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First completed pass of commandline parameters. (nw) (#6711)
* First completed pass of commandline parameters. (nw) * Further refinements on commandline (nw) * Get the audio latency numbers right and add PortAudio info. * FreeSync/GSync information cleanup. * Minor additions to G-Sync/FreeSync. * Add tip for keyboardprovider, remove biospath, correct anchor positioning (nw) * A few corrections per Vas (nw)
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@ -26,6 +26,7 @@ Common Issues and Questions (FAQ)
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20. :ref:`ControllerIssues`
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21. :ref:`ExternalOPL`
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22. :ref:`Autofire`
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23. :ref:`gsync-freesync`
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.. _rapid-coins:
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@ -276,3 +277,19 @@ Note that if you set the autofire button to an input button that's also defined
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If you set button 3 on your controller to autofire and set button 3 to be powerup as well, you will trigger the powerup action every time you grab a powerup because the powerup button is also being held down along with the autofire button.
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It is suggested you choose a button for autofire that is not in use for anything else in the current system.
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.. _gsync-freesync:
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Does MAME support G-Sync or FreeSync? How do I configure MAME to use them?
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--------------------------------------------------------------------------
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MAME supports both G-Sync and FreeSync right out of the box for Windows and Linux, however macOS does not support G-Sync or FreeSync.
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* Make sure your monitor is capable of at least 120Hz G-Sync/FreeSync. If your monitor is only capable of 60Hz in G-Sync/FreeSync modes, you will hit problems with drivers such as *Pac-Man* that run at 60.60606Hz and may hit problems with others that are very close to but not quite 60Hz.
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* If playing MAME windowed or using the BGFX video system, you'll need to make sure that you have G-Sync/FreeSync turned on for windowed applications as well as full screen in your video driver.
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* Be sure to leave triple buffering turned off.
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* Turning VSync on is suggested in general with G-Sync and FreeSync.
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* Low Latency Mode will not affect MAME performance with G-Sync/FreeSync.
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The effects of G-Sync and FreeSync will be most noticeable in drivers that run at refresh rates that are very different from normal PC refresh rates. For instance, the first three *Mortal Kombat* titles run at 54.706841Hz.
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