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Reverse left and right frustum
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@ -493,8 +493,8 @@ void airInfernoFrustum(const INT16 leftExtent, const INT16 bottomExtent, float*
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/* Hard-coded near and far clipping planes :( */
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float nearZ = 1.0f;
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float farZ = 10000.0f;
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float left = -1.0f;
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float right = 1.0f;
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float left = 1.0f;
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float right = -1.0f;
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float bottom = (float)(-bottomExtent) / leftExtent;
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float top = (float)(bottomExtent) / leftExtent;
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