New machines marked as NOT_WORKING (#7702)

* New machines marked as NOT_WORKING
----------------------------------
Games Family [Victor Fernandez (City Game), ClawGrip]
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ClawGrip 2021-01-26 15:52:13 +01:00 committed by GitHub
parent 4adb09c969
commit 7c0f2644db
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4 changed files with 125 additions and 0 deletions

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@ -4911,6 +4911,7 @@ files {
MAME_DIR .. "src/mame/drivers/gammagic.cpp",
MAME_DIR .. "src/mame/drivers/gamtor.cpp",
MAME_DIR .. "src/mame/drivers/gei.cpp",
MAME_DIR .. "src/mame/drivers/gfamily.cpp",
MAME_DIR .. "src/mame/drivers/globalfr.cpp",
MAME_DIR .. "src/mame/drivers/globalvr.cpp",
MAME_DIR .. "src/mame/drivers/gluck2.cpp",

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@ -472,6 +472,7 @@ gberet.cpp
gcpinbal.cpp
gei.cpp
getaway.cpp
gfamily.cpp
ggconnie.cpp
ghosteo.cpp
giclassic.cpp

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@ -0,0 +1,120 @@
// license:BSD-3-Clause
// copyright-holders:
/*
Games Family P4-4P (Pentium 4 - 4 Players)
PC with Chinese Windows 2000 Pro and several emulators, including:
-MAME v0.78 (Dec 30 2003)
-MAME v0.96u3 (May 25 2005)
-MAME v0.106 (May 16 2006)
-Nebula 2.1.5
-FB Alpha v0.2.94.98
-ZiNc 1.1
PC motherboard plus an additional PCB for JAMMA, inputs and basic config.
PC board:
CPU: Intel Celeron 1.7GHz / 128kb / 400MHz SL6SC
RAM: 256MB-DDR400
PCB: 04/082006-SiS-651-6A6IXRMAC-00, Realtec ALC655 audio, Realtec RTL8201BL Ethernet (25.000 MHz xtal), Winbond W83194BG-648 (14.31818 MHz xtal)
BIOS: 686 AMIBIOS (c) 2006 AY36 8897
I/O board:
AT89C2051 + Microchip CF745 + 2 x Microchip PIC12F508 + Altera Max CPLD
*/
#include "emu.h"
#include "cpu/i386/i386.h"
#include "screen.h"
namespace {
class gfamily_state : public driver_device
{
public:
gfamily_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu")
{ }
void gfamily(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void gfamily_map(address_map &map);
};
void gfamily_state::video_start()
{
}
uint32_t gfamily_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
return 0;
}
void gfamily_state::gfamily_map(address_map &map)
{
}
static INPUT_PORTS_START( gfamily )
INPUT_PORTS_END
void gfamily_state::machine_start()
{
}
void gfamily_state::machine_reset()
{
}
void gfamily_state::gfamily(machine_config &config)
{
// Basic machine hardware
PENTIUM4(config, m_maincpu, 1'700'000'000); // Actually an Intel Celeron SL6SC 1.7GHz
m_maincpu->set_addrmap(AS_PROGRAM, &gfamily_state::gfamily_map);
// Video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(640, 480);
screen.set_visarea(0, 640-1, 0, 480-1);
screen.set_screen_update(FUNC(gfamily_state::screen_update));
}
/***************************************************************************
Game drivers
***************************************************************************/
ROM_START( gmfamily )
ROM_REGION(0x80000, "bios", 0)
ROM_LOAD("686_amibios_ay36_8897.bin", 0x00000, 0x80000, CRC(e04c5750) SHA1(240ca6b270bdebf129e4ce43e79275aa067b6ada) )
// PICs and MCUs from the I/O board, all of them protected
ROM_REGION(0x10000, "unsorted", 0)
ROM_LOAD("at89c2051.u3", 0x0000, 0x4000, NO_DUMP ) // 2 Kbytes internal ROM
ROM_LOAD("cf745.u2", 0x4000, 0x2000, NO_DUMP ) // 1 Kbytes internal ROM
ROM_LOAD("pic12f508.u0", 0x6000, 0x2000, NO_DUMP ) // 1 Kbytes internal ROM
ROM_LOAD("pic12f508.u6", 0x8000, 0x2000, NO_DUMP ) // 1 Kbytes internal ROM
DISK_REGION( "ide:0:hdd:image" ) // From a Norton Ghost recovery image
DISK_IMAGE( "gamesfamily_1.1", 0, SHA1(627584c5fceaa2649a4fbc9670fbf8aa036f82be) )
ROM_END
} // Anonymous namespace
GAME( 200?, gmfamily, 0, gfamily, gfamily, gfamily_state, empty_init, ROT0, "bootleg", "Games Family", MACHINE_IS_SKELETON )

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@ -15031,6 +15031,9 @@ pcv20 // 198? PC-XT with V20 CPU
@source:getaway.cpp
getaway
@source:gfamily.cpp
gmfamily //
@source:ggconnie.cpp
fishingm // (c) 1997 Capcom
ggconnie // (c) ???? Capcom