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(MESS) uzebox: small change for games that only works on early revisions. (nw)
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@ -110,7 +110,8 @@
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</part>
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</software>
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<software name="claydemo" supported="no">
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<software name="claydemo">
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<!-- this demo is compatible with Uzebox revisions C1, D1 and E1 -->
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<description>Clay Demo</description>
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<year>2008</year>
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<publisher>Belogic</publisher>
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@ -543,7 +544,8 @@
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</part>
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</software>
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<software name="snakes" supported="no">
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<software name="snakes">
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<!-- this game is compatible with Uzebox revisions C1, D1 and E1 -->
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<description>Snakes</description>
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<year>2008</year>
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<publisher>Belogic</publisher>
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@ -905,7 +907,8 @@
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</part>
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</software>
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<software name="scrolld" supported="no">
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<software name="scrolld">
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<!-- this demo is compatible with Uzebox revisions C1, D1 and E1 -->
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<description>Clay's Scroll Demo</description>
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<year>2010</year>
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<publisher>Belogic</publisher>
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@ -950,7 +953,8 @@
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</part>
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</software>
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<software name="sprited1" supported="no">
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<software name="sprited1">
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<!-- this demo is compatible with Uzebox revisions C1, D1 and E1 -->
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<description>Sprite Demo 1</description>
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<year>2010</year>
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<publisher>Belogic</publisher>
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@ -1084,6 +1088,7 @@
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</software>
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<software name="vectord2" supported="no">
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<!-- this demo assumes that the RAM is mirrored at 0x1100-0x20ff and probably doesn't works on real HW -->
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<description>Vector Demo 2</description>
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<year>2009</year>
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<publisher>Belogic</publisher>
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@ -119,7 +119,8 @@ WRITE8_MEMBER(uzebox_state::port_b_w)
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// ---- -xx- NC
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// ---- ---x AD725 HSYNC
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if (m_port_b & 0x10)
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// AD725 CE is hard-wired to VCC in early revisions (C1, D1 and E1)
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//if (m_port_b & 0x10)
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if ((m_port_b ^ data) & m_port_b & 0x01)
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{
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line_update();
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