mirror of
https://github.com/holub/mame
synced 2025-05-05 13:54:42 +03:00
Naming (nw)
This commit is contained in:
parent
b91d5c01f9
commit
7c210d6ea3
@ -1,5 +1,6 @@
|
|||||||
// license:BSD-3-Clause
|
// license:BSD-3-Clause
|
||||||
// copyright-holders:Angelo Salese
|
// copyright-holders:Angelo Salese
|
||||||
|
// thanks-to: David Haywood, Peter Wilhelmsen
|
||||||
/*************************************************************************************************************************
|
/*************************************************************************************************************************
|
||||||
|
|
||||||
Metal Freezer (c) 1989 Seibu
|
Metal Freezer (c) 1989 Seibu
|
||||||
|
@ -3,6 +3,14 @@
|
|||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Seibu Cop (Co-Processor) device emulation
|
Seibu Cop (Co-Processor) device emulation
|
||||||
|
a.k.a. known as Toshiba gate array TC25SC rebadged as:
|
||||||
|
SEI300 - Legionnaire PCB
|
||||||
|
There's also a ROM labeled COP-Dx, which is probably used for some in-game maths:
|
||||||
|
COP-D1 - Seibu Cup Soccer PCBs
|
||||||
|
COP-D2 - legionna.cpp and raiden2.cpp, latter might use another component too
|
||||||
|
COP-D3 - New Zero Team / Raiden 2 V33 HWs
|
||||||
|
Raiden 2 first boss arms is known to behave strangely without this ROM on a real PCB
|
||||||
|
|
||||||
(new implementation, based on Raiden 2 code)
|
(new implementation, based on Raiden 2 code)
|
||||||
|
|
||||||
TODO:
|
TODO:
|
||||||
|
@ -21,7 +21,8 @@ Raiden later rev (probably the first game to use it)
|
|||||||
|
|
||||||
TODO:
|
TODO:
|
||||||
- Most registers are still a mystery;
|
- Most registers are still a mystery;
|
||||||
- Get the proper Seibu chip ID number;
|
- Get the proper Seibu chip ID number.
|
||||||
|
Kold found that a Raiden alt set has irq request pin from a chip named SEI0160, which might be our man.
|
||||||
|
|
||||||
preliminary memory map:
|
preliminary memory map:
|
||||||
(screen 0 -> Background)
|
(screen 0 -> Background)
|
||||||
|
Loading…
Reference in New Issue
Block a user