New machines marked as NOT_WORKING

----------------------------------
Dragon Dance (V1.02J) [ShouTime]
This commit is contained in:
Ivan Vangelista 2020-01-05 12:26:58 +01:00
parent 5c8df6573e
commit 7c32014214
4 changed files with 111 additions and 0 deletions

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@ -4928,6 +4928,7 @@ files {
MAME_DIR .. "src/mame/video/shangkid.cpp",
MAME_DIR .. "src/mame/drivers/skeetsht.cpp",
MAME_DIR .. "src/mame/drivers/skimaxx.cpp",
MAME_DIR .. "src/mame/drivers/skopro.cpp",
MAME_DIR .. "src/mame/drivers/skyarmy.cpp",
MAME_DIR .. "src/mame/drivers/skylncr.cpp",
MAME_DIR .. "src/mame/drivers/sliver.cpp",

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@ -1125,6 +1125,7 @@ simple_st0016.cpp
simpsons.cpp
skeetsht.cpp
skimaxx.cpp
skopro.cpp
skullxbo.cpp
skyarmy.cpp
skydiver.cpp

106
src/mame/drivers/skopro.cpp Normal file
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@ -0,0 +1,106 @@
// license:BSD-3-Clause
// copyright-holders:
/*
Skonec SkoPro v1.0 PC hardware
Intel Pentium E2160 1M Cache, 1.80 GHz, 800 MHz FSB
Biostar MG31-M7 TE motherboard
1GB RAM
nVidia GeForce 8400GS
Integrated sound?
Hitachi Deskstar HDS721680PLA320 80 GB
EGIS2JVS V1.2 card
Windows XP embedded
The system was meant to be modular, but only 2 titles are said to have been actually released.
Announced titles:
Douga De Puzzle - Idol Paradise
Dragon Dance
Exception
Otenami Haiken Ritaanzu!
Shangai
*/
#include "emu.h"
#include "cpu/i386/i386.h"
#include "screen.h"
class skopro_state : public driver_device
{
public:
skopro_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu")
{ }
void skopro(machine_config &config);
private:
required_device<cpu_device> m_maincpu;
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void skopro_map(address_map &map);
};
void skopro_state::video_start()
{
}
uint32_t skopro_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
return 0;
}
void skopro_state::skopro_map(address_map &map)
{
}
static INPUT_PORTS_START( skopro )
INPUT_PORTS_END
void skopro_state::machine_start()
{
}
void skopro_state::machine_reset()
{
}
void skopro_state::skopro(machine_config &config)
{
/* basic machine hardware */
PENTIUM4(config, m_maincpu, 100000000); // actually a Pentium E2160 at 1.80 GHz
m_maincpu->set_addrmap(AS_PROGRAM, &skopro_state::skopro_map);
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(640, 480);
screen.set_visarea(0, 640-1, 0, 480-1);
screen.set_screen_update(FUNC(skopro_state::screen_update));
}
/***************************************************************************
Game drivers
***************************************************************************/
ROM_START( drgdance)
ROM_REGION(0x20000, "bios", 0) \
ROM_LOAD("mbbios", 0x10000, 0x10000, NO_DUMP )
DISK_REGION( "ide:0:hdd:image" )
DISK_IMAGE( "dragon_dance", 0, SHA1(73868dd9354d936100ba56f460e872087ede012c) )
ROM_END
GAME( 2008, drgdance, 0, skopro, skopro, skopro_state, empty_init, ROT0, "Success", "Dragon Dance (V1.02J)", MACHINE_IS_SKELETON )

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@ -36398,6 +36398,9 @@ skeetsht // (c) 1991
@source:skimaxx.cpp
skimaxx // (c) 1996 Kyle Hodgetts/ICE
@source:skopro.cpp
drgdance // 2008
@source:skullxbo.cpp
skullxbo // 136072 (c) 1989
skullxbo1 // 136072 (c) 1989