diff --git a/src/mame/drivers/firetrap.c b/src/mame/drivers/firetrap.c index b35d73a6635..d6ca575b932 100644 --- a/src/mame/drivers/firetrap.c +++ b/src/mame/drivers/firetrap.c @@ -134,7 +134,7 @@ Stephh's notes (based on the games Z80 code and some tests) : 1) 'firetrap' : - - US? version, licensed to Data East. + - US version, licensed to Data East. - MCU missing and simulated (init command = 0x13). - No warning screen. - Instructions in English diff --git a/src/mame/drivers/karnov.c b/src/mame/drivers/karnov.c index 14bc6e68f74..42baae48c35 100644 --- a/src/mame/drivers/karnov.c +++ b/src/mame/drivers/karnov.c @@ -42,7 +42,7 @@ Stephh's notes (based on the games M68000 code and some tests) : - DSW1 bit 7 is called "No Die Mode" in the manual. It used to give invulnerability to shots (but not to falls), but it has no effect due to the "bra" instruction - at 0x001334 ('karnov') or 0x00131a ('karnov'). + at 0x001334 ('karnov') or 0x00131a ('karnovj'). 2) 'wndrplnt' diff --git a/src/mame/drivers/mikie.c b/src/mame/drivers/mikie.c index 0e03b650614..164bca581c7 100644 --- a/src/mame/drivers/mikie.c +++ b/src/mame/drivers/mikie.c @@ -14,6 +14,26 @@ 6000-ffff ROM +Stephh's notes (based on the games M6809 code and some tests) : + + - To enter service mode, keep START1 and START2 pressed on reset. + Then press START1 to cycle through the different tests. + - According to code at 0x618f, you can start a game with 255 lives + if you set DSW1 and DSW2 to the following settings : + * "Coin A" : "Free Play" + * "Coin B" : "No Coin B" + * "Lives" : "7" + * "Cabinet" : "Upright" + * "Bonus Life" : "20k 70k 50k+" + * "Difficulty" : "Medium" + * "Demo Sounds" : "Off" + DSW3 is not tested here, so settings can be anything. + - I'm very surprised to notice that 'mikie' and 'mikiej' have the same + PRG ROMS but different GFX ROMS. + This is very rare (unique ?) for the Konami games. + - There might exist undumped Konami/Centuri version(s) of this game : + the manual I've found speaks about a "conversion kit". + ***************************************************************************/ #include "emu.h" @@ -81,9 +101,9 @@ static ADDRESS_MAP_START( mikie_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x2400, 0x2400) AM_READ_PORT("SYSTEM") AM_WRITE(soundlatch_w) AM_RANGE(0x2401, 0x2401) AM_READ_PORT("P1") AM_RANGE(0x2402, 0x2402) AM_READ_PORT("P2") - AM_RANGE(0x2403, 0x2403) AM_READ_PORT("DSW2") - AM_RANGE(0x2500, 0x2500) AM_READ_PORT("DSW0") - AM_RANGE(0x2501, 0x2501) AM_READ_PORT("DSW1") + AM_RANGE(0x2403, 0x2403) AM_READ_PORT("DSW3") + AM_RANGE(0x2500, 0x2500) AM_READ_PORT("DSW1") + AM_RANGE(0x2501, 0x2501) AM_READ_PORT("DSW2") AM_RANGE(0x2800, 0x288f) AM_RAM AM_BASE_SIZE_MEMBER(mikie_state, spriteram, spriteram_size) AM_RANGE(0x2890, 0x37ff) AM_RAM AM_RANGE(0x3800, 0x3bff) AM_RAM_WRITE(mikie_colorram_w) AM_BASE_MEMBER(mikie_state, colorram) @@ -111,6 +131,7 @@ ADDRESS_MAP_END * *************************************/ +/* verified from M6809 code */ static INPUT_PORTS_START( mikie ) PORT_START("SYSTEM") KONAMI8_SYSTEM_UNK @@ -121,20 +142,11 @@ static INPUT_PORTS_START( mikie ) PORT_START("P2") KONAMI8_COCKTAIL_4WAY_B12_UNK - PORT_START("DSW2") - PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x01, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x00, DEF_STR( Controls ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Single ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Dual ) ) - PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - - PORT_START("DSW0") + PORT_START("DSW1") KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B") /* "No Coin B" = coins produce sound, but no effect on coin counter */ - PORT_START("DSW1") + PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) @@ -144,18 +156,29 @@ static INPUT_PORTS_START( mikie ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) - PORT_DIPSETTING( 0x18, "20K 50K+" ) - PORT_DIPSETTING( 0x10, "30K 60K+" ) - PORT_DIPSETTING( 0x08, "30K" ) - PORT_DIPSETTING( 0x00, "40K" ) + PORT_DIPSETTING( 0x18, "20k 70k 50k+" ) + PORT_DIPSETTING( 0x10, "30K 90k 60k+" ) + PORT_DIPSETTING( 0x08, "30k only" ) + PORT_DIPSETTING( 0x00, "40K only" ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) - PORT_DIPSETTING( 0x60, "1 (Easy)" ) - PORT_DIPSETTING( 0x40, "2" ) - PORT_DIPSETTING( 0x20, "3" ) - PORT_DIPSETTING( 0x00, "4 (Hard)" ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) /* 1 */ + PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) /* 2 */ + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) /* 3 */ + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) /* 4 */ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW3") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) + PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) + PORT_DIPUNUSED( 0x04, 0x04 ) + PORT_DIPUNUSED( 0x08, 0x08 ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END