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mazerbla.cpp: input cleanups (nw)
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621a418c03
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@ -365,7 +365,7 @@ READ8_MEMBER( mb_vcu_device::load_gfx )
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pen = m_color2 >> 4;
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break;
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}
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if(pen != 0xf || opaque_pen)
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write_byte(dstx|dsty<<8|cur_layer<<16|m_vbank<<18, pen);
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}
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@ -672,20 +672,21 @@ static INPUT_PORTS_START( mazerbla )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("STICK0_X") /* Strobe 6: horizontal movement of gun */
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PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_REVERSE PORT_PLAYER(1)
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PORT_START("STICK0_Y") /* Strobe 7: vertical movement of gun */
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PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_PLAYER(1)
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/* Mazer Blazer cabinet has only one gun, really */
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PORT_START("STICK1_X") /* Strobe 8: horizontal movement of gun */
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PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_REVERSE PORT_PLAYER(2)
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("STICK1_Y") /* Strobe 9: vertical movement of gun */
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PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_PLAYER(2)
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("UNUSED")
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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