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https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
jp.c : Faeton is working [Robbbert]
Another 6 games are playable.
This commit is contained in:
parent
40e169b961
commit
7d1e764aee
@ -6,6 +6,13 @@
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All manuals are in Spanish.
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Schematic has a number of errors and omissions, so referring to PinMAME.
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ToDo:
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- Mechanical sounds
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- Extra sound board for some games
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- Lortium: a rom is missing
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- Pimbal: outhole not working
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- Petaco: different hardware
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*******************************************************************************************************/
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#include "machine/genpin.h"
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@ -30,7 +37,9 @@ public:
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DECLARE_WRITE8_MEMBER(lamp2_w) {};
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DECLARE_DRIVER_INIT(jp);
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private:
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bool m_clock_bit;
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UINT8 m_row;
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UINT32 m_disp_data;
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virtual void machine_reset();
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required_device<cpu_device> m_maincpu;
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};
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@ -49,10 +58,160 @@ static ADDRESS_MAP_START( jp_map, AS_PROGRAM, 8, jp_state )
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ADDRESS_MAP_END
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static INPUT_PORTS_START( jp )
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PORT_START("SW.0")
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PORT_DIPNAME( 0x01, 0x01, "SW 1")
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PORT_DIPSETTING( 0x01, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x02, 0x02, "SW 2")
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PORT_DIPSETTING( 0x02, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x04, 0x04, "SW 3")
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PORT_DIPSETTING( 0x04, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x08, 0x08, "SW 5")
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PORT_DIPSETTING( 0x08, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x10, 0x10, "SW 6")
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PORT_DIPSETTING( 0x10, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x20, 0x20, "SW 7")
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PORT_DIPSETTING( 0x20, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x40, 0x40, "SW 8")
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PORT_DIPSETTING( 0x40, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x80, 0x80, "SW 9")
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PORT_DIPSETTING( 0x80, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_START("SW.1")
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PORT_DIPNAME( 0x01, 0x01, "SW 10")
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PORT_DIPSETTING( 0x01, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x02, 0x02, "SW 13")
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PORT_DIPSETTING( 0x02, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x04, 0x04, "Balls") // SW12 confirmed
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PORT_DIPSETTING( 0x04, "3")
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PORT_DIPSETTING( 0x00, "5")
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PORT_DIPNAME( 0x08, 0x08, "SW 14")
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PORT_DIPSETTING( 0x08, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x10, 0x10, "SW 4") // confirmed
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PORT_DIPSETTING( 0x10, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x20, 0x20, "SW 15")
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PORT_DIPSETTING( 0x20, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x40, 0x40, "SW 11") // confirmed
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PORT_DIPSETTING( 0x40, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x80, 0x80, "SW 16")
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PORT_DIPSETTING( 0x80, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_START("SW.2")
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PORT_DIPNAME( 0x01, 0x01, "SW A")
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PORT_DIPSETTING( 0x01, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x02, 0x02, "SW B")
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PORT_DIPSETTING( 0x02, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x04, 0x04, "SW C")
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PORT_DIPSETTING( 0x04, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_DIPNAME( 0x08, 0x08, "SW D")
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PORT_DIPSETTING( 0x40, DEF_STR(Off))
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PORT_DIPSETTING( 0x00, DEF_STR(On))
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PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("SW.3")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
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PORT_START("SW.4")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
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PORT_START("SW.5")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
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PORT_START("SW.6")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
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PORT_START("SW.7")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
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INPUT_PORTS_END
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WRITE8_MEMBER( jp_state::disp_w )
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{
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UINT8 i;
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m_row = data >> 3; // d3..d7 = switch strobes
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// d0 = data; d1 = clock; d2 = strobe
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data ^= 7;
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if ((data & 6) == 2)
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{
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m_clock_bit = BIT(data, 1);
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m_disp_data = (m_disp_data << 1) | BIT(data, 0);
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}
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if BIT(data, 2)
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{
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UINT8 segment, t = (m_disp_data >> 24) & 15;
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if (t == 8)
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{ // ball number
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segment = m_disp_data >> 6;
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output_set_digit_value(94, BITSWAP8(segment, 0, 1, 2, 3, 4, 5, 6, 7) ^ 0xff);
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}
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else
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if (t < 8)
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{ // main displays
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if (t == 7)
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segment = 128;
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else
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segment = 1 << (6-t);
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for (i = 0; i < 32; i++)
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if BIT(m_disp_data, i)
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output_set_digit_value(i, (output_get_digit_value(i) & ~segment));
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else
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output_set_digit_value(i, (output_get_digit_value(i) | segment));
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}
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}
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}
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WRITE8_MEMBER( jp_state::porta_w )
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@ -61,18 +220,45 @@ WRITE8_MEMBER( jp_state::porta_w )
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READ8_MEMBER( jp_state::porta_r )
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{
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switch (m_row)
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{
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case 0x1e:
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return ioport("SW.1")->read();
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case 0x1d:
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return ioport("SW.7")->read();
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case 0x0f:
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return ioport("SW.2")->read();
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}
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return 0xff;
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}
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READ8_MEMBER( jp_state::portb_r )
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{
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switch (m_row)
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{
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case 0x1e:
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return ioport("SW.0")->read();
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case 0x1d:
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return ioport("SW.3")->read();
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case 0x1b:
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return ioport("SW.4")->read();
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case 0x17:
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return ioport("SW.5")->read();
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case 0x0f:
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return ioport("SW.6")->read();
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}
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return 0xff;
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}
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void jp_state::machine_reset()
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{
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m_row = 0;
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m_clock_bit = 0;
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//m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
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output_set_digit_value(96, 0x3f);
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output_set_digit_value(97, 0x3f);
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output_set_digit_value(98, 0x3f);
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output_set_digit_value(99, 0x3f);
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}
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DRIVER_INIT_MEMBER( jp_state, jp )
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@ -100,7 +286,7 @@ static MACHINE_CONFIG_START( jp, jp_state )
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MACHINE_CONFIG_END
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/*-------------------------------------------------------------------
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/ America 1492
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/ America 1492 #1107
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/-------------------------------------------------------------------*/
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ROM_START(america)
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ROM_REGION(0x4000, "maincpu", 0)
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@ -120,7 +306,7 @@ ROM_START(america)
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ROM_END
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/*-------------------------------------------------------------------
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/ Aqualand
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/ Aqualand #1105
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/-------------------------------------------------------------------*/
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ROM_START(aqualand)
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ROM_REGION(0x4000, "maincpu", 0)
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@ -147,7 +333,7 @@ ROM_START(aqualand)
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ROM_END
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/*-------------------------------------------------------------------
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/ Faeton
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/ Faeton #1103
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/-------------------------------------------------------------------*/
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ROM_START(faeton)
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ROM_REGION(0x4000, "maincpu", 0)
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@ -155,7 +341,7 @@ ROM_START(faeton)
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ROM_END
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/*-------------------------------------------------------------------
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/ Halley Comet
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/ Halley Comet #1104
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/-------------------------------------------------------------------*/
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ROM_START(halley)
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ROM_REGION(0x4000, "maincpu", 0)
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@ -210,7 +396,7 @@ ROM_START(halleya)
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ROM_END
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/*-------------------------------------------------------------------
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/ Lortium
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/ Lortium #1110
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/-------------------------------------------------------------------*/
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ROM_START(lortium)
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ROM_REGION(0x4000, "maincpu", 0)
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@ -228,7 +414,7 @@ ROM_START(pimbal)
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ROM_END
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/*-------------------------------------------------------------------
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/ Olympus
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/ Olympus #1108
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/-------------------------------------------------------------------*/
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ROM_START(olympus)
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ROM_REGION(0x4000, "maincpu", 0)
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@ -248,7 +434,7 @@ ROM_START(olympus)
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ROM_END
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/*-------------------------------------------------------------------
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/ Petaco
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/ Petaco #1101
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/-------------------------------------------------------------------*/
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ROM_START(petaco)
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ROM_REGION(0x4000, "maincpu", 0)
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@ -276,13 +462,16 @@ ROM_START(petaco2)
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ROM_LOAD("jpsonid7.dat", 0x30000, 0x8000, CRC(ff430b1b) SHA1(423592a40eba174108dfc6817e549c643bb3c80f))
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ROM_END
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GAME(1986, america, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "America 1492", GAME_IS_SKELETON_MECHANICAL)
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GAME(1986, aqualand, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Aqualand", GAME_IS_SKELETON_MECHANICAL)
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GAME(1985, faeton, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Faeton", GAME_IS_SKELETON_MECHANICAL)
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// different hardware
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GAME(1984, petaco, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Petaco", GAME_IS_SKELETON_MECHANICAL)
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// mostly ok
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GAME(1985, petaco2, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Petaco 2", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
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GAME(1985, faeton, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Faeton", GAME_MECHANICAL)
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GAME(1986, halley, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Halley Comet", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
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GAME(1986, halleya, halley, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Halley Comet (alternate version)", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
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GAME(1986, aqualand, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Aqualand", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
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GAME(1986, america, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "America 1492", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
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GAME(1986, olympus, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Olympus", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
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GAME(1987, lortium, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Lortium", GAME_IS_SKELETON_MECHANICAL)
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GAME(19??, pimbal, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Pimbal (Pinball 3000)", GAME_IS_SKELETON_MECHANICAL)
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GAME(1984, petaco, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Petaco", GAME_IS_SKELETON_MECHANICAL)
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GAME(1985, petaco2, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Petaco 2", GAME_IS_SKELETON_MECHANICAL)
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GAME(1986, halley, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Halley Comet", GAME_IS_SKELETON_MECHANICAL)
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GAME(1986, halleya, halley, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Halley Comet (alternate version)", GAME_IS_SKELETON_MECHANICAL)
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GAME(1986, olympus, 0, jp, jp, jp_state, jp, ROT0, "Juegos Populares", "Olympus", GAME_IS_SKELETON_MECHANICAL)
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@ -36,108 +36,108 @@
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<!-- Player 1 Score -->
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<bezel name="digit6" element="digit">
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<bezel name="digit31" element="digit">
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<bounds left="10" top="45" right="44" bottom="84" />
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</bezel>
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<bezel name="digit5" element="digit">
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<bezel name="digit23" element="digit">
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<bounds left="54" top="45" right="88" bottom="84" />
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</bezel>
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<bezel name="digit4" element="digit">
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<bezel name="digit22" element="digit">
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<bounds left="98" top="45" right="132" bottom="84" />
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</bezel>
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<bezel name="digit3" element="digit">
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<bezel name="digit21" element="digit">
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<bounds left="142" top="45" right="176" bottom="84" />
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</bezel>
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<bezel name="digit2" element="digit">
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<bezel name="digit20" element="digit">
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<bounds left="186" top="45" right="220" bottom="84" />
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</bezel>
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<bezel name="digit1" element="digit">
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<bezel name="digit19" element="digit">
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<bounds left="230" top="45" right="264" bottom="84" />
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</bezel>
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<bezel name="digit0" element="digit">
|
||||
<bezel name="digit96" element="digit">
|
||||
<bounds left="274" top="45" right="308" bottom="84" />
|
||||
</bezel>
|
||||
|
||||
<!-- Player 2 Score -->
|
||||
<bezel name="digit16" element="digit">
|
||||
<bezel name="digit30" element="digit">
|
||||
<bounds left="10" top="105" right="44" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit15" element="digit">
|
||||
<bezel name="digit18" element="digit">
|
||||
<bounds left="54" top="105" right="88" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit14" element="digit">
|
||||
<bezel name="digit17" element="digit">
|
||||
<bounds left="98" top="105" right="132" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit13" element="digit">
|
||||
<bezel name="digit16" element="digit">
|
||||
<bounds left="142" top="105" right="176" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit12" element="digit">
|
||||
<bezel name="digit15" element="digit">
|
||||
<bounds left="186" top="105" right="220" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit11" element="digit">
|
||||
<bezel name="digit14" element="digit">
|
||||
<bounds left="230" top="105" right="264" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit10" element="digit">
|
||||
<bezel name="digit97" element="digit">
|
||||
<bounds left="274" top="105" right="308" bottom="144" />
|
||||
</bezel>
|
||||
|
||||
<!-- Player 3 Score -->
|
||||
<bezel name="digit26" element="digit">
|
||||
<bezel name="digit29" element="digit">
|
||||
<bounds left="10" top="165" right="44" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit25" element="digit">
|
||||
<bezel name="digit13" element="digit">
|
||||
<bounds left="54" top="165" right="88" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit24" element="digit">
|
||||
<bezel name="digit12" element="digit">
|
||||
<bounds left="98" top="165" right="132" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit23" element="digit">
|
||||
<bezel name="digit11" element="digit">
|
||||
<bounds left="142" top="165" right="176" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit22" element="digit">
|
||||
<bezel name="digit10" element="digit">
|
||||
<bounds left="186" top="165" right="220" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit21" element="digit">
|
||||
<bezel name="digit9" element="digit">
|
||||
<bounds left="230" top="165" right="264" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit20" element="digit">
|
||||
<bezel name="digit98" element="digit">
|
||||
<bounds left="274" top="165" right="308" bottom="204" />
|
||||
</bezel>
|
||||
|
||||
<!-- Player 4 Score -->
|
||||
<bezel name="digit36" element="digit">
|
||||
<bezel name="digit28" element="digit">
|
||||
<bounds left="10" top="225" right="44" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit35" element="digit">
|
||||
<bezel name="digit8" element="digit">
|
||||
<bounds left="54" top="225" right="88" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit34" element="digit">
|
||||
<bezel name="digit7" element="digit">
|
||||
<bounds left="98" top="225" right="132" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit33" element="digit">
|
||||
<bezel name="digit6" element="digit">
|
||||
<bounds left="142" top="225" right="176" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit32" element="digit">
|
||||
<bezel name="digit5" element="digit">
|
||||
<bounds left="186" top="225" right="220" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit31" element="digit">
|
||||
<bezel name="digit4" element="digit">
|
||||
<bounds left="230" top="225" right="264" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit30" element="digit">
|
||||
<bezel name="digit99" element="digit">
|
||||
<bounds left="274" top="225" right="308" bottom="264" />
|
||||
</bezel>
|
||||
|
||||
<!-- Credits and Balls -->
|
||||
<bezel name="digit41" element="digit">
|
||||
<bezel name="digit95" element="digit">
|
||||
<bounds left="30" top="345" right="64" bottom="384" />
|
||||
</bezel>
|
||||
<bezel name="digit40" element="digit">
|
||||
<bezel name="digit94" element="digit">
|
||||
<bounds left="69" top="345" right="103" bottom="384" />
|
||||
</bezel>
|
||||
<bezel name="digit45" element="digit">
|
||||
<bezel name="digit3" element="digit">
|
||||
<bounds left="171" top="345" right="205" bottom="384" />
|
||||
</bezel>
|
||||
<bezel name="digit44" element="digit">
|
||||
<bezel name="digit2" element="digit">
|
||||
<bounds left="210" top="345" right="244" bottom="384" />
|
||||
</bezel>
|
||||
<bezel element="P1"><bounds left="200" right="258" top="330" bottom="342" /></bezel>
|
||||
|
Loading…
Reference in New Issue
Block a user