mirror of
https://github.com/holub/mame
synced 2025-05-25 15:25:33 +03:00
kani2 dsw update konami t-y
This commit is contained in:
parent
7439bab535
commit
7d4058069e
@ -448,64 +448,31 @@ static INPUT_PORTS_START( trackfld )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW1")
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PORT_START("DSW1")
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
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KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
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PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
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PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
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PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
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PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
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PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
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PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
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PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
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PORT_DIPSETTING( 0x00, "No Coin B" )
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/* "No Coin B" = coins produce sound, but no effect on coin counter */
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/* "No Coin B" = coins produce sound, but no effect on coin counter */
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PORT_START("DSW2")
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PORT_START("DSW2")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x01, "1" )
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PORT_DIPSETTING( 0x01, "1" )
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PORT_DIPSETTING( 0x00, "2" )
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PORT_DIPSETTING( 0x00, "2" )
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PORT_DIPNAME( 0x02, 0x00, "After Last Event" )
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PORT_DIPNAME( 0x02, 0x00, "After Last Event" ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x02, "Game Over" )
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PORT_DIPSETTING( 0x02, "Game Over" )
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PORT_DIPSETTING( 0x00, "Game Continues" )
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PORT_DIPSETTING( 0x00, "Game Continues" )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, DEF_STR( None ) )
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PORT_DIPSETTING( 0x08, DEF_STR( None ) )
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PORT_DIPSETTING( 0x00, "100000" )
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PORT_DIPSETTING( 0x00, "100000" )
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PORT_DIPNAME( 0x10, 0x10, "World Records" )
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PORT_DIPNAME( 0x10, 0x10, "World Records" ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x10, "Don't Erase" )
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PORT_DIPSETTING( 0x10, "Don't Erase" )
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PORT_DIPSETTING( 0x00, "Erase on Reset" )
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PORT_DIPSETTING( 0x00, "Erase on Reset" )
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PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
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PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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INPUT_PORTS_END
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@ -534,10 +501,10 @@ static INPUT_PORTS_START( atlantol )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("DSW2")
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PORT_MODIFY("DSW2")
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Language ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( English ) )
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PORT_DIPSETTING( 0x00, DEF_STR( English ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Italian ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Italian ) )
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INPUT_PORTS_END
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INPUT_PORTS_END
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@ -813,41 +780,42 @@ static INPUT_PORTS_START( yieartf )
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PORT_START("IN1")
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PORT_START("IN1")
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KONAMI8_COCKTAIL_B12_UNK
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KONAMI8_COCKTAIL_B12_UNK
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PORT_START("DSW1")
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KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
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/* "Invalid" = both coin slots disabled */
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PORT_START("DSW2")
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x03, "1" )
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PORT_DIPSETTING( 0x03, "1" )
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PORT_DIPSETTING( 0x02, "2" )
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PORT_DIPSETTING( 0x02, "2" )
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PORT_DIPSETTING( 0x01, "3" )
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PORT_DIPSETTING( 0x01, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, "30000 80000" )
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PORT_DIPSETTING( 0x08, "30000 80000" )
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PORT_DIPSETTING( 0x00, "40000 90000" )
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PORT_DIPSETTING( 0x00, "40000 90000" )
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PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW3")
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PORT_START("DSW3")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
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PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
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PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
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PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
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PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("DSW1")
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KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid")
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/* "Invalid" = both coin slots disabled */
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INPUT_PORTS_END
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INPUT_PORTS_END
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@ -155,14 +155,14 @@ static INPUT_PORTS_START( tutankhm )
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PORT_DIPSETTING( 0x03, "3" )
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PORT_DIPSETTING( 0x03, "3" )
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PORT_DIPSETTING( 0x01, "4" )
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PORT_DIPSETTING( 0x01, "4" )
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PORT_DIPSETTING( 0x02, "5" )
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PORT_DIPSETTING( 0x02, "5" )
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PORT_DIPSETTING( 0x00, "256 (Cheat)")
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PORT_DIPSETTING( 0x00, "255 (Cheat)")
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, "30000" )
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PORT_DIPSETTING( 0x08, "30000" )
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PORT_DIPSETTING( 0x00, "40000" )
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PORT_DIPSETTING( 0x00, "40000" )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPNAME( 0x30, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
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@ -326,7 +326,7 @@ static INPUT_PORTS_START( devilw )
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PORT_START("DSW2")
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x03, "2" )
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PORT_DIPSETTING( 0x03, "2" )
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PORT_DIPSETTING( 0x02, "3" ) // Japan factory default = "3"
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PORT_DIPSETTING( 0x02, "3" )
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PORT_DIPSETTING( 0x01, "5" )
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PORT_DIPSETTING( 0x01, "5" )
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PORT_DIPSETTING( 0x00, "7" )
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PORT_DIPSETTING( 0x00, "7" )
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PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
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PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
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@ -334,7 +334,7 @@ static INPUT_PORTS_START( devilw )
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PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
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PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
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PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
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PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
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PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
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@ -450,20 +450,20 @@ static INPUT_PORTS_START( vulcan )
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PORT_START("DSW2")
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x03, "2" )
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PORT_DIPSETTING( 0x03, "2" )
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PORT_DIPSETTING( 0x02, "3" ) // Japan factory default = "3"
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PORT_DIPSETTING( 0x02, "3" )
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PORT_DIPSETTING( 0x01, "4" )
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PORT_DIPSETTING( 0x01, "4" )
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PORT_DIPSETTING( 0x00, "7" )
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PORT_DIPSETTING( 0x00, "7" )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
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PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
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PORT_DIPSETTING( 0x18, "20K, Every 70K" ) // Japan factory default = "20K, Every 70K"
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PORT_DIPSETTING( 0x18, "20K, Every 70K" )
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PORT_DIPSETTING( 0x10, "30K, Every 80K" )
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PORT_DIPSETTING( 0x10, "30K, Every 80K" )
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PORT_DIPSETTING( 0x08, "20K Only" )
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PORT_DIPSETTING( 0x08, "20K Only" )
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PORT_DIPSETTING( 0x00, "70K Only" )
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PORT_DIPSETTING( 0x00, "70K Only" )
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PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
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PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
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PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||||
@ -488,7 +488,7 @@ static INPUT_PORTS_START( gradius2 ) // same as vulcan, different bonus
|
|||||||
|
|
||||||
PORT_MODIFY("DSW2")
|
PORT_MODIFY("DSW2")
|
||||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR (Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
PORT_DIPNAME( 0x18, 0x18, DEF_STR (Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||||
PORT_DIPSETTING( 0x18, "20K, Every 150K" ) // Japan factory default = "20K, Every 150K"
|
PORT_DIPSETTING( 0x18, "20K, Every 150K" )
|
||||||
PORT_DIPSETTING( 0x10, "30K, Every 200K" )
|
PORT_DIPSETTING( 0x10, "30K, Every 200K" )
|
||||||
PORT_DIPSETTING( 0x08, "20K Only" )
|
PORT_DIPSETTING( 0x08, "20K Only" )
|
||||||
PORT_DIPSETTING( 0x00, "70K Only" )
|
PORT_DIPSETTING( 0x00, "70K Only" )
|
||||||
@ -529,7 +529,7 @@ static INPUT_PORTS_START( fround )
|
|||||||
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) // ditto
|
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) // ditto
|
||||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // US and Japan factory default = "Normal"
|
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||||
@ -573,19 +573,19 @@ static INPUT_PORTS_START( miaj )
|
|||||||
PORT_START("DSW2")
|
PORT_START("DSW2")
|
||||||
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||||
PORT_DIPSETTING( 0x03, "2" )
|
PORT_DIPSETTING( 0x03, "2" )
|
||||||
PORT_DIPSETTING( 0x02, "3" ) // US and Japan factory default = "3"
|
PORT_DIPSETTING( 0x02, "3" )
|
||||||
PORT_DIPSETTING( 0x01, "5" )
|
PORT_DIPSETTING( 0x01, "5" )
|
||||||
PORT_DIPSETTING( 0x00, "7" )
|
PORT_DIPSETTING( 0x00, "7" )
|
||||||
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
||||||
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
|
||||||
PORT_DIPSETTING( 0x18, "30K, Every 80K" ) // Japan factory default = "30K, Every 80K"
|
PORT_DIPSETTING( 0x18, "30K, Every 80K" ) // JP default
|
||||||
PORT_DIPSETTING( 0x10, "50K, Every 100K" )
|
PORT_DIPSETTING( 0x10, "50K, Every 100K" )
|
||||||
PORT_DIPSETTING( 0x08, "50K Only" ) // US factory default = "50K Only" (struck off "50K, Every 100K")
|
PORT_DIPSETTING( 0x08, "50K Only" ) // US default
|
||||||
PORT_DIPSETTING( 0x00, "100K Only" )
|
PORT_DIPSETTING( 0x00, "100K Only" )
|
||||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // JP default
|
||||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) // US factory default = "Difficult" (struck off "Normal")
|
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) // US default
|
||||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||||
@ -634,11 +634,11 @@ static INPUT_PORTS_START( cuebrickj )
|
|||||||
PORT_DIPNAME( 0x18, 0x08, "Machine Name" ) PORT_DIPLOCATION("SW2:4,5")
|
PORT_DIPNAME( 0x18, 0x08, "Machine Name" ) PORT_DIPLOCATION("SW2:4,5")
|
||||||
PORT_DIPSETTING( 0x18, DEF_STR( None ) )
|
PORT_DIPSETTING( 0x18, DEF_STR( None ) )
|
||||||
PORT_DIPSETTING( 0x10, "Lewis" )
|
PORT_DIPSETTING( 0x10, "Lewis" )
|
||||||
PORT_DIPSETTING( 0x08, "Johnson" ) // Japan factory default = "Johnson"
|
PORT_DIPSETTING( 0x08, "Johnson" )
|
||||||
PORT_DIPSETTING( 0x00, "George" )
|
PORT_DIPSETTING( 0x00, "George" )
|
||||||
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
||||||
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
|
||||||
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // Japan factory default = "Normal"
|
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
|
||||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||||
@ -654,7 +654,7 @@ static INPUT_PORTS_START( cuebrickj )
|
|||||||
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
|
||||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||||
PORT_DIPNAME( 0x08, 0x08, "Stop Time" ) PORT_DIPLOCATION("SW3:4")
|
PORT_DIPNAME( 0x08, 0x08, "Stop Time" ) PORT_DIPLOCATION("SW3:4")
|
||||||
PORT_DIPSETTING( 0x08, "200" ) // Japan factory default = "200"
|
PORT_DIPSETTING( 0x08, "200" )
|
||||||
PORT_DIPSETTING( 0x00, "150" )
|
PORT_DIPSETTING( 0x00, "150" )
|
||||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||||
INPUT_PORTS_END
|
INPUT_PORTS_END
|
||||||
|
@ -134,12 +134,12 @@ static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
|
|||||||
AM_RANGE(0x4900, 0x4900) AM_DEVWRITE("snsnd", konami_SN76496_w)
|
AM_RANGE(0x4900, 0x4900) AM_DEVWRITE("snsnd", konami_SN76496_w)
|
||||||
AM_RANGE(0x4a00, 0x4a00) AM_DEVWRITE("vlm", yiear_VLM5030_control_w)
|
AM_RANGE(0x4a00, 0x4a00) AM_DEVWRITE("vlm", yiear_VLM5030_control_w)
|
||||||
AM_RANGE(0x4b00, 0x4b00) AM_DEVWRITE("vlm", vlm5030_data_w)
|
AM_RANGE(0x4b00, 0x4b00) AM_DEVWRITE("vlm", vlm5030_data_w)
|
||||||
AM_RANGE(0x4c00, 0x4c00) AM_READ_PORT("DSW1")
|
AM_RANGE(0x4c00, 0x4c00) AM_READ_PORT("DSW2")
|
||||||
AM_RANGE(0x4d00, 0x4d00) AM_READ_PORT("DSW2")
|
AM_RANGE(0x4d00, 0x4d00) AM_READ_PORT("DSW3")
|
||||||
AM_RANGE(0x4e00, 0x4e00) AM_READ_PORT("SYSTEM")
|
AM_RANGE(0x4e00, 0x4e00) AM_READ_PORT("SYSTEM")
|
||||||
AM_RANGE(0x4e01, 0x4e01) AM_READ_PORT("P1")
|
AM_RANGE(0x4e01, 0x4e01) AM_READ_PORT("P1")
|
||||||
AM_RANGE(0x4e02, 0x4e02) AM_READ_PORT("P2")
|
AM_RANGE(0x4e02, 0x4e02) AM_READ_PORT("P2")
|
||||||
AM_RANGE(0x4e03, 0x4e03) AM_READ_PORT("DSW3")
|
AM_RANGE(0x4e03, 0x4e03) AM_READ_PORT("DSW1")
|
||||||
AM_RANGE(0x4f00, 0x4f00) AM_WRITE(watchdog_reset_w)
|
AM_RANGE(0x4f00, 0x4f00) AM_WRITE(watchdog_reset_w)
|
||||||
AM_RANGE(0x5000, 0x502f) AM_RAM AM_BASE_SIZE_MEMBER(yiear_state, m_spriteram, m_spriteram_size)
|
AM_RANGE(0x5000, 0x502f) AM_RAM AM_BASE_SIZE_MEMBER(yiear_state, m_spriteram, m_spriteram_size)
|
||||||
AM_RANGE(0x5400, 0x542f) AM_RAM AM_BASE_MEMBER(yiear_state, m_spriteram2)
|
AM_RANGE(0x5400, 0x542f) AM_RAM AM_BASE_MEMBER(yiear_state, m_spriteram2)
|
||||||
@ -181,40 +181,41 @@ static INPUT_PORTS_START( yiear )
|
|||||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||||
|
|
||||||
PORT_START("DSW1")
|
PORT_START("DSW1")
|
||||||
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
|
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
|
||||||
|
/* "Invalid" = both coin slots disabled */
|
||||||
|
|
||||||
|
PORT_START("DSW2")
|
||||||
|
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||||
PORT_DIPSETTING( 0x03, "1" )
|
PORT_DIPSETTING( 0x03, "1" )
|
||||||
PORT_DIPSETTING( 0x02, "2" )
|
PORT_DIPSETTING( 0x02, "2" )
|
||||||
PORT_DIPSETTING( 0x01, "3" )
|
PORT_DIPSETTING( 0x01, "3" )
|
||||||
PORT_DIPSETTING( 0x00, "5" )
|
PORT_DIPSETTING( 0x00, "5" )
|
||||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
|
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
|
||||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||||
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
|
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
|
||||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
|
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4")
|
||||||
PORT_DIPSETTING( 0x08, "30000 80000" )
|
PORT_DIPSETTING( 0x08, "30000 80000" )
|
||||||
PORT_DIPSETTING( 0x00, "40000 90000" )
|
PORT_DIPSETTING( 0x00, "40000 90000" )
|
||||||
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) )
|
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||||
PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
|
PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
|
||||||
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
|
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
|
||||||
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
|
||||||
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
|
||||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
||||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
|
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
|
||||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||||
|
|
||||||
PORT_START("DSW2")
|
PORT_START("DSW3")
|
||||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
|
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||||
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
|
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
|
||||||
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
|
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
|
||||||
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
|
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
|
||||||
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
|
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
|
||||||
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
|
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
|
||||||
|
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
|
||||||
PORT_START("DSW3")
|
|
||||||
KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid")
|
|
||||||
/* "Invalid" = both coin slots disabled */
|
|
||||||
INPUT_PORTS_END
|
INPUT_PORTS_END
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user