taitosj: Fix collisions, fixes MT#7000

This commit is contained in:
Olivier Galibert 2021-06-07 22:06:51 +02:00
parent 0af10095c8
commit 7d65e376f0

View File

@ -294,7 +294,7 @@ int taitosj_state::check_sprite_sprite_bitpattern(int sx1, int sy1, int which1,
}
// draw the sprites into separate bitmaps and check overlapping region
m_sprite_layer_collbitmap1.fill(TRANSPARENT_PEN);
m_sprite_sprite_collbitmap1.fill(TRANSPARENT_PEN);
get_sprite_gfx_element(which1)->transpen(m_sprite_sprite_collbitmap1, m_sprite_sprite_collbitmap1.cliprect(),
m_spriteram[SPRITE_RAM_PAGE_OFFSET + offs1 + 3] & 0x3f,
0,