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taitosj: Fix collisions, fixes MT#7000
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@ -294,7 +294,7 @@ int taitosj_state::check_sprite_sprite_bitpattern(int sx1, int sy1, int which1,
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}
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// draw the sprites into separate bitmaps and check overlapping region
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m_sprite_layer_collbitmap1.fill(TRANSPARENT_PEN);
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m_sprite_sprite_collbitmap1.fill(TRANSPARENT_PEN);
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get_sprite_gfx_element(which1)->transpen(m_sprite_sprite_collbitmap1, m_sprite_sprite_collbitmap1.cliprect(),
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m_spriteram[SPRITE_RAM_PAGE_OFFSET + offs1 + 3] & 0x3f,
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0,
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