make emulator description generic (nw)

This commit is contained in:
hap 2017-11-05 01:50:16 +01:00
parent 036541f02c
commit 7d7c2c5507
10 changed files with 14 additions and 14 deletions

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@ -17,7 +17,7 @@ Static analysis status for entire build (except for third-party parts of project
What is MAME? What is MAME?
============= =============
MAME originally stood for Multiple Arcade Machine Emulator. MAME is a multiple emulator.
MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus. MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

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@ -13,12 +13,12 @@
.\" and updated by Andrew Burton <burtona@gol.com>, July 2003 .\" and updated by Andrew Burton <burtona@gol.com>, July 2003
.\" .\"
.\" .\"
.TH MAME 6 2016-07-21 0.176 "MAME \- The Multiple Arcade Machine Emulator" .TH MAME 6 2016-07-21 0.176 "MAME \- Multiple Emulator"
.\" .\"
.\" .\"
.\" NAME chapter .\" NAME chapter
.SH NAME .SH NAME
MAME \- The Multiple Arcade Machine Emulator MAME \- Multiple Emulator
.\" .\"
.\" .\"
.\" SYNOPSIS chapter .\" SYNOPSIS chapter

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@ -16,12 +16,12 @@
.\" http://www.mess.org/ .\" http://www.mess.org/
.\" .\"
.\" .\"
.TH MESS 6 2015-05-20 0.162 "The Multiple Emulator Super System (MESS)" .TH MESS 6 2015-05-20 0.162 "MESS \- Multiple Emulator"
.\" .\"
.\" .\"
.\" NAME chapter .\" NAME chapter
.SH NAME .SH NAME
MESS \- The Multiple Emulator Super System MESS \- Multiple Emulator
.\" .\"
.\" .\"
.\" SYNOPSIS chapter .\" SYNOPSIS chapter

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@ -244,7 +244,7 @@ man_pages = [
# dir menu entry, description, category) # dir menu entry, description, category)
texinfo_documents = [ texinfo_documents = [
('index', 'MAME', u'MAME Documentation', ('index', 'MAME', u'MAME Documentation',
u'MAMEdev Team', 'MAME', 'Multiple Arcade Machine Emulator', u'MAMEdev Team', 'MAME', 'Multiple Emulator',
'Emulation'), 'Emulation'),
] ]

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@ -1,12 +1,12 @@
What is MAME What is MAME
============ ============
MAME originally stood for Multiple Arcade Machine Emulator. MAME is a multiple emulator.
MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus. MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
| |
| **MAME(R), the Multiple Arcade Machine Emulator** | **MAME(R)**
| **Copyright (c) 1997-2017 by Nicola Salmoria and the MAME team** | **Copyright (c) 1997-2017 by Nicola Salmoria and the MAME team**
| **MAME is a trademark owned by Nicola Salmoria** | **MAME is a trademark owned by Nicola Salmoria**
| |

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@ -1,7 +1,7 @@
What is MAME? What is MAME?
============= =============
MAME stands for Multiple Arcade Machine Emulator. MAME is a multiple emulator.
MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).

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@ -44,7 +44,7 @@ PROJECT_NUMBER =
# for a project that appears at the top of each page and should give viewer a # for a project that appears at the top of each page and should give viewer a
# quick idea about the purpose of the project. Keep the description short. # quick idea about the purpose of the project. Keep the description short.
PROJECT_BRIEF = "Multiple Arcade Machine Emulator" PROJECT_BRIEF = "Multiple Emulator"
# With the PROJECT_LOGO tag one can specify an logo or icon that is included in # With the PROJECT_LOGO tag one can specify an logo or icon that is included in
# the documentation. The maximum height of the logo should not exceed 55 pixels # the documentation. The maximum height of the logo should not exceed 55 pixels

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@ -98,9 +98,9 @@ if build == "mess":
else: else:
# MAME # MAME
author = "Nicola Salmoria and the MAME Team" author = "Nicola Salmoria and the MAME Team"
comments = "Multiple Arcade Machine Emulator" comments = "Multiple Emulator"
company_name = "MAME Team" company_name = "MAME Team"
file_description = "Multiple Arcade Machine Emulator" file_description = "Multiple Emulator"
internal_name = "MAME" if build == "mame" else build internal_name = "MAME" if build == "mame" else build
original_filename = "MAME" if build == "mame" else build original_filename = "MAME" if build == "mame" else build
product_name = "MAME" if build == "mame" else build product_name = "MAME" if build == "mame" else build

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3"> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" processorArchitecture="*" name="MAME" type="win32" /> <assemblyIdentity version="1.0.0.0" processorArchitecture="*" name="MAME" type="win32" />
<description>Multiple Arcade Machine Emulator</description> <description>Multiple Emulator</description>
<dependency> <dependency>
<dependentAssembly> <dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" publicKeyToken="6595b64144ccf1df" language="*" processorArchitecture="*"/> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" publicKeyToken="6595b64144ccf1df" language="*" processorArchitecture="*"/>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3"> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" processorArchitecture="*" name="MESS" type="win32" /> <assemblyIdentity version="1.0.0.0" processorArchitecture="*" name="MESS" type="win32" />
<description>Multi Emulator Super System</description> <description>Multiple Emulator</description>
<dependency> <dependency>
<dependentAssembly> <dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" publicKeyToken="6595b64144ccf1df" language="*" processorArchitecture="*"/> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" publicKeyToken="6595b64144ccf1df" language="*" processorArchitecture="*"/>