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Fixed crosshairs for eggventr/lethalj.
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@ -33,10 +33,12 @@ static UINT8 blank_palette;
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*
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*************************************/
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INLINE void get_crosshair_xy(int player, int *x, int *y)
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INLINE void get_crosshair_xy(running_machine *machine, int player, int *x, int *y)
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{
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*x = ((readinputport(2 + player * 2) & 0xff) * Machine->screen[0].width) / 255;
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*y = ((readinputport(3 + player * 2) & 0xff) * Machine->screen[0].height) / 255;
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int width = machine->screen[0].visarea.max_x + 1 - machine->screen[0].visarea.min_x;
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int height = machine->screen[0].visarea.max_y + 1 - machine->screen[0].visarea.min_y;
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*x = ((readinputport(2 + player * 2) & 0xff) * width) / 255;
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*y = ((readinputport(3 + player * 2) & 0xff) * height) / 255;
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}
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@ -57,14 +59,14 @@ READ16_HANDLER( lethalj_gun_r )
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case 4:
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case 5:
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/* latch the crosshair position */
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get_crosshair_xy(offset - 4, &beamx, &beamy);
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get_crosshair_xy(Machine, offset - 4, &beamx, &beamy);
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gunx = beamx;
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guny = beamy;
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blank_palette = 1;
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break;
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case 6:
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result = gunx/2;
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result = gunx / 2;
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break;
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case 7:
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