diff --git a/src/mame/drivers/taito_z.cpp b/src/mame/drivers/taito_z.cpp index 6005149aba5..093768a1231 100644 --- a/src/mame/drivers/taito_z.cpp +++ b/src/mame/drivers/taito_z.cpp @@ -13,7 +13,6 @@ Nicola Salmoria. Thanks to Richard Bush and the Raine team, whose open source was very helpful in many areas particularly the sprites.) - The Taito Z system has a number of similarities with the Taito F2 system, and uses some of the same custom Taito components. @@ -83,7 +82,7 @@ Taito Sound PCB J1100137A K1100314A: Notes: B33-30 is a OKI M27512-15 -Taito Video Baord PCB J1100139A K1100316A: +Taito Video Board PCB J1100139A K1100316A: B33-03 TC0050VDZ TC0050VDZ TC0050VDZ B33-04 @@ -858,7 +857,7 @@ Strange page in test mode which lets you alter all sorts of settings, may relate to sit-in cockpit version. Can't find a dip that disables this. <- Test Mode 1? That's used for lamps and motor testing... -AS -Motors (located at the 0xe000**) are mirrored, they uses both bytes of a +Motors (located at the 0xe000**) are mirrored, they use both bytes of a word, the high one is used during gameplay and the other one is used on service mode. The gameplay port is xor'ed (!). It works like this: @@ -882,6 +881,9 @@ in the upright version), they lights when the player gets hit and/or if he's dyi Aqua Jack --------- +Some wrong colors. Hovercraft body should be red. 1st level sky/water +should be blue. + Sprites left on screen under hiscore table. Deliberate? Or is there a sprite disable bit somewhere.