luaengine: sol3 needs non-const device reference to wrap

This commit is contained in:
Vas Crabb 2020-11-16 21:28:36 +11:00
parent 3cb183a6b2
commit 7e7b5f488e

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@ -2919,8 +2919,7 @@ void lua_engine::initialize()
image_type.set("create", [](device_image_interface &di, const std::string &filename) { return di.create(filename); });
image_type.set("crc", &device_image_interface::crc);
image_type.set("display", [](device_image_interface &di) { return di.call_display(); });
// FIXME: the next line is causing sol3 to try instantiating device_t for some reason
//image_type.set("device", sol::property(static_cast<const device_t & (device_image_interface::*)() const>(&device_image_interface::device));
image_type.set("device", sol::property(static_cast<device_t & (device_image_interface::*)()>(&device_image_interface::device)));
image_type.set("instance_name", sol::property(&device_image_interface::instance_name));
image_type.set("brief_instance_name", sol::property(&device_image_interface::brief_instance_name));
image_type.set("is_readable", sol::property(&device_image_interface::is_readable));