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https://github.com/holub/mame
synced 2025-05-28 08:33:05 +03:00
rm unnecessary comments, emulate soundlatch properly
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dcb7e03334
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7efa03ba55
@ -145,6 +145,12 @@ static WRITE8_HANDLER( gberet_flipscreen_w )
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flip_screen_set(space->machine(), data & 0x08);
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}
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static WRITE8_HANDLER( gberet_sound_w )
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{
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gberet_state *state = space->machine().driver_data<gberet_state>();
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sn76496_w(space->machine().device("snsnd"), 0, *state->m_soundlatch);
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}
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static WRITE8_HANDLER( mrgoemon_coin_counter_w )
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{
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/* bits 0/1 = coin counters */
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@ -182,13 +188,12 @@ static ADDRESS_MAP_START( gberet_map, AS_PROGRAM, 8 )
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AM_RANGE(0xe043, 0xe043) AM_WRITE(gberet_sprite_bank_w)
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AM_RANGE(0xe044, 0xe044) AM_WRITE(gberet_flipscreen_w)
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AM_RANGE(0xf000, 0xf000) AM_WRITE(gberet_coin_counter_w)
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AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2") AM_WRITENOP // Loads the snd command into the snd latch
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AM_RANGE(0xf400, 0xf400) AM_READ_PORT("DSW3") AM_DEVWRITE("snsnd", sn76496_w) // This address triggers the SN chip to read the data port.
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AM_RANGE(0xf600, 0xf600) AM_READ_PORT("DSW1")
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AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2") AM_WRITEONLY AM_BASE_MEMBER(gberet_state, m_soundlatch)
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AM_RANGE(0xf400, 0xf400) AM_READ_PORT("DSW3") AM_WRITE(gberet_sound_w)
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AM_RANGE(0xf600, 0xf600) AM_READ_PORT("DSW1") AM_WRITE(watchdog_reset_w)
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AM_RANGE(0xf601, 0xf601) AM_READ_PORT("P2")
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AM_RANGE(0xf602, 0xf602) AM_READ_PORT("P1")
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AM_RANGE(0xf603, 0xf603) AM_READ_PORT("SYSTEM")
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AM_RANGE(0xf600, 0xf600) AM_WRITE(watchdog_reset_w)
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( gberetb_map, AS_PROGRAM, 8 )
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@ -224,8 +229,8 @@ static ADDRESS_MAP_START( mrgoemon_map, AS_PROGRAM, 8 )
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AM_RANGE(0xe043, 0xe043) AM_WRITE(gberet_sprite_bank_w)
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AM_RANGE(0xe044, 0xe044) AM_WRITE(mrgoemon_flipscreen_w)
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AM_RANGE(0xf000, 0xf000) AM_WRITE(mrgoemon_coin_counter_w)
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AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2") AM_WRITENOP // Loads the snd command into the snd latch
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AM_RANGE(0xf400, 0xf400) AM_READ_PORT("DSW3") AM_DEVWRITE("snsnd", sn76496_w) // This address triggers the SN chip to read the data port.
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AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2") AM_WRITEONLY AM_BASE_MEMBER(gberet_state, m_soundlatch)
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AM_RANGE(0xf400, 0xf400) AM_READ_PORT("DSW3") AM_WRITE(gberet_sound_w)
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AM_RANGE(0xf600, 0xf600) AM_READ_PORT("DSW1") AM_WRITE(watchdog_reset_w)
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AM_RANGE(0xf601, 0xf601) AM_READ_PORT("P2")
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AM_RANGE(0xf602, 0xf602) AM_READ_PORT("P1")
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@ -241,7 +246,7 @@ ADDRESS_MAP_END
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static INPUT_PORTS_START( gberet )
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PORT_START("P1")
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KONAMI8_MONO_B12_UNK // button 1 = knife, button 2 = shoot
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KONAMI8_MONO_B12_UNK
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PORT_START("P2")
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KONAMI8_COCKTAIL_B12_UNK
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@ -256,7 +261,7 @@ static INPUT_PORTS_START( gberet )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x03, "2" )
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PORT_DIPSETTING( 0x02, "3" ) // factory default
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PORT_DIPSETTING( 0x02, "3" )
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PORT_DIPSETTING( 0x01, "5" )
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PORT_DIPSETTING( 0x00, "7" )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
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@ -264,12 +269,12 @@ static INPUT_PORTS_START( gberet )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
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PORT_DIPSETTING( 0x18, "30K, 70K, Every 70K" )
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PORT_DIPSETTING( 0x10, "40K, 80K, Every 80K" ) // Japanese default
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PORT_DIPSETTING( 0x08, "50K, 100K, Every 100K" ) // US default
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PORT_DIPSETTING( 0x10, "40K, 80K, Every 80K" ) // Japanese default
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PORT_DIPSETTING( 0x08, "50K, 100K, Every 100K" ) // US default
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PORT_DIPSETTING( 0x00, "50K, 200K, Every 200K" )
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PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
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PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // factory default
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
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@ -309,7 +314,7 @@ static INPUT_PORTS_START( mrgoemon )
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PORT_MODIFY("DSW2")
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PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
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PORT_DIPSETTING( 0x18, "20K, Every 60K" ) // factory default
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PORT_DIPSETTING( 0x18, "20K, Every 60K" )
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PORT_DIPSETTING( 0x10, "30K, Every 70K" )
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PORT_DIPSETTING( 0x08, "40K, Every 80K" )
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PORT_DIPSETTING( 0x00, "50K, Every 90K" )
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@ -19,10 +19,11 @@ public:
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size_t m_spriteram_size;
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/* video-related */
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tilemap_t *m_bg_tilemap;
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tilemap_t * m_bg_tilemap;
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UINT8 m_spritebank;
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/* misc */
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UINT8 * m_soundlatch;
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UINT8 m_nmi_enable;
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UINT8 m_irq_enable;
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};
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