Improved X axis gun input in Locked N Loaded (nw)

This commit is contained in:
angelosa 2017-08-10 02:26:09 +02:00
parent c5d2107331
commit 7f6be704a5

View File

@ -520,13 +520,21 @@ READ32_MEMBER(dragngun_state::service_r)
return ioport("IN2")->read();
}
// TODO: improve this, Y axis not understood at all
READ32_MEMBER(dragngun_state::lockload_gun_mirror_r)
{
//logerror("%08x:Read gun %d\n",space.device().safe_pc(),offset);
//return ((machine().rand()%0xffff)<<16) | machine().rand()%0xffff;
if (offset) /* Mirror of player 1 and player 2 fire buttons */
return ioport("IN4")->read() | ((machine().rand()%0xff)<<16);
return ioport("IN3")->read() | ioport("LIGHT0_X")->read() | (ioport("LIGHT0_X")->read()<<16) | (ioport("LIGHT0_X")->read()<<24); //((machine().rand()%0xff)<<16);
switch(offset)
{
case 0:
return ioport("IN3")->read() | (ioport("LIGHT0_X")->read()) | (ioport("LIGHT0_X")->read()<<11) | (ioport("LIGHT0_Y")->read()<<19);
case 1:
return ioport("IN4")->read() | (ioport("LIGHT1_X")->read()) | (ioport("LIGHT1_X")->read()<<11) | (ioport("LIGHT1_Y")->read()<<19);
}
return ~0;
}
READ32_MEMBER(dragngun_state::lightgun_r)