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pinball/recel.cpp: Add 'Antar', the Portuguese version of "Formula 1" (#12326)
New not working machine ----------------------------- Antar (Recel) [Museo del Recreativo, Recreativas.org]
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@ -36937,6 +36937,7 @@ ufo_x //
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@source:pinball/recel.cpp
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recel //
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r_alaska //
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r_antar //
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r_blackm4 //
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r_blackmag //
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r_cavalier //
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@ -631,12 +631,12 @@ ROM_END
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} // Anonymous namespace
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GAME(1979, antar, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Antar (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1979, antar2, antar, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Antar (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1979, storm, 0, play_2, play_2, play_2_state, empty_init, ROT0, "SegaSA / Sonic", "Storm", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, evlfight, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Evil Fight", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, attack, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Attack", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, blkfever, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Black Fever", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1982, cerberup, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Cerberus (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1985, madrace, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Mad Race", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, zira, 0, zira, play_2, zira_state, init_zira, ROT0, "Playmatic", "Zira", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1979, antar, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Antar (Playmatic, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1979, antar2, antar, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Antar (Playmatic, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1979, storm, 0, play_2, play_2, play_2_state, empty_init, ROT0, "SegaSA / Sonic", "Storm", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, evlfight, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Evil Fight", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, attack, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Attack", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, blkfever, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Black Fever", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1982, cerberup, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Cerberus (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1985, madrace, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Mad Race", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, zira, 0, zira, play_2, zira_state, init_zira, ROT0, "Playmatic", "Zira", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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@ -116,7 +116,7 @@ void recel_state::recel_io(address_map &map) // to be done
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//map(0x20, 0x2f).rw("b2", FUNC(ra17xx_device::io_r), FUNC(ra17xx_device::io_w));
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//map(0x30, 0x3f).rw("b3", FUNC(r10696_device::io_r), FUNC(r10696_device::io_w));
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//map(0x50, 0x5f).rw("b5", FUNC(r10788_device::io_r), FUNC(r10788_device::io_w));
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// map(0x??, 0x?f).r(FUNC(recel_state::bic_r)); // get module data via BIC C6
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//map(0x??, 0x?f).r(FUNC(recel_state::bic_r)); // get module data via BIC C6
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}
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static INPUT_PORTS_START( recel )
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@ -497,7 +497,7 @@ ROM_START(r_quijote)
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//ROM_LOAD( "qu3.c5", 0x0000, 0x0800, CRC(6eb5a08d) SHA1(3bfec2c0fdd1d8e1b03a5c189d2f37e1a52d065b) )
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ROM_END
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// PCB modified to use two 2716 instead of only one
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// PCB modified to use two 2716 instead of only one.
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ROM_START(r_spcgame7)
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RECEL_BIOS
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@ -506,6 +506,14 @@ ROM_START(r_spcgame7)
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ROM_LOAD16_BYTE( "spcgme_system_iii_h.bin", 0x0000, 0x0800, CRC(13eb1f52) SHA1(d0607b88314e86a37486ac8118d7fd0a17beb404) )
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ROM_END
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// Formula 1 was renamed as Antar for the Portuguese market, being distributed by Gorsam (without Recel logos).
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ROM_START(r_antar)
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RECEL_BIOS
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ROM_REGION( 0x0800, "module", ROMREGION_ERASEFF )
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ROM_LOAD("antar.bin", 0x0000, 0x0800, CRC(17882b53) SHA1(6a4f34fcc2fa88aee0c7843be00f75c9f3af03ba) ) // TMS2516
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ROM_END
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ROM_START(r_flipper)
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RECEL_BIOS
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@ -546,6 +554,7 @@ GAME(1979, r_cavalier, recel, recel, recel, recel_state, empty_init, ROT0, "
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GAME(1979, r_swash, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "SwashBuckler", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1979, r_quijote, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Don Quijote", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1979, r_spcgame7, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Space Game (Bingo 6+1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, r_antar, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Antar (Recel)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, r_flipper, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "The Flipper Game", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, r_blackmag, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Black Magic", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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GAME(1980, r_blackm4, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Black Magic 4", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
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