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snesb.cpp: wldgunsb add lives dips (nw)
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@ -33,7 +33,7 @@ TODO:
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- legendsb : unknown dipswitches
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- rushbets : dipswitches (stored at memory locations $785006 and $785008)
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- venom : gfx glitches on second level
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- wldgunsb : protection simulation
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- wldgunsb : sometimes continue counter doesn't start from '9', verify if protection is involved.
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***************************************************************************
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@ -838,6 +838,17 @@ static INPUT_PORTS_START( venom )
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PORT_BIT( 0x000f, IP_ACTIVE_HIGH, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( wldgunsb )
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PORT_INCLUDE( venom )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) )
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PORT_DIPSETTING( 0xc0, "1" )
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PORT_DIPSETTING( 0x80, "2" )
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PORT_DIPSETTING( 0x40, "3" )
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PORT_DIPSETTING( 0x00, "4" )
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INPUT_PORTS_END
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void snesb_state::kinstb(machine_config &config)
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{
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/* basic machine hardware */
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@ -1659,4 +1670,4 @@ GAME( 1996, endless, 0, kinstb, endless, snesb_state, init_e
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GAME( 1996, legendsb, 0, kinstb, kinstb, snesb_state, init_legendsb, ROT0, "bootleg", "Legend (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, rushbets, 0, kinstb, rushbets, snesb_state, init_rushbets, ROT0, "bootleg", "Rushing Beat Shura (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, venom, 0, kinstb, venom, snesb_state, init_venom, ROT0, "bootleg", "Venom & Spider-Man - Separation Anxiety (SNES bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, wldgunsb, 0, kinstb, venom, snesb_state, init_wldgunsb, ROT0, "bootleg", "Wild Guns (SNES bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, wldgunsb, 0, kinstb, wldgunsb, snesb_state, init_wldgunsb, ROT0, "bootleg", "Wild Guns (SNES bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // based off Japanese version
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