From 8011ed3b70a4c27277fc4c166dd978b2d55909b7 Mon Sep 17 00:00:00 2001 From: Cesare Falco Date: Thu, 20 Nov 2014 23:09:22 +0100 Subject: [PATCH] More man pages revision, order options --- src/osd/sdl/man/mame.6 | 62 ++++++++++++++++++++------------------ src/osd/sdl/man/mess.6 | 68 ++++++++++++++++++++---------------------- 2 files changed, 66 insertions(+), 64 deletions(-) diff --git a/src/osd/sdl/man/mame.6 b/src/osd/sdl/man/mame.6 index 75ac79a20f7..736693cb023 100644 --- a/src/osd/sdl/man/mame.6 +++ b/src/osd/sdl/man/mame.6 @@ -233,6 +233,12 @@ Multiple paths can be specified by separating them with semicolons. The default is 'roms' (that is, a directory "roms" in the same directory as the MAME executable). .TP +.B \-hashpath \fIpathname +Specifies a list of paths within which to search for software hash files. +Multiple paths can be specified by separating them with semicolons. +The default is 'hash' (that is, a directory 'hash' in the same directory +as the MAME executable). +.TP .B \-samplepath, \-sp \fIpathname Specifies a list of paths within which to find sample files. Multiple paths can be specified by separating them with semicolons. The default @@ -362,6 +368,23 @@ consistent, you should only record and playback with all configuration (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL (no recording). .TP +.B \-mngwrite \fIfilename +Writes each video frame to the given \fIfilename\fP in MNG format, producing +an animation of the game session. Note that \-mngwrite only writes video +frames; it does not save any audio data. Use \-wavwrite for that, and +reassemble the audio/video using offline tools. The default is NULL (no +recording). +.TP +.B \-aviwrite \fIfilename +Stream video and sound data to the given \fIfilename\fP in AVI format, +producing an animation of the game session complete with sound. The +default is NULL (no recording). +.TP +.B \-wavwrite \fIfilename +Writes the final mixer output to the given \fIfilename\fP in WAV format, +producing an audio recording of the game session. The default is NULL +(no recording). +.TP .B \-snapname \fIstring Describes how MAME should name files for snapshots. \fIstring\fP provides a template that is used to generate a filename. Three @@ -415,23 +438,6 @@ for each game. Example: if you use .B mame robby \-statename foo/%g save states will be stored inside \fBsta/foo/robby/\fP. .TP -.B \-mngwrite \fIfilename -Writes each video frame to the given \fIfilename\fP in MNG format, producing -an animation of the game session. Note that \-mngwrite only writes video -frames; it does not save any audio data. Use \-wavwrite for that, and -reassemble the audio/video using offline tools. The default is NULL (no -recording). -.TP -.B \-aviwrite \fIfilename -Stream video and sound data to the given \fIfilename\fP in AVI format, -producing an animation of the game session complete with sound. The -default is NULL (no recording). -.TP -.B \-wavwrite \fIfilename -Writes the final mixer output to the given \fIfilename\fP in WAV format, -producing an audio recording of the game session. The default is NULL -(no recording). -.TP .B \-[no]burnin Tracks brightness of the screen during play and at the end of emulation generates a PNG that can be used to simulate burn\-in @@ -493,7 +499,7 @@ rate below that of the lowest screen refresh rate. Default is OFF (\-norefreshspeed). .\" .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -.\" SDL specific +.\" OS specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .TP .B \-[no]multithreading, \-[no]mt @@ -503,13 +509,17 @@ thread. The default is OFF (\-nomultithreading). .B \-numprocessors, \-np \fIvalue Set number of processors; this overrides the number the system reports. .TP -.B \-[no]sdlvideofps -Show SDL video performance. Default is OFF (\-nosdlvideofps). -.TP .B \-bench \fIvalue Benchmark for the given number of emulated seconds; implies \-video none \-sound none \-nothrottle. .\" +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-[no]sdlvideofps +Show SDL video performance. Default is OFF (\-nosdlvideofps). +.\" .\" ******************************************************* .SS Rotation options .\" ******************************************************* @@ -607,11 +617,8 @@ toward white. The default is 1.0. This controls the brightness level when MAME is paused. The default value is 0.65. .TP -.B \-minimum_width \fIvalue -Minimum screen width. The default value is 320. -.TP -.B \-minimum_height \fIvalue -Minimum screen eigth. The default value is 240. +.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] +Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. .\" .\" ******************************************************* .SS Vector rendering options @@ -680,9 +687,6 @@ Allow non\-integer stretch factors. Video purists should stay far, far away from this option, while everyone else will be happy to know that it lets you fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch). .TP -.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] -Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. -.TP .B \-[no]centerh Center horizontally within the view area. Default is ON (\-centerh). .TP diff --git a/src/osd/sdl/man/mess.6 b/src/osd/sdl/man/mess.6 index 8ab8bd19041..51da833767f 100644 --- a/src/osd/sdl/man/mess.6 +++ b/src/osd/sdl/man/mess.6 @@ -239,6 +239,12 @@ Multiple paths can be specified by separating them with semicolons. The default is 'roms' (that is, a directory 'roms' in the same directory as the MESS executable). .TP +.B \-hashpath \fIpathname +Specifies a list of paths within which to search for software hash files. +Multiple paths can be specified by separating them with semicolons. +The default is 'hash' (that is, a directory 'hash' in the same directory +as the MESS executable). +.TP .B \-samplepath, \-sp \fIpathname Specifies a list of paths within which to find sample files. Multiple paths can be specified by separating them with semicolons. The default @@ -281,12 +287,6 @@ the MESS executable). If the Crosshair is set to default in the menu, MESS will look for system/cross#.png and then cross#.png in the specified path, where # is the player number. Failing that, MESS will use built\-in default crosshairs. -.TP -.B \-hashpath \fIpathname -Specifies a list of paths within which to search for software hash files. -Multiple paths can be specified by separating them with semicolons. -The default is 'hash' (that is, a directory 'hash' in the same directory -as the MESS executable). .\" .\" ******************************************************* .SS Output Directory Options @@ -374,6 +374,23 @@ consistent, you should only record and playback with all configuration (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL (no recording). .TP +.B \-mngwrite \fIfilename +Writes each video frame to the given file in MNG format, producing +an animation of the system session. +Note that \-mngwrite only writes video frames; it does not save any audio +data. Use \-wavwrite for that, and reassemble the audio/video using +offline tools. The default is NULL (no recording). +.TP +.B \-aviwrite \fIfilename +Stream video and sound data to the given file +in AVI format, producing an animation of the system session complete +with sound. The default is NULL (no recording). +.TP +.B \-wavwrite \fIfilename +Writes the final mixer output to the given file +in WAV format, producing an audio recording of the system session. +The default is NULL (no recording). +.TP .B \-snapname \fIstring Describes how MESS should name files for snapshots. \fIstring\fP provides a template that is used to generate a filename. Three @@ -436,23 +453,6 @@ save states will be stored inside \fBsta/nes/robby/\fP; if you use .B mess c64 \-flop1 robby \-statename %g/%d_flop1 save states will be stored inside \fBsta/c64/robby/\fP. .TP -.B \-mngwrite \fIfilename -Writes each video frame to the given file in MNG format, producing -an animation of the system session. -Note that \-mngwrite only writes video frames; it does not save any audio -data. Use \-wavwrite for that, and reassemble the audio/video using -offline tools. The default is NULL (no recording). -.TP -.B \-aviwrite \fIfilename -Stream video and sound data to the given file -in AVI format, producing an animation of the system session complete -with sound. The default is NULL (no recording). -.TP -.B \-wavwrite \fIfilename -Writes the final mixer output to the given file -in WAV format, producing an audio recording of the system session. -The default is NULL (no recording). -.TP .B \-[no]burnin Tracks brightness of the screen during play and at the end of emulation generates a PNG that can be used to simulate burn\-in @@ -514,7 +514,7 @@ rate below that of the lowest screen refresh rate. Default is OFF (\-norefreshspeed). .\" .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -.\" SDL specific +.\" OS specific .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ .TP .B \-[no]multithreading, \-[no]mt @@ -524,13 +524,17 @@ thread. The default is OFF (\-nomultithreading). .B \-numprocessors, \-np \fIvalue Set number of processors; this overrides the number the system reports. .TP -.B \-[no]sdlvideofps -Show SDL video performance. Default is OFF (\-nosdlvideofps). -.TP .B \-bench \fIvalue Benchmark for the given number of emulated seconds; implies \-video none \-sound none \-nothrottle. .\" +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.\" SDL specific +.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +.TP +.B \-[no]sdlvideofps +Show SDL video performance. Default is OFF (\-nosdlvideofps). +.\" .\" ******************************************************* .SS Rotation options .\" ******************************************************* @@ -628,11 +632,8 @@ toward white. The default is 1.0. This controls the brightness level when MESS is paused. The default value is 0.65. .TP -.B \-minimum_width \fIvalue -Minimum screen width. The default value is 320. -.TP -.B \-minimum_height \fIvalue -Minimum screen eigth. The default value is 240. +.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] +Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. .\" .\" ******************************************************* .SS Vector rendering options @@ -701,9 +702,6 @@ Allow non\-integer stretch factors. Video purists should stay far, far away from this option, while everyone else will be happy to know that it lets you fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch). .TP -.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] -Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. -.TP .B \-[no]centerh Center horizontally within the view area. Default is ON (\-centerh). .TP