diff --git a/android-project/app/src/main/AndroidManifest.xml b/android-project/app/src/main/AndroidManifest.xml index 52aac8fe83e..a3e31808348 100644 --- a/android-project/app/src/main/AndroidManifest.xml +++ b/android-project/app/src/main/AndroidManifest.xml @@ -4,8 +4,8 @@ --> diff --git a/makefile b/makefile index 2a5bf44cc77..0b97180cd4b 100644 --- a/makefile +++ b/makefile @@ -1745,14 +1745,14 @@ endif ifeq (posix,$(SHELLTYPE)) $(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS) - @echo '#define BARE_BUILD_VERSION "0.228"' > $@ + @echo '#define BARE_BUILD_VERSION "0.229"' > $@ @echo 'extern const char bare_build_version[];' >> $@ @echo 'extern const char build_version[];' >> $@ @echo 'const char bare_build_version[] = BARE_BUILD_VERSION;' >> $@ @echo 'const char build_version[] = BARE_BUILD_VERSION " ($(NEW_GIT_VERSION))";' >> $@ else $(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS) - @echo #define BARE_BUILD_VERSION "0.228" > $@ + @echo #define BARE_BUILD_VERSION "0.229" > $@ @echo extern const char bare_build_version[]; >> $@ @echo extern const char build_version[]; >> $@ @echo const char bare_build_version[] = BARE_BUILD_VERSION; >> $@ diff --git a/src/mame/drivers/iez80.cpp b/src/mame/drivers/iez80.cpp index 511605e478a..091910c4509 100644 --- a/src/mame/drivers/iez80.cpp +++ b/src/mame/drivers/iez80.cpp @@ -229,4 +229,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1983, iez80, 0, 0, iez80, iez80, iez80_state, empty_init, "Insight Enterprises", "Z80 SBC (Prototype?)", MACHINE_IS_SKELETON ) +COMP( 1983, iez80, 0, 0, iez80, iez80, iez80_state, empty_init, "Insight Enterprises", "Z80 SBC (prototype?)", MACHINE_IS_SKELETON ) diff --git a/src/mame/drivers/jpmimpctsw.cpp b/src/mame/drivers/jpmimpctsw.cpp index e99e7107d48..2535d9f5d91 100644 --- a/src/mame/drivers/jpmimpctsw.cpp +++ b/src/mame/drivers/jpmimpctsw.cpp @@ -11988,8 +11988,8 @@ GAME( 199?, j6sonich, j6sonic, impact_nonvideo, j6sonic, jpmimpct_state, GAME( 199?, j6roof, 0, impact_nonvideo, j6roof, jpmimpct_state, empty_init, ROT0, "Ace", "Thru' The Roof (Ace) (IMPACT) (set 1)", GAME_FLAGS ) GAME( 199?, j6roofa, j6roof, impact_nonvideo, j6roof, jpmimpct_state, empty_init, ROT0, "Ace", "Thru' The Roof (Ace) (IMPACT) (set 2)", GAME_FLAGS ) -GAMEL( 199?, j6untch, 0, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3B LO6)", GAME_FLAGS_WORKING_NO_SOUND, layout_j6untch ) -GAMEL( 199?, j6untcha, j6untch, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3BI LO6)", GAME_FLAGS_WORKING_NO_SOUND, layout_j6untch ) +GAMEL( 199?, j6untch, 0, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3B LO6)", GAME_FLAGS, layout_j6untch ) +GAMEL( 199?, j6untcha, j6untch, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3BI LO6)", GAME_FLAGS, layout_j6untch ) // VFD issues, but VFD is likely unused as it calls the game 'Some Indeterminate Club Machine' with clear placeholder text GAMEL( 199?, j6wldkng, 0, impact_nonvideo, j6wldkng, jpmimpct_state, empty_init, ROT0, "JPM", "Wild King Club (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6wldkng )