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https://github.com/holub/mame
synced 2025-05-20 12:48:53 +03:00
Dumb game writes to the pixel pal bank before writing to the paletteram ...
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@ -21,6 +21,7 @@ public:
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bitmap_t *m_tmpbitmap;
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UINT8 m_palbank;
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UINT8 m_priority;
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UINT8 m_pixbank;
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int m_sprite_inc;
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int irq_count;
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@ -38,6 +38,16 @@ WRITE8_HANDLER( tgtball_flipscreen_w )
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flip_screen_set(space->machine(), data ? 1 : 0);
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}
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/* Note: Penky updates pixel palette bank register BEFORE actually writing to the paletteram. */
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static void update_pix_palbank(running_machine &machine)
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{
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paradise_state *state = machine.driver_data<paradise_state>();
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int i;
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for (i = 0; i < 15; i++)
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palette_set_color_rgb(machine, 0x800 + i, state->m_paletteram[0x200 + state->m_pixbank + i + 0x800 * 0], state->m_paletteram[0x200 + state->m_pixbank + i + 0x800 * 1],
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state->m_paletteram[0x200 + state->m_pixbank + i + 0x800 * 2]);
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}
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/* 800 bytes for red, followed by 800 bytes for green & 800 bytes for blue */
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WRITE8_HANDLER( paradise_palette_w )
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@ -47,6 +57,8 @@ WRITE8_HANDLER( paradise_palette_w )
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offset %= 0x800;
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palette_set_color_rgb(space->machine(), offset, state->m_paletteram[offset + 0x800 * 0], state->m_paletteram[offset + 0x800 * 1],
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state->m_paletteram[offset + 0x800 * 2]);
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update_pix_palbank(space->machine());
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}
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/***************************************************************************
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@ -72,13 +84,12 @@ WRITE8_HANDLER( paradise_vram_0_w )
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WRITE8_HANDLER( paradise_palbank_w )
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{
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paradise_state *state = space->machine().driver_data<paradise_state>();
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int i;
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int bank1 = (data & 0x0e) | 1;
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int bank2 = (data & 0xf0);
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for (i = 0; i < 15; i++)
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palette_set_color_rgb(space->machine(), 0x800 + i, state->m_paletteram[0x200 + bank2 + i + 0x800 * 0], state->m_paletteram[0x200 + bank2 + i + 0x800 * 1],
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state->m_paletteram[0x200 + bank2 + i + 0x800 * 2]);
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state->m_pixbank = bank2;
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update_pix_palbank(space->machine());
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if (state->m_palbank != bank1)
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{
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