New working machines

--------------------
Chesster Phantom [hap, Berger]
This commit is contained in:
hap 2022-02-19 20:57:41 +01:00
parent 2504edaaa7
commit 80ce72877e
3 changed files with 1003 additions and 110 deletions

View File

@ -1,5 +1,6 @@
// license:BSD-3-Clause
// copyright-holders:hap,Sandro Ronco
// copyright-holders:hap, Sandro Ronco
// thanks-to:Berger
/******************************************************************************
Fidelity Phantom (model 6100)
@ -10,12 +11,16 @@ the outside. After Fidelity was taken over by H+G, it was rereleased in 1990 as
Mephisto Phantom. This is assumed to be identical.
Hardware notes:
- R65C02P4, XTAL marked 4.91?200
- PCB label 510.1128A01
- R65C02P4, XTAL marked 4.915200
- 2*32KB ROM 27C256-15, 8KB RAM MS6264L-10
- LCD driver, display panel for digits
- magnetized x/y motor under chessboard, chesspieces have magnet underneath
- magnetized x/y DC motors under chessboard, chesspieces have magnet underneath
- piezo speaker, LEDs, 8*8 chessboard buttons
- PCB label 510.1128A01
Chesster Phantom is on similar base hardware, and adds the Chesster voice to it,
using the same ROM as the original Chesster. It also has a motion sensor at the
front and 2 leds to mimick eyes.
To play, wait until the motor is finished before making a move. At boot-up, the
computer will do a self-test.
@ -24,23 +29,30 @@ spawn block and place it at the designated box at the edge of the chessboard.
TODO:
- sensorboard undo buffer goes out of control, probably not worth solving this issue
- cphantom artwork should be green instead of beige
- motor position in artwork?
******************************************************************************/
#include "emu.h"
#include "cpu/m6502/r65c02.h"
#include "machine/sensorboard.h"
#include "machine/timer.h"
#include "sound/dac.h"
#include "video/pwm.h"
#include "speaker.h"
// internal artwork
#include "fidel_cphantom.lh" // clickable
#include "fidel_phantom.lh" // clickable
namespace {
// Phantom 6100 / shared
class phantom_state : public driver_device
{
public:
@ -51,59 +63,67 @@ public:
m_dac(*this, "dac"),
m_board(*this, "board"),
m_display(*this, "display"),
m_input(*this, "IN.0"),
m_inputs(*this, "IN.%u", 0),
m_out_motor(*this, "motor.%u", 0U)
{ }
void fphantom(machine_config &config);
void init_fphantom();
void phantom(machine_config &config);
void init_phantom();
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
required_memory_bank m_rombank;
required_device<dac_bit_interface> m_dac;
optional_device<dac_bit_interface> m_dac;
required_device<sensorboard_device> m_board;
required_device<pwm_display_device> m_display;
required_ioport m_input;
optional_ioport_array<2> m_inputs;
output_finder<5> m_out_motor;
void main_map(address_map &map);
// address maps
virtual void main_map(address_map &map);
// I/O handlers
void init_motors();
void check_rotation();
TIMER_DEVICE_CALLBACK_MEMBER(motors_timer);
void update_lcd();
void control_w(offs_t offset, u8 data);
void update_pieces_position(int state);
void update_lcd(u8 select);
virtual void control_w(offs_t offset, u8 data);
void lcd_w(offs_t offset, u8 data);
void motors_w(u8 data);
u8 input_r(offs_t offset);
virtual u8 input_r(offs_t offset);
u8 motors_r(offs_t offset);
u8 irq_ack_r();
u8 hmotor_ff_clear_r();
u8 vmotor_ff_clear_r();
void update_pieces_position(int state);
uint8_t m_select;
uint32_t m_lcd_data;
uint8_t m_motors_ctrl;
uint8_t m_hmotor_pos;
uint8_t m_vmotor_pos;
bool m_vmotor_sensor0_ff;
bool m_vmotor_sensor1_ff;
bool m_hmotor_sensor0_ff;
bool m_hmotor_sensor1_ff;
int m_piece;
bool m_piece_collision;
uint8_t m_pieces_map[0x40][0x40];
u8 m_mux = 0;
u8 m_select = 0;
u32 m_lcd_data = 0;
u8 m_motors_ctrl;
int m_hmotor_pos;
int m_vmotor_pos;
bool m_vmotor_sensor0_ff;
bool m_vmotor_sensor1_ff;
bool m_hmotor_sensor0_ff;
bool m_hmotor_sensor1_ff;
int m_piece;
bool m_piece_collision;
u8 m_pieces_map[0x40][0x40];
};
void phantom_state::machine_start()
{
m_out_motor.resolve();
// register for savestates
save_item(NAME(m_mux));
save_item(NAME(m_select));
save_item(NAME(m_lcd_data));
save_item(NAME(m_motors_ctrl));
@ -120,25 +140,54 @@ void phantom_state::machine_start()
void phantom_state::machine_reset()
{
m_select = 0;
m_lcd_data = 0;
m_motors_ctrl = 0;
m_hmotor_pos = 0xff;
m_vmotor_pos = 0xff;
m_vmotor_sensor0_ff = false;
m_vmotor_sensor1_ff = false;
m_hmotor_sensor0_ff = false;
m_hmotor_sensor1_ff = false;
m_piece = 0;
m_piece_collision = false;
memset(m_pieces_map, 0, sizeof(m_pieces_map));
init_motors();
m_rombank->set_entry(0);
}
void phantom_state::init_fphantom()
void phantom_state::init_phantom()
{
m_rombank->configure_entries(0, 2, memregion("rombank")->base(), 0x4000);
int numbanks = memregion("rombank")->bytes() / 0x4000;
m_rombank->configure_entries(0, numbanks, memregion("rombank")->base(), 0x4000);
}
// Chesster Phantom
class chessterp_state : public phantom_state
{
public:
chessterp_state(const machine_config &mconfig, device_type type, const char *tag) :
phantom_state(mconfig, type, tag),
m_eye_led(*this, "eye_led")
{ }
void cphantom(machine_config &config);
protected:
virtual void machine_start() override;
private:
output_finder<> m_eye_led;
virtual void main_map(address_map &map) override;
TIMER_DEVICE_CALLBACK_MEMBER(nmi_timer);
virtual void control_w(offs_t offset, u8 data) override;
virtual u8 input_r(offs_t offset) override;
u8 m_select2 = 0;
};
void chessterp_state::machine_start()
{
phantom_state::machine_start();
m_eye_led.resolve();
save_item(NAME(m_select2));
}
TIMER_DEVICE_CALLBACK_MEMBER(chessterp_state::nmi_timer)
{
m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
}
@ -147,17 +196,45 @@ void phantom_state::init_fphantom()
Motor Sim
******************************************************************************/
void phantom_state::init_motors()
{
m_motors_ctrl = 0;
m_hmotor_pos = 0x80;
m_vmotor_pos = 0x80;
m_vmotor_sensor0_ff = false;
m_vmotor_sensor1_ff = false;
m_hmotor_sensor0_ff = false;
m_hmotor_sensor1_ff = false;
m_piece = 0;
m_piece_collision = false;
memset(m_pieces_map, 0, sizeof(m_pieces_map));
}
void phantom_state::check_rotation()
{
if (m_vmotor_pos != 0 && m_vmotor_pos != 0xff)
{
if (m_motors_ctrl & 0x03) m_vmotor_sensor0_ff = true;
if (m_motors_ctrl & 0x02) m_vmotor_sensor1_ff = true;
}
if (m_hmotor_pos != 0 && m_hmotor_pos != 0xff)
{
if (m_motors_ctrl & 0x0c) m_hmotor_sensor0_ff = true;
if (m_motors_ctrl & 0x04) m_hmotor_sensor1_ff = true;
}
}
TIMER_DEVICE_CALLBACK_MEMBER(phantom_state::motors_timer)
{
if (m_motors_ctrl & 0x03) m_vmotor_sensor0_ff = true;
if (m_motors_ctrl & 0x02) m_vmotor_sensor1_ff = true;
if (m_motors_ctrl & 0x0c) m_hmotor_sensor0_ff = true;
if (m_motors_ctrl & 0x04) m_hmotor_sensor1_ff = true;
check_rotation();
if ((m_motors_ctrl & 0x01) && m_vmotor_pos > 0x00) m_vmotor_pos--;
if ((m_motors_ctrl & 0x02) && m_vmotor_pos < 0xff) m_vmotor_pos++;
if ((m_motors_ctrl & 0x04) && m_hmotor_pos > 0x00) m_hmotor_pos--;
if ((m_motors_ctrl & 0x08) && m_hmotor_pos < 0xff) m_hmotor_pos++;
// simulate 1 rotation per each tick
if ((m_motors_ctrl & 0x01) && m_vmotor_pos > 0x00) m_vmotor_pos--;
if ((m_motors_ctrl & 0x02) && m_vmotor_pos < 0xff) m_vmotor_pos++;
if ((m_motors_ctrl & 0x04) && m_hmotor_pos > 0x00) m_hmotor_pos--;
if ((m_motors_ctrl & 0x08) && m_hmotor_pos < 0xff) m_hmotor_pos++;
check_rotation();
}
void phantom_state::update_pieces_position(int state)
@ -170,7 +247,7 @@ void phantom_state::update_pieces_position(int state)
x += 12;
// check if the magnet is in the center of a square
bool valid_pos = ((m_hmotor_pos & 0x0f) == 0x03 || (m_hmotor_pos & 0x0f) == 0x07) && ((m_vmotor_pos & 0x0f) == 0x09 || (m_vmotor_pos & 0x0f) == 0x0d);
bool valid_pos = ((m_hmotor_pos & 0x0f) > 0 && (m_hmotor_pos & 0x0f) <= 7) && ((m_vmotor_pos & 0x0f) > 8 && (m_vmotor_pos & 0x0f) <= 0xf);
if (state)
{
@ -212,48 +289,87 @@ void phantom_state::update_pieces_position(int state)
I/O
******************************************************************************/
void phantom_state::update_lcd()
void phantom_state::update_lcd(u8 select)
{
u8 mask = (m_select & 0x80) ? 0xff : 0;
for (int i = 0; i < 4; i++)
m_display->write_row(i+1, (m_lcd_data >> (8*i) & 0xff) ^ mask);
// update lcd at any edge
if ((select ^ m_select) & 0x80)
{
u8 mask = (m_select & 0x80) ? 0xff : 0;
for (int i = 0; i < 4; i++)
m_display->write_row(i+1, (m_lcd_data >> (8*i) & 0xff) ^ mask);
}
}
void phantom_state::control_w(offs_t offset, u8 data)
{
u8 lcd_prev = m_select;
// a0-a2,d1: 74259
uint8_t mask = 1 << offset;
u8 mask = 1 << offset;
m_select = (m_select & ~mask) | ((data & 0x02) ? mask : 0);
// 74259 Q0-Q3: 7442 a0-a3
// 7442 0-8: led data, input mux
// 74259 Q4: led select
m_display->matrix_partial(0, 1, BIT(~m_select, 4), 1 << (m_select & 0xf));
m_mux = m_select & 0xf;
m_display->matrix_partial(0, 1, BIT(~m_select, 4), 1 << m_mux);
// 74259 Q6: bookrom bank
m_rombank->set_entry(BIT(m_select, 6));
// 74259 Q7: lcd polarity
update_lcd();
update_lcd(lcd_prev);
}
void chessterp_state::control_w(offs_t offset, u8 data)
{
// chesster version has two 74259, more I/O
u8 lcd_prev = m_select;
u8 nmi_prev = m_select2;
// a0-a2,d0,d1: 2*74259
u8 mask = 1 << offset;
m_select = (m_select & ~mask) | ((data & 1) ? mask : 0);
m_select2 = (m_select2 & ~mask) | ((data & 2) ? mask : 0);
// 74259(both) Q0,Q1: 7442 a0-a3
// 7442 0-8: led data, input mux
// 74259(1) Q2: led select
m_mux = BIT(m_select, 0) | BIT(m_select2, 0) << 1 | BIT(m_select, 1) << 2 | BIT(m_select2, 1) << 3;
m_display->matrix_partial(0, 1, BIT(~m_select, 2), 1 << m_mux);
// 74259(2) Q2: eye leds
m_eye_led = BIT(~m_select2, 2);
// 74259(2) Q3 rising edge: nmi clear
if (~nmi_prev & m_select2 & 8)
m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
// 74259(1) Q4,Q5, 74259(2) Q4: speechrom bank
m_rombank->set_entry(BIT(m_select, 4) | (BIT(m_select2, 4) << 1) | (BIT(m_select, 5) << 2));
// 74259(1) Q7: lcd polarity
update_lcd(lcd_prev);
}
void phantom_state::motors_w(u8 data)
{
// bit 0: vertical motor down
// bit 1: vertical motor up
// bit 2: horizontal motor left
// bit 3: horizontal motor right
// bit 4: electromagnet
// bit 5: speaker
// d0: vertical motor down
// d1: vertical motor up
// d2: horizontal motor left
// d3: horizontal motor right
// d4: electromagnet
for (int i = 0; i < 5; i++)
m_out_motor[i] = BIT(data, i);
if ((m_motors_ctrl ^ data) & 0x10)
update_pieces_position(BIT(data, 4));
for (int i = 0; i < 5; i++)
m_out_motor[i] = BIT(data, i);
m_dac->write(BIT(data, 5));
m_motors_ctrl = data;
// d5: speaker (not for chesster version, though it still writes to it)
if (m_dac != nullptr)
m_dac->write(BIT(data, 5));
}
void phantom_state::lcd_w(offs_t offset, u8 data)
@ -265,47 +381,59 @@ void phantom_state::lcd_w(offs_t offset, u8 data)
m_lcd_data = (m_lcd_data & ~mask) | (BIT(data, i * 2) ? mask : 0);
mask <<= 8;
}
update_lcd();
}
u8 phantom_state::input_r(offs_t offset)
{
uint8_t mux = m_select & 0xf;
uint8_t data = 0xff;
u8 data = 0xff;
if (mux == 8)
// buttons
if (m_mux == 8)
{
if (BIT(m_input->read(), offset * 2 + 1)) data &= ~0x40;
if (BIT(m_input->read(), offset * 2 + 0)) data &= ~0x80;
if (BIT(m_inputs[0]->read(), offset * 2 + 1)) data &= ~0x40;
if (BIT(m_inputs[0]->read(), offset * 2 + 0)) data &= ~0x80;
}
// chessboard sensors
else if (offset < 4)
{
if (BIT(m_board->read_file(offset * 2 + 1), mux)) data &= ~0x40;
if (BIT(m_board->read_file(offset * 2 + 0), mux)) data &= ~0x80;
if (BIT(m_board->read_file(offset * 2 + 1), m_mux)) data &= ~0x40;
if (BIT(m_board->read_file(offset * 2 + 0), m_mux)) data &= ~0x80;
}
// captured pieces
else
{
if (BIT(m_board->read_file( 8 + (offset & 1)), mux)) data &= ~0x40; // black captured pieces
if (BIT(m_board->read_file(11 - (offset & 1)), mux)) data &= ~0x80; // white captured pieces
if (BIT(m_board->read_file( 8 + (offset & 1)), m_mux)) data &= ~0x40; // black
if (BIT(m_board->read_file(11 - (offset & 1)), m_mux)) data &= ~0x80; // white
}
return data;
}
u8 chessterp_state::input_r(offs_t offset)
{
u8 data = phantom_state::input_r(offset) & 0xfe;
// d0: motion sensor (simulated here with an arbitrary timer)
int motion = ((machine().time().as_ticks(50) & 0xff) > 0) ? 1 : 0;
return data | motion | (m_inputs[1]->read() & 1);
}
u8 phantom_state::motors_r(offs_t offset)
{
uint8_t data = 0xff;
u8 data = 0xff;
// optical rotation sensors
switch (offset)
{
case 0:
if (!m_vmotor_sensor1_ff) data &= ~0x40;
if (!m_hmotor_sensor1_ff) data &= ~0x80;
if (!m_vmotor_sensor1_ff) data &= ~0x40;
if (!m_hmotor_sensor1_ff) data &= ~0x80;
break;
case 1:
if (!m_vmotor_sensor0_ff) data &= ~0x40;
if (!m_hmotor_sensor0_ff) data &= ~0x80;
if (!m_vmotor_sensor0_ff) data &= ~0x40;
if (!m_hmotor_sensor0_ff) data &= ~0x80;
break;
}
@ -316,6 +444,7 @@ u8 phantom_state::irq_ack_r()
{
if (!machine().side_effects_disabled())
m_maincpu->set_input_line(R65C02_IRQ_LINE, CLEAR_LINE);
return 0;
}
@ -345,70 +474,109 @@ void phantom_state::main_map(address_map &map)
{
map(0x0000, 0x1fff).ram();
map(0x2000, 0x2007).mirror(0x00f8).w(FUNC(phantom_state::control_w));
map(0x2100, 0x2107).w(FUNC(phantom_state::lcd_w)).nopr();
map(0x2200, 0x2200).w(FUNC(phantom_state::motors_w));
map(0x2400, 0x2405).r(FUNC(phantom_state::input_r));
map(0x2406, 0x2407).r(FUNC(phantom_state::motors_r));
map(0x2500, 0x25ff).r(FUNC(phantom_state::hmotor_ff_clear_r));
map(0x2600, 0x2600).r(FUNC(phantom_state::vmotor_ff_clear_r));
map(0x2700, 0x2700).r(FUNC(phantom_state::irq_ack_r));
map(0x2100, 0x2107).mirror(0x00f8).w(FUNC(phantom_state::lcd_w)).nopr();
map(0x2200, 0x2200).mirror(0x00ff).w(FUNC(phantom_state::motors_w));
map(0x2400, 0x2405).mirror(0x00f8).r(FUNC(phantom_state::input_r));
map(0x2406, 0x2407).mirror(0x00f8).r(FUNC(phantom_state::motors_r));
map(0x2500, 0x2500).mirror(0x00ff).r(FUNC(phantom_state::hmotor_ff_clear_r));
map(0x2600, 0x2600).mirror(0x00ff).r(FUNC(phantom_state::vmotor_ff_clear_r));
map(0x2700, 0x2700).mirror(0x00ff).r(FUNC(phantom_state::irq_ack_r));
map(0x4000, 0x7fff).bankr("rombank");
map(0x8000, 0xffff).rom();
}
void chessterp_state::main_map(address_map &map)
{
phantom_state::main_map(map);
map(0x2300, 0x2300).mirror(0x00ff).w("speech", FUNC(dac_byte_interface::data_w));
}
/******************************************************************************
Input Ports
******************************************************************************/
static INPUT_PORTS_START( fphantom )
static INPUT_PORTS_START( phantom )
PORT_START("IN.0")
PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Verify / Problem")
PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Option / Time")
PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Level / New")
PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Take Back / Replay")
PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Hint / Info")
PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Move / Alternate")
PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Auto / Stop")
PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear")
PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Verify / Problem")
PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Option / Time")
PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level / New")
PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back / Replay")
PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint / Info")
PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Move / Alternate")
PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Auto / Stop")
PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Clear")
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Shift")
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x400, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_UNUSED)
INPUT_PORTS_END
static INPUT_PORTS_START( cphantom )
PORT_INCLUDE( phantom )
PORT_MODIFY("IN.0")
PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Option / Replay")
PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Info / Auto")
PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back / Repeat")
PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint / Yes")
PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Move / No/Stop")
PORT_START("IN.1") // motion sensor is inverted here, eg. hold down key to pretend noone's there
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F1) PORT_NAME("Motion Sensor")
INPUT_PORTS_END
/******************************************************************************
Machine Configs
******************************************************************************/
void phantom_state::fphantom(machine_config &config)
void phantom_state::phantom(machine_config &config)
{
/* basic machine hardware */
R65C02(config, m_maincpu, 4.9152_MHz_XTAL); // R65C02P4
m_maincpu->set_periodic_int(FUNC(phantom_state::irq0_line_assert), attotime::from_hz(600)); // guessed
// basic machine hardware
R65C02(config, m_maincpu, 4.9152_MHz_XTAL); // R65C02P4 or RP65C02G
m_maincpu->set_addrmap(AS_PROGRAM, &phantom_state::main_map);
const attotime irq_period = attotime::from_hz(4.9152_MHz_XTAL / 0x2000); // 4060, 600Hz
m_maincpu->set_periodic_int(FUNC(phantom_state::irq0_line_assert), irq_period);
TIMER(config, "motors_timer").configure_periodic(FUNC(phantom_state::motors_timer), irq_period * 5);
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->set_size(12, 8);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(100));
TIMER(config, "motors_timer").configure_periodic(FUNC(phantom_state::motors_timer), attotime::from_hz(120));
/* video hardware */
// video hardware
PWM_DISPLAY(config, m_display).set_size(1+4, 9);
m_display->set_segmask(0x1e, 0x7f);
config.set_default_layout(layout_fidel_phantom);
/* sound hardware */
// sound hardware
SPEAKER(config, "speaker").front_center();
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
}
void chessterp_state::cphantom(machine_config &config)
{
phantom(config);
// basic machine hardware
const attotime nmi_period = attotime::from_hz(4.9152_MHz_XTAL / 0x200); // 4060, 9.6kHz
timer_device &nmi_clock(TIMER(config, "nmi_clock"));
nmi_clock.configure_periodic(FUNC(chessterp_state::nmi_timer), nmi_period);
nmi_clock.set_start_delay(nmi_period / 2); // interleaved with irq_period
config.set_default_layout(layout_fidel_cphantom);
// sound hardware
config.device_remove("dac");
DAC_8BIT_R2R(config, "speech").add_route(ALL_OUTPUTS, "speaker", 0.5);
}
/******************************************************************************
@ -423,6 +591,15 @@ ROM_START( fphantom ) // model 6100, PCB label 510.1128A01
ROM_LOAD("u_4_white.u4", 0x0000, 0x8000, CRC(e4181ba2) SHA1(1f77d1867c6f566be98645fc252a01108f412c96) ) // 27C256
ROM_END
ROM_START( cphantom ) // model 6126, PCB label 510.1128D01
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("pv.u3", 0x8000, 0x8000, CRC(450a9ab5) SHA1(8392c76cf18cd6f8b17c8b12fac40c5cea874941) ) // 27C256
ROM_REGION( 0x20000, "rombank", 0 )
ROM_LOAD("101-1091b02.u4", 0x0000, 0x20000, CRC(fa370e88) SHA1(a937c8f1ec295cf9539d12466993974e40771493) ) // AMI, 27C010 or equivalent
ROM_END
} // anonymous namespace
@ -431,5 +608,7 @@ ROM_END
Drivers
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1988, fphantom, 0, 0, fphantom, fphantom, phantom_state, init_fphantom, "Fidelity Electronics", "Phantom Chess Challenger", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_CONTROLS | MACHINE_MECHANICAL )
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1988, fphantom, 0, 0, phantom, phantom, phantom_state, init_phantom, "Fidelity Electronics", "Phantom (Fidelity)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_CONTROLS | MACHINE_MECHANICAL )
CONS( 1991, cphantom, 0, 0, cphantom, cphantom, chessterp_state, init_phantom, "Fidelity Electronics", "Chesster Phantom", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_CONTROLS | MACHINE_MECHANICAL )

View File

@ -0,0 +1,713 @@
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<element ref="golden_mask" blend="multiply"><bounds x="-20.5" y="0" width="20" height="80" /></element>
<!-- sensors, pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
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<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.843" green="0.678" blue="0.482" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.843" green="0.678" blue="0.482" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.843" green="0.678" blue="0.482" /></text></element>
<element name="text_uib2">
<rect><color red="0.843" green="0.678" blue="0.482" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.843" green="0.678" blue="0.482" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.843" green="0.678" blue="0.482" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.843" green="0.678" blue="0.482" /></text></element>
<element name="text_uih2">
<rect><color red="0.843" green="0.678" blue="0.482" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.843" green="0.678" blue="0.482" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.843" green="0.678" blue="0.482" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.843" green="0.678" blue="0.482" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
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<element name="text_uiu2c">
<rect><color red="0.843" green="0.678" blue="0.482" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
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<element name="text_uiu2d">
<rect><color red="0.843" green="0.678" blue="0.482" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
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<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
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</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.843" green="0.678" blue="0.482" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
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</element>
<group name="sb_ui">
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<!-- board -->
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<!-- spawn -->
<element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element>
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<element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element>
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<!-- hand -->
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<element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element>
<!-- undo -->
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<group name="panel">
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<element ref="text_p3" ><bounds x="43.5" y="5.5" width="2.3" height="2.5" /></element>
<element name="0.4" ref="led" blend="multiply"><bounds x="43.5" y="5.5" width="2.3" height="2.5" /></element>
<element ref="text_p4" ><bounds x="37.5" y="9.5" width="2.3" height="2.5" /></element>
<element name="0.5" ref="led" blend="multiply"><bounds x="37.5" y="9.5" width="2.3" height="2.5" /></element>
<element ref="text_p5" ><bounds x="40.5" y="9.5" width="2.3" height="2.5" /></element>
<element name="0.6" ref="led" blend="multiply"><bounds x="40.5" y="9.5" width="2.3" height="2.5" /></element>
<element ref="text_p6" ><bounds x="43.5" y="9.5" width="2.3" height="2.5" /></element>
<element name="0.7" ref="led" blend="multiply"><bounds x="43.5" y="9.5" width="2.3" height="2.5" /></element>
<!-- lcd panel -->
<element ref="cwhite"><bounds x="3.5" y="5" width="20.25" height="7.5" /></element>
<element ref="black"><bounds x="3.725" y="5.225" width="19.8" height="7.05" /></element>
<element ref="lcd_bg"><bounds x="4.625" y="6.125" width="18" height="5.25" /></element>
<element name="digit1" ref="digit"><bounds x="5.375" y="6.5" width="3" height="4.5" /></element>
<element name="digit2" ref="digit"><bounds x="9.875" y="6.5" width="3" height="4.5" /></element>
<element name="digit3" ref="digit"><bounds x="14.375" y="6.5" width="3" height="4.5" /></element>
<element name="digit4" ref="digit"><bounds x="18.875" y="6.5" width="3" height="4.5" /></element>
<element name="1.7" ref="ldot"><bounds x="8.75" y="10.625" width="0.45" height="0.45" /></element>
<element name="2.7" ref="ldot"><bounds x="13.25" y="10.625" width="0.45" height="0.45" /></element>
<element name="3.7" ref="ldot"><bounds x="17.75" y="10.625" width="0.45" height="0.45" /></element>
<element name="4.7" ref="ldot"><bounds x="13.5575" y="7.85" width="0.45" height="0.45" /></element>
<element name="4.7" ref="ldot"><bounds x="13.3925" y="9.2375" width="0.45" height="0.45" /></element>
</group>
<!-- motor status -->
<element name="text_motor"><text string="MOTOR:"><color red="0.843" green="0.678" blue="0.482" /></text></element>
<element name="text_motoru">
<text string="U" state="0"><color red="0.209" green="0.209" blue="0.201" /></text>
<text string="U" state="1"><color red="0.9" green="0.9" blue="0.85" /></text>
</element>
<element name="text_motord">
<text string="D" state="0"><color red="0.209" green="0.209" blue="0.201" /></text>
<text string="D" state="1"><color red="0.9" green="0.9" blue="0.85" /></text>
</element>
<element name="text_motorl">
<text string="L" state="0" align="2"><color red="0.209" green="0.209" blue="0.201" /></text>
<text string="L" state="1" align="2"><color red="0.9" green="0.9" blue="0.85" /></text>
</element>
<element name="text_motorr">
<text string="R" state="0" align="1"><color red="0.209" green="0.209" blue="0.201" /></text>
<text string="R" state="1" align="1"><color red="0.9" green="0.9" blue="0.85" /></text>
</element>
<element name="text_motorx">
<text string="X" state="0"><color red="0.209" green="0.209" blue="0.201" /></text>
<text string="X" state="1"><color red="0.9" green="0.9" blue="0.85" /></text>
</element>
<group name="motor">
<bounds x="0" y="0" width="10" height="12" />
<element ref="text_motor"><bounds x="0" y="0" width="10" height="2" /></element>
<element ref="cwhite"><bounds x="0" y="11" width="10" height="1" /></element>
<element name="motor.1" ref="text_motoru"><bounds x="0" y="3" width="10" height="2" /></element>
<element name="motor.2" ref="text_motorl"><bounds x="0" y="5" width="3.5" height="2" /></element>
<element name="motor.3" ref="text_motorr"><bounds x="6.5" y="5" width="3.5" height="2" /></element>
<element name="motor.4" ref="text_motorx"><bounds x="0" y="5" width="10" height="2" /></element>
<element name="motor.0" ref="text_motord"><bounds x="0" y="7" width="10" height="2" /></element>
</group>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="-35" right="103" top="0" bottom="102.5" />
<element ref="cwhite"><bounds x="-21" y="2" width="122" height="83" /></element>
<element ref="black"><bounds x="-20.5" y="2.5" width="121" height="82" /></element>
<element ref="cwhite"><bounds x="-0.5" y="3" width="81" height="81" /></element>
<group ref="sb_board"><bounds x="-20.5" y="3.5" width="121" height="80" /></group>
<group ref="sb_ui"><bounds x="-33" y="3" width="10" height="80" /></group>
<group ref="motor"><bounds x="-33" y="84.5" width="10" height="12" /></group>
<group ref="panel"><bounds x="-21" y="85" width="122" height="17" /></group>
<element name="eye_led" ref="led"><bounds x="20" y="100" width="1.5" height="1.5" /></element>
<element name="eye_led" ref="led"><bounds x="58.5" y="100" width="1.5" height="1.5" /></element>
</view>
</mamelayout>

View File

@ -14026,6 +14026,7 @@ granits // RCS
miniscco
@source:fidel_phantom.cpp
cphantom //
fphantom //
@source:fidel_sc12.cpp