model1.cpp, model2.cpp: Eliminate auto_alloc (nw)

This commit is contained in:
AJR 2019-09-11 10:45:22 -04:00
parent 48e3eb4174
commit 80f1348e62
4 changed files with 85 additions and 86 deletions

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@ -390,11 +390,11 @@ private:
}; };
std::unique_ptr<view_t> m_view; std::unique_ptr<view_t> m_view;
point_t *m_pointdb; std::unique_ptr<point_t[]> m_pointdb;
point_t *m_pointpt; point_t *m_pointpt;
quad_t *m_quaddb; std::unique_ptr<quad_t[]> m_quaddb;
quad_t *m_quadpt; quad_t *m_quadpt;
quad_t **m_quadind; std::unique_ptr<quad_t *[]> m_quadind;
offs_t m_pushpc; offs_t m_pushpc;
u32 m_copro_hle_active_list_pos, m_copro_hle_active_list_length; u32 m_copro_hle_active_list_pos, m_copro_hle_active_list_length;
typedef void (model1_state::*tgp_func)(); typedef void (model1_state::*tgp_func)();

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@ -71,7 +71,7 @@ public:
std::unique_ptr<uint16_t[]> m_colorxlat; std::unique_ptr<uint16_t[]> m_colorxlat;
std::unique_ptr<uint16_t[]> m_lumaram; std::unique_ptr<uint16_t[]> m_lumaram;
uint8_t m_gamma_table[256]; uint8_t m_gamma_table[256];
model2_renderer *m_poly; std::unique_ptr<model2_renderer> m_poly;
/* Public for access by the ioports */ /* Public for access by the ioports */
DECLARE_CUSTOM_INPUT_MEMBER(daytona_gearbox_r); DECLARE_CUSTOM_INPUT_MEMBER(daytona_gearbox_r);
@ -139,8 +139,8 @@ protected:
uint32_t m_geo_read_start_address; uint32_t m_geo_read_start_address;
uint32_t m_geo_write_start_address; uint32_t m_geo_write_start_address;
raster_state *m_raster; std::unique_ptr<raster_state> m_raster;
geo_state *m_geo; std::unique_ptr<geo_state> m_geo;
bitmap_rgb32 m_sys24_bitmap; bitmap_rgb32 m_sys24_bitmap;
// uint32_t m_soundack; // uint32_t m_soundack;
void model2_check_irq_state(); void model2_check_irq_state();
@ -760,4 +760,59 @@ struct quad_m2
uint8_t luma; uint8_t luma;
}; };
/*******************************************
*
* Hardware 3D Rasterizer Internal State
*
*******************************************/
#define MAX_TRIANGLES 32768
struct raster_state
{
// uint32_t mode; /* bit 0 = Test Mode, bit 2 = Switch 60Hz(1)/30Hz(0) operation */
uint16_t *texture_rom; /* Texture ROM pointer */
uint32_t texture_rom_mask; /* Texture ROM mask */
int16_t viewport[4]; /* View port (startx,starty,endx,endy) */
int16_t center[4][2]; /* Centers (eye 0[x,y],1[x,y],2[x,y],3[x,y]) */
uint16_t center_sel; /* Selected center */
uint32_t reverse; /* Left/Right Reverse */
float z_adjust; /* ZSort Mode */
float triangle_z; /* Current Triangle z value */
uint8_t master_z_clip; /* Master Z-Clip value */
uint32_t cur_command; /* Current command */
uint32_t command_buffer[32]; /* Command buffer */
uint32_t command_index; /* Command buffer index */
triangle tri_list[MAX_TRIANGLES]; /* Triangle list */
uint32_t tri_list_index; /* Triangle list index */
triangle *tri_sorted_list[0x10000]; /* Sorted Triangle list */
uint16_t min_z; /* Minimum sortable Z value */
uint16_t max_z; /* Maximum sortable Z value */
uint16_t texture_ram[0x10000]; /* Texture RAM pointer */
uint8_t log_ram[0x40000]; /* Log RAM pointer */
};
/*******************************************
*
* Geometry Engine Internal State
*
*******************************************/
struct geo_state
{
raster_state * raster;
uint32_t mode; /* bit 0 = Enable Specular, bit 1 = Calculate Normals */
uint32_t * polygon_rom; /* Polygon ROM pointer */
uint32_t polygon_rom_mask; /* Polygon ROM mask */
float matrix[12]; /* Current Transformation Matrix */
poly_vertex focus; /* Focus (x,y) */
poly_vertex light; /* Light Vector */
float lod; /* LOD */
float coef_table[32]; /* Distane Coefficient table */
texture_parameter texture_parameters[32]; /* Texture parameters */
uint32_t polygon_ram0[0x8000]; /* Fast Polygon RAM pointer */
uint32_t polygon_ram1[0x8000]; /* Slow Polygon RAM pointer */
model2_state *state;
};
#endif // MAME_INCLUDES_MODEL2_H #endif // MAME_INCLUDES_MODEL2_H

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@ -451,20 +451,20 @@ int model1_state::quad_t::compare(const model1_state::quad_t* other) const
void model1_state::sort_quads() const void model1_state::sort_quads() const
{ {
const int count = m_quadpt - m_quaddb; const int count = m_quadpt - &m_quaddb[0];
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
m_quadind[i] = m_quaddb + i; m_quadind[i] = &m_quaddb[i];
} }
qsort(m_quadind, count, sizeof(model1_state::quad_t*), comp_quads); qsort(&m_quadind[0], count, sizeof(model1_state::quad_t*), comp_quads);
} }
void model1_state::unsort_quads() const void model1_state::unsort_quads() const
{ {
const int count = m_quadpt - m_quaddb; const int count = m_quadpt - &m_quaddb[0];
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
m_quadind[i] = m_quaddb + i; m_quadind[i] = &m_quaddb[i];
} }
} }
@ -472,7 +472,7 @@ void model1_state::unsort_quads() const
void model1_state::draw_quads(bitmap_rgb32 &bitmap, const rectangle &cliprect) void model1_state::draw_quads(bitmap_rgb32 &bitmap, const rectangle &cliprect)
{ {
view_t *view = m_view.get(); view_t *view = m_view.get();
int count = m_quadpt - m_quaddb; int count = m_quadpt - &m_quaddb[0];
/* clip to the cliprect */ /* clip to the cliprect */
int save_x1 = view->x1; int save_x1 = view->x1;
@ -1176,15 +1176,15 @@ int model1_state::skip_direct(int list_offset) const
void model1_state::draw_objects(bitmap_rgb32 &bitmap, const rectangle &cliprect) void model1_state::draw_objects(bitmap_rgb32 &bitmap, const rectangle &cliprect)
{ {
if (m_quadpt != m_quaddb) if (m_quadpt != &m_quaddb[0])
{ {
LOG_TGP(("VIDEO: sort&draw\n")); LOG_TGP(("VIDEO: sort&draw\n"));
sort_quads(); sort_quads();
draw_quads(bitmap, cliprect); draw_quads(bitmap, cliprect);
} }
m_quadpt = m_quaddb; m_quadpt = &m_quaddb[0];
m_pointpt = m_pointdb; m_pointpt = &m_pointdb[0];
} }
@ -1199,8 +1199,8 @@ int model1_state::draw_direct(bitmap_rgb32 &bitmap, const rectangle &cliprect, i
unsort_quads(); unsort_quads();
draw_quads(bitmap, cliprect); draw_quads(bitmap, cliprect);
m_quadpt = m_quaddb; m_quadpt = &m_quaddb[0];
m_pointpt = m_pointdb; m_pointpt = &m_pointdb[0];
return list_offset; return list_offset;
} }
@ -1568,12 +1568,12 @@ void model1_state::video_start()
m_poly_ram = make_unique_clear<uint32_t[]>(0x400000); m_poly_ram = make_unique_clear<uint32_t[]>(0x400000);
m_tgp_ram = make_unique_clear<uint16_t[]>(0x100000-0x40000); m_tgp_ram = make_unique_clear<uint16_t[]>(0x100000-0x40000);
m_pointdb = auto_alloc_array_clear(machine(), model1_state::point_t, 1000000*2); m_pointdb = make_unique_clear<model1_state::point_t[]>(1000000*2);
m_quaddb = auto_alloc_array_clear(machine(), model1_state::quad_t, 1000000); m_quaddb = make_unique_clear<model1_state::quad_t[]>(1000000);
m_quadind = auto_alloc_array_clear(machine(), model1_state::quad_t *, 1000000); m_quadind = make_unique_clear<model1_state::quad_t *[]>(1000000);
m_pointpt = m_pointdb; m_pointpt = &m_pointdb[0];
m_quadpt = m_quaddb; m_quadpt = &m_quaddb[0];
m_listctl[0] = m_listctl[1] = 0; m_listctl[0] = m_listctl[1] = 0;
m_clipfn[0].m_isclipped = &model1_state::fclip_isc_bottom; m_clipfn[0].m_isclipped = &model1_state::fclip_isc_bottom;

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@ -99,62 +99,6 @@
/*******************************************
*
* Hardware 3D Rasterizer Internal State
*
*******************************************/
#define MAX_TRIANGLES 32768
struct raster_state
{
// uint32_t mode; /* bit 0 = Test Mode, bit 2 = Switch 60Hz(1)/30Hz(0) operation */
uint16_t *texture_rom; /* Texture ROM pointer */
uint32_t texture_rom_mask; /* Texture ROM mask */
int16_t viewport[4]; /* View port (startx,starty,endx,endy) */
int16_t center[4][2]; /* Centers (eye 0[x,y],1[x,y],2[x,y],3[x,y]) */
uint16_t center_sel; /* Selected center */
uint32_t reverse; /* Left/Right Reverse */
float z_adjust; /* ZSort Mode */
float triangle_z; /* Current Triangle z value */
uint8_t master_z_clip; /* Master Z-Clip value */
uint32_t cur_command; /* Current command */
uint32_t command_buffer[32]; /* Command buffer */
uint32_t command_index; /* Command buffer index */
triangle tri_list[MAX_TRIANGLES]; /* Triangle list */
uint32_t tri_list_index; /* Triangle list index */
triangle *tri_sorted_list[0x10000]; /* Sorted Triangle list */
uint16_t min_z; /* Minimum sortable Z value */
uint16_t max_z; /* Maximum sortable Z value */
uint16_t texture_ram[0x10000]; /* Texture RAM pointer */
uint8_t log_ram[0x40000]; /* Log RAM pointer */
};
/*******************************************
*
* Geometry Engine Internal State
*
*******************************************/
struct geo_state
{
raster_state * raster;
uint32_t mode; /* bit 0 = Enable Specular, bit 1 = Calculate Normals */
uint32_t * polygon_rom; /* Polygon ROM pointer */
uint32_t polygon_rom_mask; /* Polygon ROM mask */
float matrix[12]; /* Current Transformation Matrix */
poly_vertex focus; /* Focus (x,y) */
poly_vertex light; /* Light Vector */
float lod; /* LOD */
float coef_table[32]; /* Distane Coefficient table */
texture_parameter texture_parameters[32]; /* Texture parameters */
uint32_t polygon_ram0[0x8000]; /* Fast Polygon RAM pointer */
uint32_t polygon_ram1[0x8000]; /* Slow Polygon RAM pointer */
model2_state *state;
};
/******************************************* /*******************************************
* *
* Generic 3D Math Functions * Generic 3D Math Functions
@ -341,7 +285,7 @@ inline bool model2_state::check_culling( raster_state *raster, uint32_t attr, fl
void model2_state::raster_init( memory_region *texture_rom ) void model2_state::raster_init( memory_region *texture_rom )
{ {
m_raster = auto_alloc_clear(machine(), <raster_state>()); m_raster = make_unique_clear<raster_state>();
m_raster->texture_rom = (uint16_t *)texture_rom->base(); m_raster->texture_rom = (uint16_t *)texture_rom->base();
m_raster->texture_rom_mask = (texture_rom->bytes() / 2) - 1; m_raster->texture_rom_mask = (texture_rom->bytes() / 2) - 1;
@ -826,7 +770,7 @@ void model2_state::model2_3d_process_triangle( raster_state *raster, uint32_t at
void model2_renderer::model2_3d_render(triangle *tri, const rectangle &cliprect) void model2_renderer::model2_3d_render(triangle *tri, const rectangle &cliprect)
{ {
model2_renderer *poly = m_state.m_poly; model2_renderer *poly = m_state.m_poly.get();
m2_poly_extra_data& extra = poly->object_data_alloc(); m2_poly_extra_data& extra = poly->object_data_alloc();
uint8_t renderer; uint8_t renderer;
@ -942,7 +886,7 @@ inline void model2_state::model2_3d_project( triangle *tri )
/* 3D Rasterizer frame start: Resets frame variables */ /* 3D Rasterizer frame start: Resets frame variables */
void model2_state::model2_3d_frame_start( void ) void model2_state::model2_3d_frame_start( void )
{ {
raster_state *raster = m_raster; raster_state *raster = m_raster.get();
/* reset the triangle list index */ /* reset the triangle list index */
raster->tri_list_index = 0; raster->tri_list_index = 0;
@ -957,7 +901,7 @@ void model2_state::model2_3d_frame_start( void )
void model2_state::model2_3d_frame_end( bitmap_rgb32 &bitmap, const rectangle &cliprect ) void model2_state::model2_3d_frame_end( bitmap_rgb32 &bitmap, const rectangle &cliprect )
{ {
raster_state *raster = m_raster; raster_state *raster = m_raster.get();
int32_t z; int32_t z;
/* if we have nothing to render, bail */ /* if we have nothing to render, bail */
@ -1216,10 +1160,10 @@ void model2_state::model2_3d_push( raster_state *raster, uint32_t input )
void model2_state::geo_init(memory_region *polygon_rom) void model2_state::geo_init(memory_region *polygon_rom)
{ {
m_geo = auto_alloc_clear(machine(), <geo_state>()); m_geo = make_unique_clear<geo_state>();
m_geo->state = this; m_geo->state = this;
m_geo->raster = m_raster; m_geo->raster = m_raster.get();
m_geo->polygon_rom = (uint32_t *)polygon_rom->base(); m_geo->polygon_rom = (uint32_t *)polygon_rom->base();
m_geo->polygon_rom_mask = (polygon_rom->bytes() / 4) - 1; m_geo->polygon_rom_mask = (polygon_rom->bytes() / 4) - 1;
@ -2599,7 +2543,7 @@ void model2_state::geo_parse( void )
} }
/* process it */ /* process it */
input = geo_process_command( m_geo, opcode, input, &end_code ); input = geo_process_command( m_geo.get(), opcode, input, &end_code );
} }
} }
@ -2614,7 +2558,7 @@ void model2_state::video_start()
m_sys24_bitmap.allocate(width, height+4); m_sys24_bitmap.allocate(width, height+4);
m_poly = auto_alloc(machine(), model2_renderer(*this)); m_poly = std::make_unique<model2_renderer>(*this);
/* initialize the hardware rasterizer */ /* initialize the hardware rasterizer */
raster_init( memregion("textures") ); raster_init( memregion("textures") );