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https://github.com/holub/mame
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adds dip port location to Haunted Castles and clones. Changed dipswitch names to more like the actual manual. Added notes in the source on Difficulty 2. [Brian Troha]
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@ -62,8 +62,8 @@ static ADDRESS_MAP_START( hcastle_map, ADDRESS_SPACE_PROGRAM, 8 )
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AM_RANGE(0x0411, 0x0411) AM_READ_PORT("P1")
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AM_RANGE(0x0412, 0x0412) AM_READ_PORT("P2")
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AM_RANGE(0x0413, 0x0413) AM_READ_PORT("DSW3")
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AM_RANGE(0x0414, 0x0414) AM_READ_PORT("DSW2")
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AM_RANGE(0x0415, 0x0415) AM_READ_PORT("DSW1")
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AM_RANGE(0x0414, 0x0414) AM_READ_PORT("DSW1")
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AM_RANGE(0x0415, 0x0415) AM_READ_PORT("DSW2")
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AM_RANGE(0x0418, 0x0418) AM_READWRITE(hcastle_gfxbank_r, hcastle_gfxbank_w)
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AM_RANGE(0x0600, 0x06ff) AM_RAM AM_BASE(&paletteram)
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AM_RANGE(0x0700, 0x1fff) AM_RAM
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@ -110,44 +110,40 @@ static INPUT_PORTS_START( hcastle )
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KONAMI8_COCKTAIL_B12_UNK
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, "Unused SW 1-0" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "Unused SW 1-1" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
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KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
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/* "Invalid" = both coin slots disabled */
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PORT_START("DSW2")
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PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
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PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:2" ) /* Listed as "Unused" */
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x18, 0x10, DEF_STR( Difficulty ) ) // "Difficulty 1"
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PORT_DIPSETTING( 0x18, DEF_STR( Easy ) ) // DEF_STR( Easy )
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PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) // "Nomal" !
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PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) // "Difficult"
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // "Very Difficult"
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PORT_DIPNAME( 0x60, 0x40, "Damage" ) // "Difficulty 2"
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PORT_DIPSETTING( 0x60, "Small" ) // "Strong"
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // "Nomal" !
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PORT_DIPSETTING( 0x20, "Big" ) // "Weak"
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PORT_DIPSETTING( 0x00, "Biggest" ) // "Very Weak"
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x18, 0x10, "Difficulty 1 (Game)" ) PORT_DIPLOCATION("SW2:4,5") /* Overall difficulty of game */
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PORT_DIPSETTING( 0x18, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Difficult ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
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PORT_DIPNAME( 0x60, 0x40, "Difficulty 2 (Strength)" ) PORT_DIPLOCATION("SW2:6,7") /* Listed in manual as "Strength of Player" */
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PORT_DIPSETTING( 0x00, "Very Weak" ) /* Takes most damage per hit */
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PORT_DIPSETTING( 0x20, "Weak" ) /* Takes more damage per hit */
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PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) /* Takes average damage per hit */
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PORT_DIPSETTING( 0x60, "Strong" ) /* Takes least damage per hit */
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW2")
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KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid")
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/* "Invalid" = both coin slots disabled */
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PORT_START("DSW3")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
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PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) )
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PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
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PORT_DIPSETTING( 0x08, "Up to 3 Times" )
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PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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