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Added inputs to Top Shooter
New games added or promoted from NOT_WORKING -------------------------------------------- Top Shooter [Mariusz Wojcieszek]
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@ -1,33 +1,18 @@
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/*
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Sun Mixing board, looks like a hacked up Genesis clone.
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Sun Mixing board, looks like a hacked up Genesis clone.
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Driver by David Haywood
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Inputs by Mariusz Wojcieszek
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Top Shooter - (c)1995 - older board, look more like an actual hacked cart system, has an MCU, doesn't
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work in MAME due to VDP status etc. boots in Kega Fusion but has no inputs
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(MCU related?)
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Top Shooter - (c)1995 - older board, look more like an actual hacked cart system, has an MCU
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*/
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#define MASTER_CLOCK 53693100
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/* Not Dumped
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Not Dumped
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Super Bubble Bobble (a bubble bobble rip-off from Sun Mixing, looks like it may be on this hardware)
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*/
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/*
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note:
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inputs don't work.. (MCU related?)
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no sprites in MAME (VDP related? they show in Kega Fusion)
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*/
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/*
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TOP SHOOTER - Sun Mixing Co. Ltd. 1995
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@ -133,63 +118,28 @@ connector, but of course, I can be wrong.
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*/
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#include "driver.h"
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#include "cpu/z80/z80.h"
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#include "cpu/m68000/m68000.h"
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#include "sound/sn76496.h"
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#include "sound/2612intf.h"
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#include "megadriv.h"
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static INPUT_PORTS_START( topshoot ) /* Top Shooter Input Ports */
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PORT_START("IN0") /* 16bit */
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PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_START("IN0")
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PORT_BIT( 0x4f, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet") PORT_IMPULSE(1)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Start") PORT_IMPULSE(1)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Fire") PORT_IMPULSE(1)
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PORT_START("IN1")
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PORT_BIT( 0xe7, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Test mode down") PORT_IMPULSE(1)
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PORT_START("IN2")
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PORT_BIT( 0xfd, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
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PORT_START("IN3")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
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PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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@ -199,15 +149,22 @@ ROM_START( topshoot ) /* Top Shooter (c)1995 Sun Mixing */
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ROM_LOAD16_BYTE( "tc574000ad_u12_1.bin", 0x000001, 0x080000, CRC(e826f6ad) SHA1(23ec8bb608f954d3b915f061e7076c0c63b8259e) )
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ROM_END
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static READ16_HANDLER(topshoot_200051_r)
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{
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return -0x5b;
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}
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static DRIVER_INIT(topshoot)
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{
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/* set up preliminary input ports (not working yet!) */
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memory_install_read_port_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x400004, 0x400005, 0, 0, "IN0"); //correct?
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memory_install_read_port_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xa11100, 0xa11101, 0, 0, "IN0"); //correct?
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memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200050, 0x200051, 0, 0, topshoot_200051_r );
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memory_install_read_port_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200042, 0x200043, 0, 0, "IN0");
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memory_install_read_port_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200044, 0x200045, 0, 0, "IN1");
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memory_install_read_port_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200046, 0x200047, 0, 0, "IN2");
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memory_install_read_port_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200048, 0x200049, 0, 0, "IN3");
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DRIVER_INIT_CALL(megadriv);
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}
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/* Sun Mixing Hardware, very close to actual Genesis */
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GAME( 1995, topshoot, 0, md_bootleg, topshoot, topshoot, ROT0, "Sun Mixing", "Top Shooter",GAME_NOT_WORKING )
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GAME( 1995, topshoot, 0, md_bootleg, topshoot, topshoot, ROT0, "Sun Mixing", "Top Shooter", 0 )
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