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https://github.com/holub/mame
synced 2025-04-26 10:13:37 +03:00
lbeach: crop right side of screen (nw)
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1bd6f295c9
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@ -24,14 +24,16 @@ TODO:
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- discrete sound
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- unknown writes (most of it is sound)
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- improve colors, lbeach is monochrome but what about speedrs?
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- right side of screen should be cropped? but speedrs sprite collision check
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wouldn't work then
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- is steering wheel analog? eg. with pulses to d7
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- some unknown romlabels (see "x")
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- lbeach 93448.h4 rom is a bad dump? it misses animation frames compared to
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speedrs, but when compared to enemy cars, it looks ok
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- speedrs has nvram? high scores are not saved
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- sprite x position is wrong, but moving it to the left will break speedrs
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(it does a sprite collision check at boot)
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- right side of screen should not be rendered? but speedrs sprite collision
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check wouldn't work then. Video recording(pcb to monitor, not cabinet)
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of lbeach shows right side is cropped - it is handled in the .lay file
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***************************************************************************/
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@ -177,7 +179,7 @@ u32 lbeach_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, con
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int sprite_y = 160;
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m_colmap_car.fill(0, cliprect);
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m_gfxdecode->gfx(2)->transpen(m_colmap_car,cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0);
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m_gfxdecode->gfx(2)->transpen(m_colmap_car, cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0);
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bitmap_ind16 &fg_bitmap = m_fg_tilemap->pixmap();
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m_collision_bg_car = 0;
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@ -196,8 +198,8 @@ u32 lbeach_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, con
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m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
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// draw player car
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m_gfxdecode->gfx(2)->transpen(bitmap,cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0);
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m_gfxdecode->gfx(2)->transpen(bitmap,cliprect, sprite_code | 0x10, 0, 0, 0, sprite_x, sprite_y + 16, 0);
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m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, sprite_code, 0, 0, 0, sprite_x, sprite_y, 0);
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m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, sprite_code | 0x10, 0, 0, 0, sprite_x, sprite_y + 16, 0);
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return 0;
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}
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@ -27,12 +27,18 @@ license:CC0
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</rect>
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</element>
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<element name="black"><rect><color red="0" green="0" blue="0" /></rect></element>
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<view name="Color Overlay">
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<bounds left="0" right="640" top="0" bottom="480" />
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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<bounds x="0" y="0" width="738.46" height="480" />
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</screen>
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<bezel element="black">
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<bounds x="640" y="0" width="100" height="480" />
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</bezel>
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<overlay element="overlay">
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<bounds left="0" top="0" right="4" bottom="3" />
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<bounds x="0" y="0" width="738.46" height="480" />
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</overlay>
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</view>
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</mamelayout>
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@ -51,19 +51,29 @@ license:CC0
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</disk>
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</element>
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<element name="black"><rect><color red="0" green="0" blue="0" /></rect></element>
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<view name="Shifter-R">
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<bounds left="0" right="640" top="0" bottom="480" />
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<screen index="0">
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<bounds x="0" y="0" width="640" height="480" />
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<bounds x="0" y="0" width="738.46" height="480" />
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</screen>
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<bezel element="black">
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<bounds x="640" y="0" width="100" height="480" />
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</bezel>
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<bezel element="shifter" inputtag="IN.2" inputmask="0x02">
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<bounds x="606" y="414" width="32" height="64" />
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<color alpha="0.6" />
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</bezel>
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</view>
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<view name="Shifter-L">
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<bounds left="0" right="640" top="0" bottom="480" />
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<screen index="0">
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<bounds x="0" y="0" width="640" height="480" />
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<bounds x="0" y="0" width="738.46" height="480" />
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</screen>
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<bezel element="black">
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<bounds x="640" y="0" width="100" height="480" />
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</bezel>
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<bezel element="shifter" inputtag="IN.2" inputmask="0x02">
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<bounds x="2" y="414" width="32" height="64" />
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<color alpha="0.6" />
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