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Fix more tilemap asserts (remaining ones are all Taito drivers) (nw)
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@ -1592,9 +1592,9 @@ static GFXDECODE_START( fghthist )
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GFXDECODE_END
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static GFXDECODE_START( dragngun )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) /* Characters 8x8 */
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GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 16 ) /* Tiles 16x16 */
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GFXDECODE_ENTRY( "gfx3", 0, tilelayout_8bpp, 0, 4 ) /* Tiles 16x16 */
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 ) /* Characters 8x8 */
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GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 64 ) /* Tiles 16x16 */
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GFXDECODE_ENTRY( "gfx3", 0, tilelayout_8bpp, 0, 8 ) /* Tiles 16x16 */
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GFXDECODE_ENTRY( "gfx4", 0, spritelayout4, 0, 32 ) /* Sprites 16x16 */
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GFXDECODE_ENTRY( "gfx4", 0, spritelayout5, 0, 32 ) /* Sprites 16x16 */
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GFXDECODE_END
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@ -176,7 +176,7 @@ static const gfx_layout charlayout =
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static GFXDECODE_START( tattack )
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GFXDECODE_ENTRY( "gfx1", 0 , charlayout, 0, 1 )
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GFXDECODE_ENTRY( "gfx1", 0 , charlayout, 0, 8 )
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GFXDECODE_END
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PALETTE_INIT_MEMBER(tattack_state, tattack)
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