From 82a79797239d7b16e1b87be7ae1863d232f39178 Mon Sep 17 00:00:00 2001 From: Angelo Salese Date: Wed, 25 Sep 2019 01:47:09 +0200 Subject: [PATCH] Forgot one (nw) --- src/mame/drivers/alpha68k.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mame/drivers/alpha68k.cpp b/src/mame/drivers/alpha68k.cpp index 0869534ed8d..44c1dc7ed3e 100644 --- a/src/mame/drivers/alpha68k.cpp +++ b/src/mame/drivers/alpha68k.cpp @@ -29,6 +29,8 @@ TODO: service mode enables "bright"; - II & V board: Fix sound CPU crashes properly (nested NMIs) - Sky Soldiers: BGM Fade out before boss battle isn't implemented +- Sky Adventure, probably others: on a real PCB reference BGM stutters when using + 30 Hz autofire (not enough sound resources?) - Sky Adventure, probably others: sprite drawing is off-sync, cfr. notes in video file; - Refactor sprite chips into proper devices, they all have 8-bit data buses and have suspicious similarities with other SNK/Alpha HWs.