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https://github.com/holub/mame
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Clones promoted to working
---------------------------- Big 50 (JPM) (IMPACT) (BF12 L12) Big 50 (JPM) (IMPACT) (BF12P F12, Protocol) Big 50 (JPM) (IMPACT) (BF12 AH12) Big 50 (JPM) (IMPACT) (BF12 L12, Whitbread) Big 50 (JPM) (IMPACT) (BF L8) Big Bucks (JPM) (IMPACT) (set 1) Big Bucks (JPM) (IMPACT) (set 2) Big Bucks (JPM) (IMPACT) (set 3) Big Bucks (JPM) (IMPACT) (set 4) Big Bucks (JPM) (IMPACT) (set 5) Big Bucks (JPM) (IMPACT) (set 6) Big Bucks (JPM) (IMPACT) (set 7) Big Bucks (JPM) (IMPACT) (set 8) Big Bucks (JPM) (IMPACT) (set 9) Big Bucks (JPM) (IMPACT) (set 10) Camelot (JPM) (IMPACT) (CA8 C10) Camelot (JPM) (IMPACT) (CA8P C10, Protocol) Camelot (JPM) (IMPACT) (CA8 AC10) Camelot (JPM) (IMPACT) (CA8 C10, Whitbread) Camelot (JPM) (IMPACT) (CA6 C8) Casino Crazy (JPM) (IMPACT) (CC07C L12) (set 1) Casino Crazy (JPM) (IMPACT) (CC07C L12) (set 2) Casino Crazy (JPM) (IMPACT) (CC11C L16) (set 4) Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 6) Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 7) Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 9) Casino Crazy (JPM) (IMPACT) (CC12C L17) (set 12) Casino Crazy (JPM) (IMPACT) (CC02C L08) (set 14) Go For Gold (JPM) (IMPACT) (set 1) Go For Gold (JPM) (IMPACT) (set 2, Protocol) Go For Gold (JPM) (IMPACT) (set 3) Go For Gold (JPM) (IMPACT) (set 4, Whitbread)
This commit is contained in:
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commit
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@ -1036,10 +1036,10 @@ INPUT_PORTS_START( j6gogold )
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PORT_INCLUDE( j6_stake_20 )
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PORT_MODIFY("J10_2")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Top Button 2")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Top Button 4")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Top Button 1")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Top Button 3")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Blasts")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Feature")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Cash")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Nudges")
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PORT_MODIFY("J9_0")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Exchange")
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@ -11582,6 +11582,8 @@ ROM_END
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/* Mechanical Below */
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#define GAME_FLAGS MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL|MACHINE_NO_SOUND|MACHINE_CLICKABLE_ARTWORK
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#define GAME_FLAGS_SOUND MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL||MACHINE_CLICKABLE_ARTWORK
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#define GAME_FLAGS_WORKING MACHINE_MECHANICAL|MACHINE_CLICKABLE_ARTWORK
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#define GAME_FLAGS_WORKING_NO_SOUND MACHINE_MECHANICAL|MACHINE_CLICKABLE_ARTWORK|MACHINE_NO_SOUND
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@ -11593,27 +11595,27 @@ ROM_END
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GAMEL( 199?, j6aceclb, 0, impact_nonvideo, j6aceclb, jpmimpct_state, empty_init, ROT0, "Crystal", "Ace Of Clubs (Crystal) (IMPACT, GND D 4)", GAME_FLAGS_WORKING, layout_j6aceclb )
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GAMEL( 199?, j6aceclba, j6aceclb, impact_nonvideo, j6aceclb, jpmimpct_state, empty_init, ROT0, "Crystal", "Ace Of Clubs (Crystal) (IMPACT, GND D 4 P, Protocol)", GAME_FLAGS_WORKING, layout_j6aceclb )
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GAMEL( 199?, j6bnkrcl, 0, impact_nonvideo, j6bnkrcl, jpmimpct_state, empty_init, ROT0, "JPM", "Banker Club (JPM) (IMPACT) (V6, set 1)", GAME_FLAGS, layout_j6bnkrcl )
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GAMEL( 199?, j6bnkrcla, j6bnkrcl, impact_nonvideo, j6bnkrcl, jpmimpct_state, empty_init, ROT0, "JPM", "Banker Club (JPM) (IMPACT) (V6, set 2)", GAME_FLAGS, layout_j6bnkrcl )
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GAMEL( 199?, j6bnkrclb, j6bnkrcl, impact_nonvideo, j6bnkrcl, jpmimpct_state, empty_init, ROT0, "JPM", "Banker Club (JPM) (IMPACT) (V6, set 3)", GAME_FLAGS, layout_j6bnkrcl )
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GAMEL( 199?, j6bnkrclc, j6bnkrcl, impact_nonvideo, j6bnkrcl, jpmimpct_state, empty_init, ROT0, "JPM", "Banker Club (JPM) (IMPACT) (V2)", GAME_FLAGS, layout_j6bnkrcl )
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GAMEL( 199?, j6bnkrcl, 0, impact_nonvideo, j6bnkrcl, jpmimpct_state, empty_init, ROT0, "JPM", "Banker Club (JPM) (IMPACT) (V6, set 1)", GAME_FLAGS_SOUND, layout_j6bnkrcl )// needs layout rebuild
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GAMEL( 199?, j6bnkrcla, j6bnkrcl, impact_nonvideo, j6bnkrcl, jpmimpct_state, empty_init, ROT0, "JPM", "Banker Club (JPM) (IMPACT) (V6, set 2)", GAME_FLAGS_SOUND, layout_j6bnkrcl )
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GAMEL( 199?, j6bnkrclb, j6bnkrcl, impact_nonvideo, j6bnkrcl, jpmimpct_state, empty_init, ROT0, "JPM", "Banker Club (JPM) (IMPACT) (V6, set 3)", GAME_FLAGS_SOUND, layout_j6bnkrcl )
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GAMEL( 199?, j6bnkrclc, j6bnkrcl, impact_nonvideo, j6bnkrcl, jpmimpct_state, empty_init, ROT0, "JPM", "Banker Club (JPM) (IMPACT) (V2)", GAME_FLAGS_SOUND, layout_j6bnkrcl )
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GAMEL( 199?, j6big50, 0, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6big50 )
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GAMEL( 199?, j6big50a, j6big50, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (set 2, Protocol)", GAME_FLAGS, layout_j6big50 )
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GAMEL( 199?, j6big50b, j6big50, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6big50 )
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GAMEL( 199?, j6big50c, j6big50, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS, layout_j6big50 )
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GAMEL( 199?, j6big50d, j6big50, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6big50 )
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GAMEL( 199?, j6big50, 0, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (BF12 L12)", GAME_FLAGS_WORKING, layout_j6big50 )
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GAMEL( 199?, j6big50a, j6big50, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (BF12P F12, Protocol)", GAME_FLAGS_WORKING, layout_j6big50 )
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GAMEL( 199?, j6big50b, j6big50, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (BF12 AH12)", GAME_FLAGS_WORKING, layout_j6big50 )
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GAMEL( 199?, j6big50c, j6big50, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (BF12 L12, Whitbread)", GAME_FLAGS_WORKING, layout_j6big50 )
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GAMEL( 199?, j6big50d, j6big50, impact_nonvideo, j6big50, jpmimpct_state, empty_init, ROT0, "JPM", "Big 50 (JPM) (IMPACT) (BF L8)", GAME_FLAGS_WORKING, layout_j6big50 )
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GAMEL( 199?, j6bigbuk, 0, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbuka, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukb, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukc, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 4)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukd, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbuke, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukf, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 7)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukg, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 8)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukh, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 9)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbuki, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 10)", GAME_FLAGS, layout_j6bigbukc )
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GAMEL( 199?, j6bigbuk, 0, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 1)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbuka, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 2)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukb, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 3)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukc, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 4)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukd, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 5)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbuke, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 6)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukf, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 7)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukg, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 8)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukh, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 9)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbuki, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 10)", GAME_FLAGS_WORKING, layout_j6bigbukc )
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GAMEL( 199?, j6bigbukj, j6bigbuk, impact_nonvideo, j6bigbuk, jpmimpct_state, empty_init, ROT0, "JPM", "Big Bucks (JPM) (IMPACT) (set 11)", GAME_FLAGS, layout_j6bigbukc ) // incomplete pair
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// the code in brackets is just what it shows at startup, not sure what it means at the moment
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@ -11642,11 +11644,11 @@ GAME( 199?, j6bigpct, 0, impact_nonvideo, j6bigpct, jpmimpct_state
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GAME( 199?, j6bigpcta, j6bigpct, impact_nonvideo, j6bigpct, jpmimpct_state, empty_init, ROT0, "Ace", "Big Picture (Ace) (IMPACT) (set 2, Protocol)", GAME_FLAGS )
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GAME( 199?, j6bigpctb, j6bigpct, impact_nonvideo, j6bigpct, jpmimpct_state, empty_init, ROT0, "Ace", "Big Picture (Ace) (IMPACT) (set 3)", GAME_FLAGS )
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// doesn't coin up (notes?) 4 reels
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GAMEL( 199?, j6bigtop, 0, impact_nonvideo, j6bigtop, jpmimpct_state, empty_init, ROT0, "JPM", "Big Top Club (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6bigtopa )
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GAMEL( 199?, j6bigtopa, j6bigtop, impact_nonvideo, j6bigtop, jpmimpct_state, empty_init, ROT0, "JPM", "Big Top Club (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6bigtopa )
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GAMEL( 199?, j6bigtopb, j6bigtop, impact_nonvideo, j6bigtop, jpmimpct_state, empty_init, ROT0, "JPM", "Big Top Club (JPM) (IMPACT) (set 3, Protocol)", GAME_FLAGS, layout_j6bigtopa )
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GAMEL( 199?, j6bigtopc, j6bigtop, impact_nonvideo, j6bigtop, jpmimpct_state, empty_init, ROT0, "JPM", "Big Top Club (JPM) (IMPACT) (set 4)", GAME_FLAGS, layout_j6bigtopa )
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// doesn't coin up (different coin mech? notes?) 4 reels
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GAMEL( 199?, j6bigtop, 0, impact_nonvideo, j6bigtop, jpmimpct_state, empty_init, ROT0, "JPM", "Big Top Club (JPM) (IMPACT) (BT3 BT6) set 1)", GAME_FLAGS, layout_j6bigtopa )
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GAMEL( 199?, j6bigtopa, j6bigtop, impact_nonvideo, j6bigtop, jpmimpct_state, empty_init, ROT0, "JPM", "Big Top Club (JPM) (IMPACT) (BT4 BT8) (set 2)", GAME_FLAGS, layout_j6bigtopa )
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GAMEL( 199?, j6bigtopb, j6bigtop, impact_nonvideo, j6bigtop, jpmimpct_state, empty_init, ROT0, "JPM", "Big Top Club (JPM) (IMPACT) (BT4 BT8P) (set 3, Protocol)", GAME_FLAGS, layout_j6bigtopa )
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GAMEL( 199?, j6bigtopc, j6bigtop, impact_nonvideo, j6bigtop, jpmimpct_state, empty_init, ROT0, "JPM", "Big Top Club (JPM) (IMPACT) (BT4 BT8F) (set 4)", GAME_FLAGS, layout_j6bigtopa )
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GAME( 199?, j6bigwhl, 0, impact_nonvideo, j6bigwhl, jpmimpct_state, empty_init, ROT0, "JPM", "Big Wheel (JPM) (IMPACT) (set 1)", GAME_FLAGS )
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GAME( 199?, j6bigwhla, j6bigwhl, impact_nonvideo, j6bigwhl, jpmimpct_state, empty_init, ROT0, "JPM", "Big Wheel (JPM) (IMPACT) (set 2, Protocol)", GAME_FLAGS )
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@ -11679,11 +11681,11 @@ GAME( 199?, j6cpclb, 0, impact_nonvideo, j6cpclb, jpmimpct_state,
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GAME( 199?, j6cpclba, j6cpclb, impact_nonvideo, j6cpclb, jpmimpct_state, empty_init, ROT0, "Crystal / JPM", "Caesar's Palace Club (JPM) (IMPACT) (set 2)", GAME_FLAGS )
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GAME( 199?, j6cpclbb, j6cpclb, impact_nonvideo, j6cpclb, jpmimpct_state, empty_init, ROT0, "Crystal / JPM", "Caesar's Palace Club (JPM) (IMPACT) (set 3, Protocol)", GAME_FLAGS )
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GAMEL( 199?, j6camelt, 0, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6camelt )
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GAMEL( 199?, j6camelta, j6camelt, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6camelt )
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GAMEL( 199?, j6cameltb, j6camelt, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6camelt )
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GAMEL( 199?, j6cameltc, j6camelt, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS, layout_j6camelt )
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GAMEL( 199?, j6cameltd, j6camelt, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6camelt )
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GAMEL( 199?, j6camelt, 0, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (CA8 C10)", GAME_FLAGS_WORKING, layout_j6camelt )
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GAMEL( 199?, j6camelta, j6camelt, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (CA8P C10, Protocol)", GAME_FLAGS_WORKING, layout_j6camelt )
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GAMEL( 199?, j6cameltb, j6camelt, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (CA8 AC10)", GAME_FLAGS_WORKING, layout_j6camelt )
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GAMEL( 199?, j6cameltc, j6camelt, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (CA8 C10, Whitbread)", GAME_FLAGS_WORKING, layout_j6camelt )
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GAMEL( 199?, j6cameltd, j6camelt, impact_nonvideo, j6camelt, jpmimpct_state, empty_init, ROT0, "JPM", "Camelot (JPM) (IMPACT) (CA6 C8)", GAME_FLAGS_WORKING, layout_j6camelt )
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GAME( 199?, j6cshbst, 0, impact_nonvideo, j6cshbst, jpmimpct_state, empty_init, ROT0, "JPM", "Cash Buster (JPM) (IMPACT) (set 1)", GAME_FLAGS )
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GAME( 199?, j6cshbsta, j6cshbst, impact_nonvideo, j6cshbst, jpmimpct_state, empty_init, ROT0, "JPM", "Cash Buster (JPM) (IMPACT) (set 2)", GAME_FLAGS )
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@ -11691,28 +11693,28 @@ GAME( 199?, j6cshbstb, j6cshbst, impact_nonvideo, j6cshbst, jpmimpct_state
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GAME( 199?, j6cshbstc, j6cshbst, impact_nonvideo, j6cshbst, jpmimpct_state, empty_init, ROT0, "JPM", "Cash Buster (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS )
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GAME( 199?, j6cshbstd, j6cshbst, impact_nonvideo, j6cshbst, jpmimpct_state, empty_init, ROT0, "JPM", "Cash Buster (JPM) (IMPACT) (set 5)", GAME_FLAGS )
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GAMEL( 199?, j6cascz, 0, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6cascze )
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GAMEL( 199?, j6cascza, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6cascze )
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GAMEL( 199?, j6cascz, 0, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC07C L12) (set 1)", GAME_FLAGS_WORKING, layout_j6cascze )
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GAMEL( 199?, j6cascza, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC07C L12) (set 2)", GAME_FLAGS_WORKING, layout_j6cascze )
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GAMEL( 199?, j6casczb, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6cascze ) // doesn't display anything
|
||||
GAMEL( 199?, j6casczc, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 4)", GAME_FLAGS, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczc, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC11C L16) (set 4)", GAME_FLAGS_WORKING, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczd, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6cascze ) // doesn't display anything
|
||||
GAMEL( 199?, j6cascze, j6cascz, impact_nonvideo, j6cascze,jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczf, j6cascz, impact_nonvideo, j6cascze, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 7)", GAME_FLAGS, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczg, j6cascz, impact_nonvideo, j6cascze, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 8)", GAME_FLAGS, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczh, j6cascz, impact_nonvideo, j6cascze, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 9)", GAME_FLAGS, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczi, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 10)", GAME_FLAGS, layout_j6cascze ) // ERROR 5.6 but boots
|
||||
GAMEL( 199?, j6cascze, j6cascz, impact_nonvideo, j6cascze,jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 6)", GAME_FLAGS_WORKING, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczf, j6cascz, impact_nonvideo, j6cascze, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 7)", GAME_FLAGS_WORKING, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczg, j6cascz, impact_nonvideo, j6cascze, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC16C AL23) (set 8)", GAME_FLAGS, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczh, j6cascz, impact_nonvideo, j6cascze, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC16C L23) (set 9)", GAME_FLAGS_WORKING, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczi, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC15C L22) (set 10)", GAME_FLAGS, layout_j6cascze ) // ERROR 5.6 but boots
|
||||
GAMEL( 199?, j6casczj, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 11)", GAME_FLAGS, layout_j6cascze ) // doesn't display anything
|
||||
GAMEL( 199?, j6casczk, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 12)", GAME_FLAGS, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczk, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC12C L17) (set 12)", GAME_FLAGS_WORKING, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczl, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 13)", GAME_FLAGS, layout_j6cascze ) // ERROR 91 00 (newer / classic set?)
|
||||
GAMEL( 199?, j6casczm, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (set 14)", GAME_FLAGS, layout_j6cascze )
|
||||
GAMEL( 199?, j6casczm, j6cascz, impact_nonvideo, j6cascz, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy (JPM) (IMPACT) (CC02C L08) (set 14)", GAME_FLAGS_WORKING, layout_j6cascze )
|
||||
|
||||
// all of these identify as Casino Crazy and have the same text strings as above? however they do spin 6 reels instead, while the above spin 4
|
||||
// the VFD is not visible in the artwork for these, so was the game simply built on top of Casino Crazy without removing the VFD messages?
|
||||
GAMEL( 199?, j6reelmn, 0, impact_nonvideo, j6reelmn, jpmimpct_state, empty_init, ROT0, "JPM", "Reel Money (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6reelmn )
|
||||
GAMEL( 199?, j6reelmna, j6reelmn, impact_nonvideo, j6reelmn, jpmimpct_state, empty_init, ROT0, "JPM", "Reel Money (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6reelmn )
|
||||
GAMEL( 199?, j6reelmnb, j6reelmn, impact_nonvideo, j6reelmn, jpmimpct_state, empty_init, ROT0, "JPM", "Reel Money (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6reelmn ) // doesn't display anything
|
||||
GAMEL( 199?, j6reelmn, 0, impact_nonvideo, j6reelmn, jpmimpct_state, empty_init, ROT0, "JPM", "Reel Money (JPM) (IMPACT) (RE 9) (set 1)", GAME_FLAGS, layout_j6reelmn )
|
||||
GAMEL( 199?, j6reelmna, j6reelmn, impact_nonvideo, j6reelmn, jpmimpct_state, empty_init, ROT0, "JPM", "Reel Money (JPM) (IMPACT) (RE 9) (set 2)", GAME_FLAGS, layout_j6reelmn )
|
||||
GAMEL( 199?, j6reelmnb, j6reelmn, impact_nonvideo, j6reelmn, jpmimpct_state, empty_init, ROT0, "JPM", "Reel Money (JPM) (IMPACT) (RE 9) (set 3)", GAME_FLAGS, layout_j6reelmn ) // doesn't display anything
|
||||
GAMEL( 199?, j6reelmnc, j6reelmn, impact_nonvideo, j6reelmn, jpmimpct_state, empty_init, ROT0, "JPM", "Reel Money (JPM) (IMPACT) (set 4)", GAME_FLAGS, layout_j6reelmn )
|
||||
GAMEL( 199?, j6reelmnd, j6reelmn, impact_nonvideo, j6reelmn, jpmimpct_state, empty_init, ROT0, "JPM", "Reel Money (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6reelmn )
|
||||
GAMEL( 199?, j6reelmnd, j6reelmn, impact_nonvideo, j6reelmn, jpmimpct_state, empty_init, ROT0, "JPM", "Reel Money (JPM) (IMPACT) (RE 7) (set 5)", GAME_FLAGS, layout_j6reelmn )
|
||||
|
||||
GAME( 199?, j6casclb, 0, impact_nonvideo, j6casclb, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy Club (JPM) (IMPACT) (set 1)", GAME_FLAGS )
|
||||
GAME( 199?, j6casclba, j6casclb, impact_nonvideo, j6casclb, jpmimpct_state, empty_init, ROT0, "JPM", "Casino Crazy Club (JPM) (IMPACT) (set 2)", GAME_FLAGS )
|
||||
@ -11764,10 +11766,10 @@ GAMEL( 199?, j6guabcla, j6guabcl, impact_nonvideo, j6guabcl, jpmimpct_state
|
||||
GAME( 199?, j6reelb, 0, impact_nonvideo, j6reelb, jpmimpct_state, empty_init, ROT0, "Crystal", "Reel Bingo Classic Club (Crystal) (IMPACT) (set 1)", GAME_FLAGS )
|
||||
GAME( 199?, j6reelba, j6guabcl, impact_nonvideo, j6reelb, jpmimpct_state, empty_init, ROT0, "Crystal", "Reel Bingo Classic Club (Crystal) (IMPACT) (set 2)", GAME_FLAGS )
|
||||
|
||||
GAMEL( 199?, j6gogold, 0, impact_nonvideo, j6gogold, jpmimpct_state, empty_init, ROT0, "JPM", "Go For Gold (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6gogold )
|
||||
GAMEL( 199?, j6gogolda, j6gogold, impact_nonvideo, j6gogold, jpmimpct_state, empty_init, ROT0, "JPM", "Go For Gold (JPM) (IMPACT) (set 2, Protocol)", GAME_FLAGS, layout_j6gogold )
|
||||
GAMEL( 199?, j6gogoldb, j6gogold, impact_nonvideo, j6gogold, jpmimpct_state, empty_init, ROT0, "JPM", "Go For Gold (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6gogold )
|
||||
GAMEL( 199?, j6gogoldc, j6gogold, impact_nonvideo, j6gogold, jpmimpct_state, empty_init, ROT0, "JPM", "Go For Gold (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS, layout_j6gogold )
|
||||
GAMEL( 199?, j6gogold, 0, impact_nonvideo, j6gogold, jpmimpct_state, empty_init, ROT0, "JPM", "Go For Gold (JPM) (IMPACT) (set 1)", GAME_FLAGS_WORKING, layout_j6gogold )
|
||||
GAMEL( 199?, j6gogolda, j6gogold, impact_nonvideo, j6gogold, jpmimpct_state, empty_init, ROT0, "JPM", "Go For Gold (JPM) (IMPACT) (set 2, Protocol)", GAME_FLAGS_WORKING, layout_j6gogold )
|
||||
GAMEL( 199?, j6gogoldb, j6gogold, impact_nonvideo, j6gogold, jpmimpct_state, empty_init, ROT0, "JPM", "Go For Gold (JPM) (IMPACT) (set 3)", GAME_FLAGS_WORKING, layout_j6gogold )
|
||||
GAMEL( 199?, j6gogoldc, j6gogold, impact_nonvideo, j6gogold, jpmimpct_state, empty_init, ROT0, "JPM", "Go For Gold (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS_WORKING, layout_j6gogold )
|
||||
|
||||
// layout off center
|
||||
GAMEL( 199?, j6hapyhr, 0, impact_nonvideo, j6hapyhr, jpmimpct_state, empty_init, ROT0, "JPM", "Happy Hour (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6hapyhrb )
|
||||
@ -11988,7 +11990,7 @@ GAME( 199?, j6sonich, j6sonic, impact_nonvideo, j6sonic, jpmimpct_state,
|
||||
GAME( 199?, j6roof, 0, impact_nonvideo, j6roof, jpmimpct_state, empty_init, ROT0, "Ace", "Thru' The Roof (Ace) (IMPACT) (set 1)", GAME_FLAGS )
|
||||
GAME( 199?, j6roofa, j6roof, impact_nonvideo, j6roof, jpmimpct_state, empty_init, ROT0, "Ace", "Thru' The Roof (Ace) (IMPACT) (set 2)", GAME_FLAGS )
|
||||
|
||||
GAMEL( 199?, j6untch, 0, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3B LO6)", GAME_FLAGS, layout_j6untch )
|
||||
GAMEL( 199?, j6untch, 0, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3B LO6)", GAME_FLAGS, layout_j6untch ) //Works but no sound, and may hang
|
||||
GAMEL( 199?, j6untcha, j6untch, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3BI LO6)", GAME_FLAGS, layout_j6untch )
|
||||
|
||||
// VFD issues, but VFD is likely unused as it calls the game 'Some Indeterminate Club Machine' with clear placeholder text
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -37,7 +37,7 @@
|
||||
</reel>
|
||||
</element>
|
||||
<element name="reel4" defstate="0">
|
||||
<reel reelreversed="0" beltreel="1" stateoffset="2730" numsymbolsvisible="5" symbollist="11 ,5(B),3(B),1 ,9 ,3 ,6 ,5 ,10 ,9(B),12 ,4 ,7(B),2 ,8 ,7 ">
|
||||
<reel reelreversed="0" beltreel="1" stateoffset="2730" numsymbolsvisible="5" symbollist="11,5(B),3(B),1,9,3,6,5,10,9(B),12,4,7(B),2,8,7">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
</reel>
|
||||
</element>
|
||||
@ -4934,8 +4934,7 @@
|
||||
<bounds x="1685.0000" y="234.0000" width="70.0000" height="28.0000"/>
|
||||
</element>
|
||||
<element name="sreel5" ref="reel4" state="0">
|
||||
<orientation rotate="90"/>
|
||||
<bounds x="1660" y="32" width="120" height="240"/>
|
||||
<bounds x="1660" y="32" width="240" height="120"/>
|
||||
</element>
|
||||
<element name="reel1" ref="debug_stepper_value">
|
||||
<bounds x="1100" y="272" width="50" height="30"/>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -806,7 +806,7 @@
|
||||
<rect state="0">
|
||||
<color red="0.25" green="0.25" blue="0.00"/>
|
||||
</rect>
|
||||
<text string="GO 4 FOLD">
|
||||
<text string="GO FOR GOLD">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
|
||||
</text>
|
||||
@ -986,7 +986,7 @@
|
||||
<rect state="0">
|
||||
<color red="0.25" green="0.25" blue="0.00"/>
|
||||
</rect>
|
||||
<text string="JACLPOT">
|
||||
<text string="JACKPOT">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
|
||||
</text>
|
||||
@ -1446,7 +1446,7 @@
|
||||
<rect state="0">
|
||||
<color red="0.25" green="0.13" blue="0.13"/>
|
||||
</rect>
|
||||
<text string="GO 4 GOLD">
|
||||
<text string="GO FOR GOLD">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
|
||||
</text>
|
||||
@ -2465,22 +2465,22 @@
|
||||
</rect>
|
||||
</element>
|
||||
<element name="reel0" defstate="0">
|
||||
<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
|
||||
<reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Go For Gold(G),Single Bar,Grapes,Double Bar(B),Cherry,Melon,Grapes,Cherry,Bell,Triple Bar(S),Melon,Grapes,Cherry,JPM,Single Bar(B),Cherry">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
</reel>
|
||||
</element>
|
||||
<element name="reel1" defstate="0">
|
||||
<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
|
||||
<reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Go For Gold,Triple Bar,Grapes,Single Bar,Cherry(S),Melon,Grapes(B),Cherry,Bell,Double Bar,Melon,Grapes(S),Cherry,JPM,Double Bar,Cherry(G)">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
</reel>
|
||||
</element>
|
||||
<element name="reel2" defstate="0">
|
||||
<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
|
||||
<reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Go For Gold,Single Bar,Grapes,Double Bar,Cherry,Melon(B),Grapes,Cherry,Bell(S),Triple Bar,Melon(B),Grapes,Cherry,JPM(G),Single Bar,Cherry">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
</reel>
|
||||
</element>
|
||||
<element name="reel3" defstate="0">
|
||||
<reel reelreversed="0" stateoffset="-1365" numsymbolsvisible="1" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
|
||||
<reel reelreversed="0" stateoffset="-1365" numsymbolsvisible="1" symbollist="1,2,3,4,5,6,7,8,9,10,11,12">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
</reel>
|
||||
</element>
|
||||
@ -2587,64 +2587,6 @@
|
||||
<color red="1.00" green="1.00" blue="1.00"/>
|
||||
</disk>
|
||||
</element>
|
||||
<element name="label_120">
|
||||
<text string="JPM's GO FOR GOLD">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.05" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="25p / £15 JP ">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.07" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Classic Layout by djgaryc">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.12" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="SHORTCTS">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.56" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Cancel - `?">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.61" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Hold 1 - 1">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.66" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Hold 2 - 2">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.68" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Hold 3 - 3">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.71" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Collect - T">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.76" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Exchange - E">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.78" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Start / Gamble - SPACE">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.83" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Reel Blasts - B">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.88" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Features - F">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.90" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
<text string="Cash - C">
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
<bounds x="0.05" y="0.93" width="0.90" height="0.02"/>
|
||||
</text>
|
||||
</element>
|
||||
<element name="debug_backdrop_colour">
|
||||
<rect>
|
||||
<color red="0.0" green="0.0" blue="0.0"/>
|
||||
@ -4658,64 +4600,61 @@
|
||||
</element>
|
||||
|
||||
<view name="AWP Simulated Video">
|
||||
<element ref="backdrop_colour">
|
||||
<bounds x="0" y="0" width="733" height="680"/>
|
||||
</element>
|
||||
<element ref="reel_background">
|
||||
<bounds x="103" y="499" width="80" height="120"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp2" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="103.0000" y="499.0000" width="80.0000" height="40.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp2" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="106.3333" y="500.6667" width="73.3333" height="36.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp2" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="109.6667" y="502.3333" width="66.6667" height="33.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp2" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="113.0000" y="504.0000" width="60.0000" height="30.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp2" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="116.3333" y="505.6667" width="53.3333" height="26.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp2" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="119.6667" y="507.3333" width="46.6667" height="23.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp1" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="103.0000" y="539.0000" width="80.0000" height="40.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp1" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="106.3333" y="540.6667" width="73.3333" height="36.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp1" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="109.6667" y="542.3333" width="66.6667" height="33.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp1" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="113.0000" y="544.0000" width="60.0000" height="30.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp1" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="116.3333" y="545.6667" width="53.3333" height="26.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp1" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="119.6667" y="547.3333" width="46.6667" height="23.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp0" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="103.0000" y="579.0000" width="80.0000" height="40.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp0" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="106.3333" y="580.6667" width="73.3333" height="36.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp0" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="109.6667" y="582.3333" width="66.6667" height="33.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp0" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="113.0000" y="584.0000" width="60.0000" height="30.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp0" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="116.3333" y="585.6667" width="53.3333" height="26.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp0" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="119.6667" y="587.3333" width="46.6667" height="23.3333"/>
|
||||
</element>
|
||||
<element name="sreel1" ref="reel0" state="0">
|
||||
@ -4724,58 +4663,58 @@
|
||||
<element ref="reel_background">
|
||||
<bounds x="189" y="499" width="80" height="120"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp5" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="189.0000" y="499.0000" width="80.0000" height="40.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp5" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="192.3333" y="500.6667" width="73.3333" height="36.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp5" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="195.6667" y="502.3333" width="66.6667" height="33.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp5" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="199.0000" y="504.0000" width="60.0000" height="30.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp5" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="202.3333" y="505.6667" width="53.3333" height="26.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp5" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="205.6667" y="507.3333" width="46.6667" height="23.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp4" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="189.0000" y="539.0000" width="80.0000" height="40.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp4" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="192.3333" y="540.6667" width="73.3333" height="36.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp4" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="195.6667" y="542.3333" width="66.6667" height="33.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp4" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="199.0000" y="544.0000" width="60.0000" height="30.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp4" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="202.3333" y="545.6667" width="53.3333" height="26.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp4" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="205.6667" y="547.3333" width="46.6667" height="23.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp3" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="189.0000" y="579.0000" width="80.0000" height="40.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp3" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="192.3333" y="580.6667" width="73.3333" height="36.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp3" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="195.6667" y="582.3333" width="66.6667" height="33.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp3" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="199.0000" y="584.0000" width="60.0000" height="30.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp3" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="202.3333" y="585.6667" width="53.3333" height="26.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp3" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="205.6667" y="587.3333" width="46.6667" height="23.3333"/>
|
||||
</element>
|
||||
<element name="sreel2" ref="reel1" state="0">
|
||||
@ -4784,58 +4723,58 @@
|
||||
<element ref="reel_background">
|
||||
<bounds x="275" y="499" width="80" height="120"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp18" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="275.0000" y="499.0000" width="80.0000" height="40.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp18" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="278.3333" y="500.6667" width="73.3333" height="36.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp18" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="281.6667" y="502.3333" width="66.6667" height="33.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp18" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="285.0000" y="504.0000" width="60.0000" height="30.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp18" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="288.3333" y="505.6667" width="53.3333" height="26.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp18" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="291.6667" y="507.3333" width="46.6667" height="23.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp17" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="275.0000" y="539.0000" width="80.0000" height="40.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp17" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="278.3333" y="540.6667" width="73.3333" height="36.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp17" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="281.6667" y="542.3333" width="66.6667" height="33.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp17" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="285.0000" y="544.0000" width="60.0000" height="30.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp17" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="288.3333" y="545.6667" width="53.3333" height="26.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp17" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="291.6667" y="547.3333" width="46.6667" height="23.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp16" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="275.0000" y="579.0000" width="80.0000" height="40.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp16" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="278.3333" y="580.6667" width="73.3333" height="36.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp16" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="281.6667" y="582.3333" width="66.6667" height="33.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp16" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="285.0000" y="584.0000" width="60.0000" height="30.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp16" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="288.3333" y="585.6667" width="53.3333" height="26.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp16" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="291.6667" y="587.3333" width="46.6667" height="23.3333"/>
|
||||
</element>
|
||||
<element name="sreel3" ref="reel2" state="0">
|
||||
@ -4844,31 +4783,31 @@
|
||||
<element ref="reel_background">
|
||||
<bounds x="375" y="519" width="80" height="80"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
|
||||
<element name="lamp20" ref="reel_lamp_layer_0" state="0">
|
||||
<bounds x="375.0000" y="519.0000" width="80.0000" height="80.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
|
||||
<element name="lamp20" ref="reel_lamp_layer_1" state="0">
|
||||
<bounds x="378.3333" y="522.3333" width="73.3333" height="73.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
|
||||
<element name="lamp20" ref="reel_lamp_layer_2" state="0">
|
||||
<bounds x="381.6667" y="525.6667" width="66.6667" height="66.6667"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
|
||||
<element name="lamp20" ref="reel_lamp_layer_3" state="0">
|
||||
<bounds x="385.0000" y="529.0000" width="60.0000" height="60.0000"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
|
||||
<element name="lamp20" ref="reel_lamp_layer_4" state="0">
|
||||
<bounds x="388.3333" y="532.3333" width="53.3333" height="53.3333"/>
|
||||
</element>
|
||||
<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
|
||||
<element name="lamp20" ref="reel_lamp_layer_5" state="0">
|
||||
<bounds x="391.6667" y="535.6667" width="46.6667" height="46.6667"/>
|
||||
</element>
|
||||
<element name="sreel4" ref="reel3" state="0">
|
||||
<bounds x="375" y="519" width="80" height="80"/>
|
||||
</element>
|
||||
<element name="lamp14" ref="lamp_14_1_border" state="0" inputtag="TODO" inputmask="0x01">
|
||||
<element name="lamp14" ref="lamp_14_1_border" state="0" inputtag="COINS" inputmask="0x01">
|
||||
<bounds x="505" y="9" width="72" height="37"/>
|
||||
</element>
|
||||
<element name="lamp14" ref="lamp_14_1" state="0" inputtag="TODO" inputmask="0x01">
|
||||
<element name="lamp14" ref="lamp_14_1" state="0" inputtag="COINS" inputmask="0x01">
|
||||
<bounds x="507" y="11" width="68" height="33"/>
|
||||
</element>
|
||||
<element name="lamp48" ref="lamp_48_1_border" state="0">
|
||||
@ -5531,70 +5470,70 @@
|
||||
<element name="lamp237" ref="lamp_237_1" state="0">
|
||||
<bounds x="377" y="492" width="23" height="23"/>
|
||||
</element>
|
||||
<element name="lamp211" ref="colour_button_124_border" state="0" inputtag="TODO" inputmask="0x40">
|
||||
<element name="lamp211" ref="colour_button_124_border" state="0" inputtag="J9_0" inputmask="0x40">
|
||||
<bounds x="1" y="653" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp211" ref="colour_button_124" state="0" inputtag="TODO" inputmask="0x40">
|
||||
<element name="lamp211" ref="colour_button_124" state="0" inputtag="J9_0" inputmask="0x40">
|
||||
<bounds x="3" y="655" width="71" height="23"/>
|
||||
</element>
|
||||
<element name="lamp210" ref="colour_button_125_border" state="0" inputtag="TODO" inputmask="0x20">
|
||||
<element name="lamp210" ref="colour_button_125_border" state="0" inputtag="J9_0" inputmask="0x20">
|
||||
<bounds x="106" y="653" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp210" ref="colour_button_125" state="0" inputtag="TODO" inputmask="0x20">
|
||||
<element name="lamp210" ref="colour_button_125" state="0" inputtag="J9_0" inputmask="0x20">
|
||||
<bounds x="108" y="655" width="71" height="23"/>
|
||||
</element>
|
||||
<element name="lamp208" ref="colour_button_126_border" state="0" inputtag="TODO" inputmask="0x10">
|
||||
<element name="lamp208" ref="colour_button_126_border" state="0" inputtag="J9_0" inputmask="0x10">
|
||||
<bounds x="193" y="653" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp208" ref="colour_button_126" state="0" inputtag="TODO" inputmask="0x10">
|
||||
<element name="lamp208" ref="colour_button_126" state="0" inputtag="J9_0" inputmask="0x10">
|
||||
<bounds x="195" y="655" width="71" height="23"/>
|
||||
</element>
|
||||
<element name="lamp196" ref="colour_button_127_border" state="0" inputtag="TODO" inputmask="0x08">
|
||||
<element name="lamp196" ref="colour_button_127_border" state="0" inputtag="J9_0" inputmask="0x08">
|
||||
<bounds x="277" y="653" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp196" ref="colour_button_127" state="0" inputtag="TODO" inputmask="0x08">
|
||||
<element name="lamp196" ref="colour_button_127" state="0" inputtag="J9_0" inputmask="0x08">
|
||||
<bounds x="279" y="655" width="71" height="23"/>
|
||||
</element>
|
||||
<element name="lamp196" ref="colour_button_128_border" state="0" inputtag="TODO" inputmask="0x04">
|
||||
<element name="lamp196" ref="colour_button_128_border" state="0" inputtag="J9_0" inputmask="0x04">
|
||||
<bounds x="359" y="653" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp196" ref="colour_button_128" state="0" inputtag="TODO" inputmask="0x04">
|
||||
<element name="lamp196" ref="colour_button_128" state="0" inputtag="J9_0" inputmask="0x04">
|
||||
<bounds x="361" y="655" width="71" height="23"/>
|
||||
</element>
|
||||
<element name="lamp194" ref="colour_button_129_border" state="0" inputtag="TODO" inputmask="0x02">
|
||||
<element name="lamp194" ref="colour_button_129_border" state="0" inputtag="J9_0" inputmask="0x02">
|
||||
<bounds x="434" y="653" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp194" ref="colour_button_129" state="0" inputtag="TODO" inputmask="0x02">
|
||||
<element name="lamp194" ref="colour_button_129" state="0" inputtag="J9_0" inputmask="0x02">
|
||||
<bounds x="436" y="655" width="71" height="23"/>
|
||||
</element>
|
||||
<element name="lamp192" ref="colour_button_130_border" state="0" inputtag="TODO" inputmask="0x01">
|
||||
<element name="lamp192" ref="colour_button_130_border" state="0" inputtag="J9_0" inputmask="0x01">
|
||||
<bounds x="509" y="653" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp192" ref="colour_button_130" state="0" inputtag="TODO" inputmask="0x01">
|
||||
<element name="lamp192" ref="colour_button_130" state="0" inputtag="J9_0" inputmask="0x01">
|
||||
<bounds x="511" y="655" width="71" height="23"/>
|
||||
</element>
|
||||
<element name="lamp119" ref="colour_button_131_border" state="0" inputtag="TODO" inputmask="0x08">
|
||||
<element name="lamp119" ref="colour_button_131_border" state="0" inputtag="J10_2" inputmask="0x08">
|
||||
<bounds x="158" y="416" width="82" height="27"/>
|
||||
</element>
|
||||
<element name="lamp119" ref="colour_button_131" state="0" inputtag="TODO" inputmask="0x08">
|
||||
<element name="lamp119" ref="colour_button_131" state="0" inputtag="J10_2" inputmask="0x08">
|
||||
<bounds x="160" y="418" width="78" height="23"/>
|
||||
</element>
|
||||
<element name="lamp158" ref="colour_button_132_border" state="0" inputtag="TODO" inputmask="0x04">
|
||||
<element name="lamp158" ref="colour_button_132_border" state="0" inputtag="J10_2" inputmask="0x04">
|
||||
<bounds x="31" y="443" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp158" ref="colour_button_132" state="0" inputtag="TODO" inputmask="0x04">
|
||||
<element name="lamp158" ref="colour_button_132" state="0" inputtag="J10_2" inputmask="0x04">
|
||||
<bounds x="33" y="445" width="71" height="23"/>
|
||||
</element>
|
||||
<element name="lamp67" ref="colour_button_133_border" state="0" inputtag="TODO" inputmask="0x02">
|
||||
<element name="lamp67" ref="colour_button_133_border" state="0" inputtag="J10_2" inputmask="0x02">
|
||||
<bounds x="31" y="231" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp67" ref="colour_button_133" state="0" inputtag="TODO" inputmask="0x02">
|
||||
<element name="lamp67" ref="colour_button_133" state="0" inputtag="J10_2" inputmask="0x02">
|
||||
<bounds x="33" y="233" width="71" height="23"/>
|
||||
</element>
|
||||
<element name="lamp139" ref="colour_button_134_border" state="0" inputtag="TODO" inputmask="0x10">
|
||||
<element name="lamp139" ref="colour_button_134_border" state="0" inputtag="J10_2" inputmask="0x10">
|
||||
<bounds x="493" y="349" width="75" height="27"/>
|
||||
</element>
|
||||
<element name="lamp139" ref="colour_button_134" state="0" inputtag="TODO" inputmask="0x10">
|
||||
<element name="lamp139" ref="colour_button_134" state="0" inputtag="J10_2" inputmask="0x10">
|
||||
<bounds x="495" y="351" width="71" height="23"/>
|
||||
</element>
|
||||
<element ref="vfd0_background">
|
||||
@ -5648,9 +5587,6 @@
|
||||
<element name="vfd15" ref="vfd0" state="0">
|
||||
<bounds x="438" y="458" width="17" height="30"/>
|
||||
</element>
|
||||
<element name="label120" ref="label_120">
|
||||
<bounds x="618" y="2" width="85" height="520"/>
|
||||
</element>
|
||||
</view>
|
||||
|
||||
<view name="MFME2MAME Debug">
|
||||
|
Loading…
Reference in New Issue
Block a user