diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index a9d7178c35b..d4d218091f9 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -23,7 +23,8 @@ TODO: - confirm gnw_bfight rom (assumed to be the same as gnw_bfightn) - confirm gnw_climber rom (assumed to be the same as gnw_climbern) - confirm gnw_smb rom (assumed to be the same as gnw_smbn) -- dump/add purple version of gnw_judge +- dump/add purple version of gnw_judge, different MCU label? +- dump/add 2nd version of gnw_mariocmt, different MCU label? - dump/add CN-07 version of gnw_helmet - Currently there is no accurate way to dump the SM511/SM512 melody ROM electronically. For the ones that weren't decapped, they were read by @@ -2792,6 +2793,8 @@ ROM_END This is the tabletop version. There's also a new wide screen version which is a different game. Unlike the other tabletop games, there is no panorama version. + There are two known versions, distinguished by the startup jingle. The first + version sounds like Queen's "Another One Bites the Dust". ***************************************************************************/ diff --git a/src/mame/drivers/model1.cpp b/src/mame/drivers/model1.cpp index c9a793e1034..0531768cf22 100644 --- a/src/mame/drivers/model1.cpp +++ b/src/mame/drivers/model1.cpp @@ -10,7 +10,7 @@ Known functional issues: - Virtua Fighter * Gameplay mecahnics - specifically, collision detection - are significantly broken due to imperfect TGP RAM port emulation or hookup. This is observable in both attract mode and - in-game. + in-game. It seems to break when both characters attack at the same time. Sega Model 1 Hardware Overview ------------------------------