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opengl/gl_shader_mgr.cpp: Hopefully work with more GL implementations.
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@ -82,12 +82,12 @@ public:
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: glsl_shader_info(gld)
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: glsl_shader_info(gld)
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#endif
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#endif
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{
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{
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std::fill(std::begin(mamebm_programs), std::end(mamebm_programs), 0);
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std::fill(std::begin(mamebm_programs), std::end(mamebm_programs), GLhandleARB(0));
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std::fill(std::begin(mamebm_vsh_shader), std::end(mamebm_vsh_shader), 0);
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std::fill(std::begin(mamebm_vsh_shader), std::end(mamebm_vsh_shader), GLhandleARB(0));
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std::fill(std::begin(mamebm_fsh_shader), std::end(mamebm_fsh_shader), 0);
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std::fill(std::begin(mamebm_fsh_shader), std::end(mamebm_fsh_shader), GLhandleARB(0));
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std::fill(std::begin(scrn_programs), std::end(scrn_programs), 0);
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std::fill(std::begin(scrn_programs), std::end(scrn_programs), GLhandleARB(0));
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std::fill(std::begin(scrn_vsh_shader), std::end(scrn_vsh_shader), 0);
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std::fill(std::begin(scrn_vsh_shader), std::end(scrn_vsh_shader), GLhandleARB(0));
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std::fill(std::begin(scrn_fsh_shader), std::end(scrn_fsh_shader), 0);
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std::fill(std::begin(scrn_fsh_shader), std::end(scrn_fsh_shader), GLhandleARB(0));
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}
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}
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bool initalize(osd_gl_context &gl_ctx)
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bool initalize(osd_gl_context &gl_ctx)
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