deprecat.h, MAME part of PC Engine

This commit is contained in:
Angelo Salese 2011-12-05 16:36:13 +00:00
parent 948fe579e5
commit 83ad56e53d
6 changed files with 19 additions and 22 deletions

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@ -158,9 +158,9 @@ static MACHINE_CONFIG_START( ggconnie, ggconnie_state )
MCFG_CPU_ADD("maincpu", H6280, PCE_MAIN_CLOCK/3)
MCFG_CPU_PROGRAM_MAP(sgx_mem)
MCFG_CPU_IO_MAP(sgx_io)
MCFG_CPU_VBLANK_INT_HACK(sgx_interrupt, VDC_LPF)
MCFG_TIMER_ADD_SCANLINE("scantimer", sgx_interrupt, "screen", 0, 1)
MCFG_QUANTUM_TIME(attotime::from_hz(60))
// MCFG_QUANTUM_TIME(attotime::from_hz(60))
/* video hardware */

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@ -36,7 +36,6 @@ HuC6280A (Hudson)
#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/i8085/i8085.h"
#include "deprecat.h"
#include "machine/pcecommn.h"
#include "video/vdc.h"
#include "cpu/h6280/h6280.h"
@ -150,7 +149,7 @@ static MACHINE_CONFIG_START( paranoia, paranoia_state )
MCFG_CPU_ADD("maincpu", H6280, PCE_MAIN_CLOCK/3)
MCFG_CPU_PROGRAM_MAP(pce_mem)
MCFG_CPU_IO_MAP(pce_io)
MCFG_CPU_VBLANK_INT_HACK(pce_interrupt, VDC_LPF)
MCFG_TIMER_ADD_SCANLINE("scantimer", pce_interrupt, "screen", 0, 1)
MCFG_QUANTUM_TIME(attotime::from_hz(60))

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@ -29,7 +29,6 @@
#include "sound/ay8910.h"
#include "video/v9938.h"
#include "machine/nvram.h"
#include "deprecat.h"
class tonton_state : public driver_device
{
@ -219,11 +218,11 @@ static MACHINE_RESET( tonton )
* R/W Handlers and Interrupt Routines *
*************************************************/
INTERRUPT_GEN( tonton_interrupt )
static TIMER_DEVICE_CALLBACK( tonton_interrupt )
{
v9938_set_sprite_limit(0, 0);
v9938_set_resolution(0, 0);
v9938_interrupt(device->machine(), 0);
v9938_interrupt(timer.machine(), 0);
}
@ -271,7 +270,7 @@ static MACHINE_CONFIG_START( tonton, tonton_state )
MCFG_CPU_ADD("maincpu",Z80,MAIN_CLOCK/6) /* Guess. According to other MSX2 based gambling games */
MCFG_CPU_PROGRAM_MAP(tonton_map)
MCFG_CPU_IO_MAP(tonton_io)
MCFG_CPU_VBLANK_INT_HACK(tonton_interrupt, 262)
MCFG_TIMER_ADD_SCANLINE("scantimer", tonton_interrupt, "screen", 0, 1)
MCFG_NVRAM_ADD_0FILL("nvram")

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@ -24,7 +24,6 @@
*/
#include "emu.h"
#include "deprecat.h"
#include "cpu/z80/z80.h"
#include "cpu/h6280/h6280.h"
#include "sound/c6280.h"
@ -202,7 +201,7 @@ static MACHINE_CONFIG_START( uapce, uapce_state )
MCFG_CPU_ADD("maincpu", H6280, PCE_MAIN_CLOCK/3)
MCFG_CPU_PROGRAM_MAP(pce_mem)
MCFG_CPU_IO_MAP(pce_io)
MCFG_CPU_VBLANK_INT_HACK(pce_interrupt, VDC_LPF)
MCFG_TIMER_ADD_SCANLINE("scantimer", pce_interrupt, "screen", 0, 1)
MCFG_CPU_ADD("sub", Z80, 1400000)
MCFG_CPU_PROGRAM_MAP(z80_map)

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@ -79,7 +79,7 @@ static void pce_refresh_sprites(running_machine &machine, int which, int line, U
static void vdc_do_dma(running_machine &machine, int which);
static void vpc_init( running_machine &machine );
INTERRUPT_GEN( pce_interrupt )
TIMER_DEVICE_CALLBACK( pce_interrupt )
{
/* Draw the last scanline */
if ( vce.current_bitmap_line >= 14 && vce.current_bitmap_line < 14 + 242 )
@ -109,22 +109,22 @@ INTERRUPT_GEN( pce_interrupt )
/* Draw VDC #0 sprite layer */
if(vdc[0].vdc_data[CR].w & CR_SB)
{
pce_refresh_sprites(device->machine(), 0, vdc[0].current_segment_line, drawn, line_buffer);
pce_refresh_sprites(timer.machine(), 0, vdc[0].current_segment_line, drawn, line_buffer);
}
}
}
else
{
/* We are in one of the blanking areas */
draw_black_line(device->machine(), vce.current_bitmap_line );
draw_black_line(timer.machine(), vce.current_bitmap_line );
}
/* bump current scanline */
vce.current_bitmap_line = ( vce.current_bitmap_line + 1 ) % VDC_LPF;
vdc_advance_line(device->machine(), 0 );
vdc_advance_line(timer.machine(), 0 );
}
INTERRUPT_GEN( sgx_interrupt )
TIMER_DEVICE_CALLBACK( sgx_interrupt )
{
/* Draw the last scanline */
if ( vce.current_bitmap_line >= 14 && vce.current_bitmap_line < 14 + 242 )
@ -156,7 +156,7 @@ INTERRUPT_GEN( sgx_interrupt )
/* Draw VDC #0 sprite layer */
if(vdc[0].vdc_data[CR].w & CR_SB)
{
pce_refresh_sprites(device->machine(), 0, vdc[0].current_segment_line, drawn[0], temp_buffer[0]);
pce_refresh_sprites(timer.machine(), 0, vdc[0].current_segment_line, drawn[0], temp_buffer[0]);
}
/* Draw VDC #1 background layer */
@ -165,7 +165,7 @@ INTERRUPT_GEN( sgx_interrupt )
/* Draw VDC #1 sprite layer */
if ( vdc[1].vdc_data[CR].w & CR_SB )
{
pce_refresh_sprites(device->machine(), 1, vdc[1].current_segment_line, drawn[1], temp_buffer[1]);
pce_refresh_sprites(timer.machine(), 1, vdc[1].current_segment_line, drawn[1], temp_buffer[1]);
}
line_buffer = BITMAP_ADDR16( vce.bmp, vce.current_bitmap_line, 86 );
@ -269,13 +269,13 @@ INTERRUPT_GEN( sgx_interrupt )
else
{
/* We are in one of the blanking areas */
draw_black_line(device->machine(), vce.current_bitmap_line );
draw_black_line(timer.machine(), vce.current_bitmap_line );
}
/* bump current scanline */
vce.current_bitmap_line = ( vce.current_bitmap_line + 1 ) % VDC_LPF;
vdc_advance_line(device->machine(), 0 );
vdc_advance_line(device->machine(), 1 );
vdc_advance_line(timer.machine(), 0 );
vdc_advance_line(timer.machine(), 1 );
}
static void vdc_advance_line(running_machine &machine, int which)

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@ -14,8 +14,8 @@ WRITE8_HANDLER( vpc_w );
READ8_HANDLER( vpc_r );
WRITE8_HANDLER( sgx_vdc_w );
READ8_HANDLER( sgx_vdc_r );
INTERRUPT_GEN( pce_interrupt );
INTERRUPT_GEN( sgx_interrupt );
TIMER_DEVICE_CALLBACK( pce_interrupt );
TIMER_DEVICE_CALLBACK( sgx_interrupt );
/* Screen timing stuff */