Removed first_screen from wswan and d3d (nw)

This commit is contained in:
Ryan Holtz 2018-03-09 12:35:45 +01:00
parent b777e02341
commit 83d73bf02e
4 changed files with 8 additions and 5 deletions

View File

@ -22,6 +22,7 @@ DEFINE_DEVICE_TYPE(WSWAN_VIDEO, wswan_video_device, "wswan_video", "Bandai Wonde
wswan_video_device::wswan_video_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
: device_t(mconfig, WSWAN_VIDEO, tag, owner, clock)
, m_screen(*this, ":screen")
, m_vdp_type(VDP_TYPE_WSWAN)
{
}
@ -81,7 +82,7 @@ void wswan_video_device::common_save()
void wswan_video_device::device_start()
{
machine().first_screen()->register_screen_bitmap(m_bitmap);
m_screen->register_screen_bitmap(m_bitmap);
m_timer = timer_alloc(TIMER_SCANLINE);
m_timer->adjust(attotime::from_ticks(256, 3072000), 0, attotime::from_ticks(256, 3072000));

View File

@ -78,6 +78,8 @@ protected:
void scanline_interrupt();
void common_save();
required_device<screen_device> m_screen;
bitmap_ind16 m_bitmap;
uint8_t m_layer_bg_enable; /* Background layer on/off */
uint8_t m_layer_fg_enable; /* Foreground layer on/off */

View File

@ -2133,7 +2133,7 @@ void shaders::init_slider_list()
}
internal_sliders.clear();
auto first_screen = machine->first_screen();
const screen_device *first_screen = screen_device_iterator(machine->root_device()).first();;
if (first_screen == nullptr)
{
return;
@ -2224,7 +2224,7 @@ void uniform::update()
renderer_d3d9 *d3d = shadersys->d3d;
auto win = d3d->assert_window();
auto first_screen = win->machine().first_screen();
const screen_device *first_screen = screen_device_iterator(win->machine().root_device()).first();
bool vector_screen =
first_screen != nullptr &&

View File

@ -1294,7 +1294,7 @@ void renderer_d3d9::pick_best_mode()
auto win = assert_window();
// determine the refresh rate of the primary screen
const screen_device *primary_screen = win->machine().config().first_screen();
const screen_device *primary_screen = screen_device_iterator(win->machine().root_device()).first();
if (primary_screen != nullptr)
{
target_refresh = ATTOSECONDS_TO_HZ(primary_screen->refresh_attoseconds());
@ -2708,7 +2708,7 @@ bool d3d_render_target::init(renderer_d3d9 *d3d, int source_width, int source_he
auto win = d3d->assert_window();
auto first_screen = win->machine().first_screen();
const screen_device *first_screen = screen_device_iterator(win->machine().root_device()).first();
bool vector_screen =
first_screen != nullptr &&
first_screen->screen_type() == SCREEN_TYPE_VECTOR;