voodoo: fix Hornet games POST crash
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@ -3129,7 +3129,7 @@ int32_t voodoo_device::register_w(voodoo_device *vd, offs_t offset, uint32_t dat
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attoseconds_t refresh = vd->m_screen->frame_period().attoseconds();
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attoseconds_t stdperiod, medperiod, vgaperiod;
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attoseconds_t stddiff, meddiff, vgadiff;
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rectangle visarea;
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rectangle visarea;
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if (vd->vd_type == TYPE_VOODOO_2)
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{
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@ -3151,7 +3151,7 @@ int32_t voodoo_device::register_w(voodoo_device *vd, offs_t offset, uint32_t dat
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}
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/* create a new visarea */
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visarea.set(hbp, hbp + hvis - 1, vbp, vbp + vvis - 1);
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visarea.set(hbp, hbp + std::max(hvis - 1, 0), vbp, vbp + std::max(vvis - 1, 0));
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/* keep within bounds */
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visarea.max_x = (std::min)(visarea.max_x, htotal - 1);
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