mirror of
https://github.com/holub/mame
synced 2025-04-22 16:31:49 +03:00
Merge pull request #1353 from Risugami/master
Added layout for California Speed
This commit is contained in:
commit
83e4d34af0
@ -194,6 +194,9 @@
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#include "machine/smc91c9x.h"
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#include "video/voodoo.h"
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#include "machine/nvram.h"
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#include "calspeed.lh"
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#include "vaportrx.lh"
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#include "hyprdriv.lh"
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@ -368,6 +371,7 @@
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/* Widget registers */
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#define WREG_ETHER_ADDR (0x00/4)
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#define WREG_INTERRUPT (0x04/4)
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#define WREG_OUTPUT (0x0C/4)
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#define WREG_ANALOG (0x10/4)
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#define WREG_ETHER_DATA (0x14/4)
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@ -469,6 +473,8 @@ public:
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UINT8 m_pending_analog_read;
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UINT8 m_status_leds;
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UINT32 m_cmos_write_enabled;
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UINT32 m_output;
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UINT8 m_output_mode;
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DECLARE_READ32_MEMBER(interrupt_state_r);
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DECLARE_READ32_MEMBER(interrupt_state2_r);
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DECLARE_WRITE32_MEMBER(interrupt_config_w);
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@ -492,6 +498,8 @@ public:
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DECLARE_WRITE32_MEMBER(status_leds_w);
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DECLARE_READ32_MEMBER(ethernet_r);
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DECLARE_WRITE32_MEMBER(ethernet_w);
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DECLARE_READ32_MEMBER(output_r);
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DECLARE_WRITE32_MEMBER(output_w);
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DECLARE_READ32_MEMBER(widget_r);
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DECLARE_WRITE32_MEMBER(widget_w);
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DECLARE_READ32_MEMBER(seattle_ide_r);
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@ -599,6 +607,8 @@ void seattle_state::machine_start()
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save_item(NAME(m_pending_analog_read));
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save_item(NAME(m_status_leds));
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save_item(NAME(m_cmos_write_enabled));
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save_item(NAME(m_output));
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save_item(NAME(m_output_mode));
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}
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@ -1563,6 +1573,50 @@ void seattle_state::update_widget_irq()
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}
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READ32_MEMBER(seattle_state::output_r)
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{
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return m_output;
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}
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WRITE32_MEMBER(seattle_state::output_w)
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{
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UINT8 op = (data >> 8) & 0xF;
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UINT8 arg = data & 0xFF;
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switch (op)
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{
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default:
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logerror("Unknown output (%02X) = %02X\n", op, arg);
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break;
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case 0xF: break; // sync/security wrapper commands. arg matches the wrapped command.
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case 0x7:
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m_output_mode = arg;
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break;
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case 0xB:
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switch (m_output_mode)
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{
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default:
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logerror("Unknown output with mode (%02X) = %02X\n", m_output_mode, arg);
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break;
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case 0x04:
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output().set_value("wheel", arg); // wheel motor delta. signed byte.
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break;
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case 0x05:
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for (UINT8 bit = 0; bit < 8; bit++)
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output().set_lamp_value(bit, (arg >> bit) & 0x1);
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break;
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}
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break;
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}
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}
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READ32_MEMBER(seattle_state::widget_r)
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{
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UINT32 result = ~0;
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@ -1577,6 +1631,10 @@ READ32_MEMBER(seattle_state::widget_r)
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result = m_ethernet_irq_state << WINT_ETHERNET_SHIFT;
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result = ~result;
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break;
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case WREG_OUTPUT:
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result = output_r(m_maincpu->space(AS_PROGRAM), 0, mem_mask);
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break;
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case WREG_ANALOG:
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result = analog_port_r(m_maincpu->space(AS_PROGRAM), 0, mem_mask);
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@ -1608,6 +1666,10 @@ WRITE32_MEMBER(seattle_state::widget_w)
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m_widget.irq_mask = data;
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update_widget_irq();
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break;
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case WREG_OUTPUT:
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output_w(m_maincpu->space(AS_PROGRAM), 0, data, mem_mask);
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break;
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case WREG_ANALOG:
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analog_port_w(m_maincpu->space(AS_PROGRAM), 0, data, mem_mask);
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@ -3231,14 +3293,14 @@ GAME( 1996, mace, 0, mace, mace, seattle_state, mace
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GAME( 1997, macea, mace, mace, mace, seattle_state, mace, ROT0, "Atari Games", "Mace: The Dark Age (HDD 1.0a)", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, sfrush, 0, sfrush, sfrush, seattle_state, sfrush, ROT0, "Atari Games", "San Francisco Rush", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, sfrushrk, 0, sfrushrk, sfrushrk, seattle_state, sfrushrk, ROT0, "Atari Games", "San Francisco Rush: The Rock", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1998, calspeed, 0, calspeed, calspeed, seattle_state, calspeed, ROT0, "Atari Games", "California Speed (Version 2.1a Apr 17 1998, GUTS 1.25 Apr 17 1998 / MAIN Apr 17 1998)", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, calspeeda,calspeed, calspeed, calspeed, seattle_state, calspeed, ROT0, "Atari Games", "California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998)", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, calspeedb,calspeed, calspeed, calspeed, seattle_state, calspeed, ROT0, "Atari Games", "California Speed (Version 1.0r7a Mar 4 1998, GUTS Mar 3 1998 / MAIN Jan 19 1998)", MACHINE_SUPPORTS_SAVE )
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GAMEL( 1998, calspeed, 0, calspeed, calspeed, seattle_state, calspeed, ROT0, "Atari Games", "California Speed (Version 2.1a Apr 17 1998, GUTS 1.25 Apr 17 1998 / MAIN Apr 17 1998)", MACHINE_SUPPORTS_SAVE, layout_calspeed )
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GAMEL( 1998, calspeeda,calspeed, calspeed, calspeed, seattle_state, calspeed, ROT0, "Atari Games", "California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998)", MACHINE_SUPPORTS_SAVE, layout_calspeed )
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GAMEL( 1998, calspeedb,calspeed, calspeed, calspeed, seattle_state, calspeed, ROT0, "Atari Games", "California Speed (Version 1.0r7a Mar 4 1998, GUTS Mar 3 1998 / MAIN Jan 19 1998)", MACHINE_SUPPORTS_SAVE, layout_calspeed )
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GAME( 1998, vaportrx, 0, vaportrx, vaportrx, seattle_state, vaportrx, ROT0, "Atari Games", "Vapor TRX", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, vaportrxp,vaportrx, vaportrx, vaportrx, seattle_state, vaportrx, ROT0, "Atari Games", "Vapor TRX (prototype)", MACHINE_SUPPORTS_SAVE )
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GAMEL( 1998, vaportrx, 0, vaportrx, vaportrx, seattle_state, vaportrx, ROT0, "Atari Games", "Vapor TRX", MACHINE_SUPPORTS_SAVE, layout_vaportrx )
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GAMEL( 1998, vaportrxp,vaportrx, vaportrx, vaportrx, seattle_state, vaportrx, ROT0, "Atari Games", "Vapor TRX (prototype)", MACHINE_SUPPORTS_SAVE, layout_vaportrx )
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/* Midway */
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GAME( 1997, biofreak, 0, biofreak, biofreak, seattle_state, biofreak, ROT0, "Midway Games", "BioFreaks (prototype)", MACHINE_SUPPORTS_SAVE )
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@ -3249,4 +3311,4 @@ GAME( 1998, blitz99a, blitz99, blitz99, blitz99, seattle_state, blit
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GAME( 1999, blitz2k, 0, blitz2k, blitz99, seattle_state, blitz2k, ROT0, "Midway Games", "NFL Blitz 2000 Gold Edition (ver 1.2, Sep 22 1999)", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, carnevil, 0, carnevil, carnevil, seattle_state, carnevil, ROT0, "Midway Games", "CarnEvil (v1.0.3)", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, carnevil1,carnevil, carnevil, carnevil, seattle_state, carnevil, ROT0, "Midway Games", "CarnEvil (v1.0.1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, hyprdriv, 0, hyprdriv, hyprdriv, seattle_state, hyprdriv, ROT0, "Midway Games", "Hyperdrive", MACHINE_SUPPORTS_SAVE )
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GAMEL( 1998, hyprdriv, 0, hyprdriv, hyprdriv, seattle_state, hyprdriv, ROT0, "Midway Games", "Hyperdrive", MACHINE_SUPPORTS_SAVE, layout_hyprdriv )
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117
src/mame/layout/calspeed.lay
Normal file
117
src/mame/layout/calspeed.lay
Normal file
@ -0,0 +1,117 @@
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<?xml version="1.0"?>
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||||
<mamelayout version="2">
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<element name="lamp" defstate="0">
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<rect state="0">
|
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<color red="0.1" green="0.1" blue="0.0" />
|
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
|
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</rect>
|
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<rect state="1">
|
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<color red="1.0" green="1.0" blue="0.0" />
|
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
|
||||
</rect>
|
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</element>
|
||||
|
||||
<element name="start" defstate="0">
|
||||
<disk state="0">
|
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<bounds x="0" y="0" width="2.0" height="2.0" />
|
||||
<color red="0.0" green="0.1" blue="0.061" />
|
||||
</disk>
|
||||
<disk state="1">
|
||||
<bounds x="0" y="0" width="2.0" height="2.0" />
|
||||
<color red="0.0" green="1.0" blue="0.61" />
|
||||
</disk>
|
||||
<text string="START">
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<color red="0.0" green="0.0" blue="0.0" />
|
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<bounds x="0.25" y="0.5" width="1.5" height="1.0" />
|
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</text>
|
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</element>
|
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|
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<element name="view1" defstate="0">
|
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<disk state="0">
|
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<bounds x="0.0" y="0.0" width="170.0" height="90.0" />
|
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<color red="0.1" green="0.01137" blue="0.02314" />
|
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</disk>
|
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<disk state="1">
|
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<bounds x="0.0" y="0.0" width="170.0" height="90.0" />
|
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<color red="1.0" green="0.1137" blue="0.2314" />
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||||
</disk>
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||||
<text string="ROAD CAM">
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||||
<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="10.0" y="10.0" width="150.0" height="70.0" />
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</text>
|
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</element>
|
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|
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<element name="view2" defstate="0">
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<disk state="0">
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<bounds x="0.0" y="0.0" width="170.0" height="90.0" />
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<color red="0.1" green="0.09294" blue="0.00078" />
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</disk>
|
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<disk state="1">
|
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<bounds x="0.0" y="0.0" width="170.0" height="90.0" />
|
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<color red="1.0" green="0.9294" blue="0.0078" />
|
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</disk>
|
||||
<text string="TAILGATE CAM">
|
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<color red="0.0" green="0.0" blue="0.0" />
|
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<bounds x="10.0" y="10.0" width="150.0" height="70.0" />
|
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</text>
|
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</element>
|
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|
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<element name="view3" defstate="0">
|
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<disk state="0">
|
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<bounds x="0.0" y="0.0" width="170.0" height="90.0" />
|
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<color red="0.0" green="0.1" blue="0.03686" />
|
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</disk>
|
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<disk state="1">
|
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<bounds x="0.0" y="0.0" width="170.0" height="90.0" />
|
||||
<color red="0.0" green="1.0" blue="0.3686" />
|
||||
</disk>
|
||||
<text string="SKY CAM">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="10.0" y="10.0" width="150.0" height="70.0" />
|
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</text>
|
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</element>
|
||||
|
||||
<element name="counter" defstate="0">
|
||||
<simplecounter digits="3">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<view name="Simple LEDs">
|
||||
<bounds left="0" top="0" right="4" bottom="3.472" />
|
||||
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</screen>
|
||||
|
||||
<bezel name="lamp0" element="start">
|
||||
<bounds x="3.60" y="3.1" width="0.3" height="0.3" />
|
||||
</bezel>
|
||||
<bezel name="lamp1" element="view1">
|
||||
<bounds x="0.025" y="3.025" width="0.472" height="0.125" />
|
||||
</bezel>
|
||||
<bezel name="lamp2" element="view2">
|
||||
<bounds x="0.025" y="3.175" width="0.472" height="0.125" />
|
||||
</bezel>
|
||||
<bezel name="lamp3" element="view3">
|
||||
<bounds x="0.025" y="3.325" width="0.472" height="0.125" />
|
||||
</bezel>
|
||||
|
||||
<bezel name="lamp4" element="lamp">
|
||||
<bounds x="1.785" y="3.2" width="0.1" height="0.1" />
|
||||
</bezel>
|
||||
<bezel name="lamp5" element="lamp">
|
||||
<bounds x="1.895" y="3.2" width="0.1" height="0.1" />
|
||||
</bezel>
|
||||
<bezel name="lamp6" element="lamp">
|
||||
<bounds x="2.005" y="3.2" width="0.1" height="0.1" />
|
||||
</bezel>
|
||||
<bezel name="lamp7" element="lamp">
|
||||
<bounds x="2.115" y="3.2" width="0.1" height="0.1" />
|
||||
</bezel>
|
||||
|
||||
<bezel name="wheel" element="counter">
|
||||
<bounds x="1.9" y="3.0" width="0.2" height="0.1" />
|
||||
</bezel>
|
||||
</view>
|
||||
</mamelayout>
|
117
src/mame/layout/hyprdriv.lay
Normal file
117
src/mame/layout/hyprdriv.lay
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0"?>
|
||||
<mamelayout version="2">
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<element name="lamp" defstate="0">
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<rect state="0">
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<color red="0.1" green="0.1" blue="0.0" />
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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</rect>
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<rect state="1">
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<color red="1.0" green="1.0" blue="0.0" />
|
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
|
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</rect>
|
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</element>
|
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|
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<element name="start" defstate="0">
|
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<disk state="0">
|
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<bounds x="0" y="0" width="2.0" height="2.0" />
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<color red="0.0" green="0.1" blue="0.061" />
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</disk>
|
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<disk state="1">
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<bounds x="0" y="0" width="2.0" height="2.0" />
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<color red="0.0" green="1.0" blue="0.61" />
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</disk>
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<text string="START">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.25" y="0.5" width="1.5" height="1.0" />
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</text>
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</element>
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<element name="view1" defstate="0">
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<disk state="0">
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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<color red="0.0" green="0.064" blue="0.1" />
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</disk>
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<disk state="1">
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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<color red="0.0" green="0.64" blue="1.0" />
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<text string="1">
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</text>
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</element>
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<element name="view2" defstate="0">
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<disk state="0">
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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<color red="0.0" green="0.064" blue="0.1" />
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<disk state="1">
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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<color red="0.0" green="0.64" blue="1.0" />
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</disk>
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<text string="2">
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<color red="0.0" green="1.0" blue="1.0" />
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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</text>
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</element>
|
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<element name="view3" defstate="0">
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<disk state="0">
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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<color red="0.0" green="0.064" blue="0.1" />
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</disk>
|
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<disk state="1">
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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<color red="0.0" green="0.64" blue="1.0" />
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</disk>
|
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<text string="3">
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<color red="0.0" green="1.0" blue="1.0" />
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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</text>
|
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</element>
|
||||
|
||||
<element name="counter" defstate="0">
|
||||
<simplecounter digits="3">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<view name="Simple LEDs">
|
||||
<bounds left="0" top="0" right="4" bottom="3.472" />
|
||||
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</screen>
|
||||
|
||||
<bezel name="lamp0" element="start">
|
||||
<bounds x="3.60" y="3.1" width="0.3" height="0.3" />
|
||||
</bezel>
|
||||
<bezel name="lamp2" element="view1">
|
||||
<bounds x="0.025" y="3.025" width="0.125" height="0.125" />
|
||||
</bezel>
|
||||
<bezel name="lamp1" element="view2">
|
||||
<bounds x="0.025" y="3.175" width="0.125" height="0.125" />
|
||||
</bezel>
|
||||
<bezel name="lamp3" element="view3">
|
||||
<bounds x="0.025" y="3.325" width="0.125" height="0.125" />
|
||||
</bezel>
|
||||
|
||||
<bezel name="lamp4" element="lamp">
|
||||
<bounds x="1.785" y="3.2" width="0.1" height="0.1" />
|
||||
</bezel>
|
||||
<bezel name="lamp5" element="lamp">
|
||||
<bounds x="1.895" y="3.2" width="0.1" height="0.1" />
|
||||
</bezel>
|
||||
<bezel name="lamp6" element="lamp">
|
||||
<bounds x="2.005" y="3.2" width="0.1" height="0.1" />
|
||||
</bezel>
|
||||
<bezel name="lamp7" element="lamp">
|
||||
<bounds x="2.115" y="3.2" width="0.1" height="0.1" />
|
||||
</bezel>
|
||||
|
||||
<bezel name="wheel" element="counter">
|
||||
<bounds x="1.9" y="3.0" width="0.2" height="0.1" />
|
||||
</bezel>
|
||||
</view>
|
||||
</mamelayout>
|
62
src/mame/layout/vaportrx.lay
Normal file
62
src/mame/layout/vaportrx.lay
Normal file
@ -0,0 +1,62 @@
|
||||
<?xml version="1.0"?>
|
||||
<mamelayout version="2">
|
||||
<element name="lamp" defstate="0">
|
||||
<rect state="0">
|
||||
<color red="0.25" green="0.0" blue="0.0" />
|
||||
<bounds x="0.0" y="0.0" width="1.0" height="2.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.0" y="0.0" width="1.0" height="2.0" />
|
||||
</rect>
|
||||
<rect>
|
||||
<color red="0.1" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="0.1" width="0.8" height="0.85" />
|
||||
</rect>
|
||||
<rect>
|
||||
<color red="0.1" green="0.0" blue="0.0" />
|
||||
<bounds x="0.1" y="1.05" width="0.8" height="0.85" />
|
||||
</rect>
|
||||
<text string="START" state="0">
|
||||
<color red="0.25" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.1" width="0.7" height="0.85" />
|
||||
</text>
|
||||
<text string="VIEW" state="0">
|
||||
<color red="0.25" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="1.05" width="0.7" height="0.85" />
|
||||
</text>
|
||||
<text string="START" state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="0.1" width="0.7" height="0.85" />
|
||||
</text>
|
||||
<text string="VIEW" state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0.15" y="1.05" width="0.7" height="0.85" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="counter" defstate="0">
|
||||
<simplecounter digits="3">
|
||||
<color red="1.0" green="1.0" blue="1.0" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<view name="Simple LEDs">
|
||||
<bounds left="0" top="0" right="4" bottom="3.472" />
|
||||
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</screen>
|
||||
|
||||
<bezel name="lamp0" element="lamp">
|
||||
<bounds x="3.75" y="3.05" width="0.2" height="0.4" />
|
||||
</bezel>
|
||||
<bezel name="lamp1" element="lamp">
|
||||
<bounds x="0.05" y="3.05" width="0.2" height="0.4" />
|
||||
</bezel>
|
||||
|
||||
<bezel name="wheel" element="counter">
|
||||
<bounds x="1.9" y="3.0" width="0.2" height="0.1" />
|
||||
</bezel>
|
||||
</view>
|
||||
</mamelayout>
|
Loading…
Reference in New Issue
Block a user