(MESS)New games added or promoted to working

-----------------
Coleco Pac-Man [hap, Kevin Horton, Olivier Galibert]
Coleco Ms. Pac-Man [hap, Kevin Horton, Olivier Galibert]
This commit is contained in:
hap 2015-04-01 17:27:03 +02:00
parent a8b7c80cea
commit 8490857fa8
2 changed files with 31 additions and 29 deletions

View File

@ -823,6 +823,12 @@ MACHINE_CONFIG_END
* Hitachi HD38800A70 MCU
* cyan/red VFD display Futaba DM-36Z 2H, with color overlay
Select game mode on start:
- P1 Left: Galaxian (default game)
- P1 Right: Midway's Attackers
- P2 Left: Head-to-Head Galaxian (2-player mode, short)
- P2 Right: Head-to-Head Galaxian (2-player mode, long)
NOTE!: MESS external artwork is recommended
***************************************************************************/
@ -832,10 +838,7 @@ void hh_hmcs40_state::cgalaxn_display()
UINT16 grid = BITSWAP16(m_grid,15,14,13,12,1,2,0,11,10,9,8,7,6,5,4,3);
UINT16 plate = BITSWAP16(m_plate,15,14,5,4,3,2,1,0,7,11,12,9,8,10,6,13);
//display_matrix(14, 12, plate, grid);
grid<<=1; //todo -1
display_matrix(14, 13, plate, grid);
display_matrix(14, 12, plate, grid);
}
WRITE8_MEMBER(hh_hmcs40_state::cgalaxn_grid_w)
@ -934,14 +937,18 @@ MACHINE_CONFIG_END
* board label Coleco 75690
* Hitachi HD38820A28/29 MCU
* cyan/red VFD display Futaba DM-34Z 2A, with color overlay
known releases:
- Japan: Super Pack Monster, by Gakken
- USA: Pac-Man, published by Coleco (name-license from Midway)
Select game mode on start:
- P1 Right: Pac-Man (default game)
- P1 Left: Head-to-Head Pac-Man (2-player mode)
- P1 Up: Eat & Run
- P1 Down: Demo
NOTE!: MESS external artwork is recommended
The game is started by pushing a P1 joystick direction, selecting a game mode:
- Right: Pac-Man (default game)
- Left: Head-to-Head Pac-Man (2-player mode)
- Up: Eat & Run
- Down: Demo
***************************************************************************/
@ -983,8 +990,8 @@ READ8_MEMBER(hh_hmcs40_state::cpacman_input_r)
static INPUT_PORTS_START( cpacman )
PORT_START("IN.0") // D13 port R0x
PORT_CONFNAME( 0x01, 0x01, "Skill Level" )
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x00, "2" )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x01, "2" )
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // D14 port R0x
@ -1036,6 +1043,11 @@ MACHINE_CONFIG_END
* Hitachi HD38820A61 MCU
* cyan/red VFD display Futaba DM-60Z 3I, with color overlay
Select game mode on start:
- P1 Left: Ms. Pac-Man (default game)
- P1 Down: Head-to-Head Ms. Pac-Man (2-player mode)
- P1 Up: Demo
NOTE!: MESS external artwork is recommended
***************************************************************************/
@ -1047,12 +1059,7 @@ WRITE8_MEMBER(hh_hmcs40_state::cmspacmn_plate_w)
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
// update display
// 22,17 18,13
// 6,11,23,21,20,19,15, 2, 1, 0,32,31,30,29,12, 9, 4, 8,25,26,27,28,16,10, 3, 5
// 31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
// 14,13,12, 4, 5, 6, 7,24,23,25,22,21,20,13,24, 3,19,14,12,11,24, 2,10, 8, 7,25, 0, 9, 1,18,17,16
UINT16 grid = BITSWAP16(m_grid,15,14,13,11,10,9,8,7,6,5,4,3,2,1,1,0);
UINT16 grid = BITSWAP16(m_grid,15,14,13,11,10,9,8,7,6,5,4,3,2,1,0,1);
UINT64 plate = BIT(m_plate,15)<<32 | BITSWAP32(m_plate,14,13,12,4,5,6,7,24,23,25,22,21,20,13,24,3,19,14,12,11,24,2,10,8,7,25,0,9,1,18,17,16);
display_matrix(33, 12, plate, grid);
@ -1082,9 +1089,9 @@ READ8_MEMBER(hh_hmcs40_state::cmspacmn_input_r)
static INPUT_PORTS_START( cmspacmn )
PORT_START("IN.0") // D13 port R0x
PORT_CONFNAME( 0x01, 0x01, "Skill Level" )
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x00, "2" )
PORT_CONFNAME( 0x01, 0x00, "Skill Level" )
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x01, "2" )
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // D14 port R0x
@ -1405,11 +1412,6 @@ WRITE8_MEMBER(hh_hmcs40_state::kingman_plate_w)
int shift = offset * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
// 14,13
// 12,11,10, 9, 8, 2, 3, 1, 0, 6, 7, 5, 4,21,22,20,19,18,17,16,15
// 23,22,21,20,19,18,17,16,15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
// 23, 6, 7, 5, 4, 3, 2, 1, 0,13,12,20,19,18,17,16,10,11, 9, 8,14,15,13,12
kingman_display();
}
@ -1708,8 +1710,8 @@ CONS( 1983, zackman, 0, 0, zackman, zackman, driver_device, 0, "Banda
CONS( 1981, alnattck, 0, 0, alnattck, alnattck, driver_device, 0, "Coleco", "Alien Attack", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
CONS( 1982, cdkong, 0, 0, cdkong, cdkong, driver_device, 0, "Coleco", "Donkey Kong (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
CONS( 1982, cgalaxn, 0, 0, cgalaxn, cgalaxn, driver_device, 0, "Coleco", "Galaxian (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
CONS( 1981, cpacman, 0, 0, cpacman, cpacman, driver_device, 0, "Gakken (Coleco license)", "Pac-Man (Coleco, Rev. 29)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING ) // original version is Super Puck Monster, by Gakken
CONS( 1981, cpacmanr1, cpacman, 0, cpacman, cpacman, driver_device, 0, "Gakken (Coleco license)", "Pac-Man (Coleco, Rev. 28)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING ) // "
CONS( 1981, cpacman, 0, 0, cpacman, cpacman, driver_device, 0, "Gakken (Coleco license)", "Pac-Man (Coleco, Rev. 29)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK ) // original version is Super Puck Monster, by Gakken
CONS( 1981, cpacmanr1, cpacman, 0, cpacman, cpacman, driver_device, 0, "Gakken (Coleco license)", "Pac-Man (Coleco, Rev. 28)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK ) // "
CONS( 1983, cmspacmn, 0, 0, cmspacmn, cmspacmn, driver_device, 0, "Coleco", "Ms. Pac-Man (Coleco)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
CONS( 1981, egalaxn2, 0, 0, egalaxn2, egalaxn2, driver_device, 0, "Entex", "Galaxian 2 (Entex)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )

View File

@ -56,7 +56,7 @@ public:
// display common
int m_display_wait; // led/lamp off-delay in microseconds (default 33ms)
int m_display_maxy; // display matrix number of rows
int m_display_maxx; // display matrix number of columns
int m_display_maxx; // display matrix number of columns (max 31 for now)
UINT32 m_display_state[0x20]; // display matrix rows data (last bit is used for always-on)
UINT16 m_display_segmask[0x20]; // if not 0, display matrix row is a digit, mask indicates connected segments