Fix for spectar sounds [Jim Hernandez]

This commit is contained in:
Robbbert 2018-08-05 10:18:06 +10:00
parent 0ef51bb6fb
commit 84a4bbc183

View File

@ -63,15 +63,15 @@ WRITE8_MEMBER( exidy_state::targ_audio_1_w )
/* shot */
if (FALLING_EDGE(0x02) && !m_samples->playing(0)) m_samples->start(0,1);
if (RISING_EDGE(0x02)) m_samples->stop(0);
if (RISING_EDGE(0x02)) m_samples->start(0,1);
/* crash */
if (RISING_EDGE(0x20))
{
if (data & 0x40)
m_samples->start(1,2);
else
m_samples->start(1,0);
else
m_samples->start(1,2);
}
/* Sspec */
@ -137,6 +137,7 @@ static const char *const sample_names[] =
};
void exidy_state::common_audio_start(int freq)
{
m_max_freq = freq;