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model2.cpp: fix Zero Gunner background priorities [Olivier Galibert]
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@ -485,7 +485,7 @@ void model2_state::model2_3d_process_quad( raster_state *raster, uint32_t attr )
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break;
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case 3: // error
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default:
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zvalue = 0.0f;
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zvalue = 1e10;
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break;
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}
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@ -704,7 +704,7 @@ void model2_state::model2_3d_process_triangle( raster_state *raster, uint32_t at
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break;
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case 3: // error
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default:
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zvalue = 0.0f;
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zvalue = 1e10;
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break;
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}
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@ -841,8 +841,6 @@ void model2_renderer::model2_3d_render(triangle *tri, const rectangle &cliprect)
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/* calculate and clip to viewport */
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rectangle vp(tri->viewport[0] + m_xoffs, tri->viewport[2] + m_xoffs, (384-tri->viewport[3]) + m_yoffs, (384-tri->viewport[1]) + m_yoffs);
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// TODO: this seems to be more accurate but it breaks in some cases
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//rectangle vp(tri->viewport[0] - 8, tri->viewport[2] - tri->viewport[0], tri->viewport[1] - 90, tri->viewport[3] - tri->viewport[1]);
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vp &= cliprect;
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extra.state = &m_state;
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@ -1181,7 +1179,9 @@ void model2_state::model2_3d_push( raster_state *raster, uint32_t input )
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raster->center_sel = ( input >> 6 ) & 3;
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/* reset the triangle z value */
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raster->triangle_z = 0.0f;
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// Zero Gunner sets backgrounds with "previous z value" mode at the start of the display list,
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// needs this to be this big in order to work properly
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raster->triangle_z = 1e10;
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}
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}
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}
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