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konami/nwk-tr.cpp: racingj2 and clones numeral update (#10701)
Despite the Arabic numeral shown at boot, the Roman numerals are shown in most other cases.
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@ -38,7 +38,7 @@ Known games on this hardware include....
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Game (C) Year
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---------------------------------------
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Racing Jam Konami 1998
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Racing Jam : Chapter 2 Konami 1998
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Racing Jam : Chapter II Konami 1998
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Thrill Drive Konami 1998
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@ -51,7 +51,7 @@ DIPSW are present on the main board (instead of on the filter board) and the
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SOIC8 chip (an XICOR X76F041 Secure SerialFlash) is not populated (the solder pads are there though).
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There's an extra sound IC AN7395S (not populated on Hornet).
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The PALs/PLDs are the same on both NWK-TR and Hornet.
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Both Racing JAM/Chapter 2 and Thrill Drive use two video boards.
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Both Racing JAM/Chapter II and Thrill Drive use two video boards.
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The top video board is set to MASTER/TWIN, lower video board is set to SLAVE
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They are otherwise identical.
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@ -1357,14 +1357,14 @@ ROM_END
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// GQ picked because it uses the least number of devices that need to be emulated for controls and boots without device errors.
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// Change the first two bytes in the NVRAM and fix the checksum at 0x0e-0x0f (calculated as the negated sum of 0x00-0x0e as 16-bit big endian values)
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// to generate new NVRAMs in the future when more of the hardware is emulated.
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GAME( 1998, racingj, 0, nwktr, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam (GQ676UAC)", GAME_FLAGS )
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GAME( 1998, racingje, racingj, nwktr, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam (GQ676EAC)", GAME_FLAGS )
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GAME( 1998, racingjj, racingj, nwktr, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam (GQ676JAC)", GAME_FLAGS )
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GAME( 1998, racingja, racingj, nwktr, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam (GQ676AAC)", GAME_FLAGS )
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GAME( 1998, racingj2, racingj, nwktr_lan_b, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam: Chapter 2 (GQ888UAA)", GAME_FLAGS )
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GAME( 1998, racingj2e, racingj, nwktr_lan_b, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam: Chapter 2 (GQ888EAA)", GAME_FLAGS )
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GAME( 1998, racingj2j, racingj, nwktr_lan_b, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam: Chapter 2 (GQ888JAA)", GAME_FLAGS )
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GAME( 1998, racingj2a, racingj, nwktr_lan_b, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam: Chapter 2 (GQ888AAA)", GAME_FLAGS )
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GAME( 1998, racingj, 0, nwktr, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam (GQ676UAC)", GAME_FLAGS )
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GAME( 1998, racingje, racingj, nwktr, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam (GQ676EAC)", GAME_FLAGS )
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GAME( 1998, racingjj, racingj, nwktr, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam (GQ676JAC)", GAME_FLAGS )
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GAME( 1998, racingja, racingj, nwktr, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam (GQ676AAC)", GAME_FLAGS )
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GAME( 1998, racingj2, racingj, nwktr_lan_b, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam: Chapter II (GQ888UAA)", GAME_FLAGS )
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GAME( 1998, racingj2e, racingj, nwktr_lan_b, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam: Chapter II (GQ888EAA)", GAME_FLAGS )
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GAME( 1998, racingj2j, racingj, nwktr_lan_b, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam: Chapter II (GQ888JAA)", GAME_FLAGS )
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GAME( 1998, racingj2a, racingj, nwktr_lan_b, nwktr, nwktr_state, init_racingj, ROT0, "Konami", "Racing Jam: Chapter II (GQ888AAA)", GAME_FLAGS )
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// JAx and ABx revisions are for the DX cabinet type with a full 5+R type gear shifter and a clutch pedal.
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// The EDx version asks you to select if you have a hand brake lever installed, a clutch pedal installed,
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