taito/taito_o.cpp: fix eibise sprite priorities

This commit is contained in:
angelosa 2023-11-19 02:15:03 +01:00
parent 66ae05815a
commit 852af03a84

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@ -31,8 +31,11 @@ TODO:
- Opto coin chutes, similar if not same as taito/pkspirit.cpp
- parentj: throws "MESSAGE ERROR" on boot, hold SERVICE1 and SERVICE4 at boot.
Notice that holding SERVICE1 (reset) implicitly means no NVRAM restore.
- sprite priorities
- interrupts (sources) - valid levels 4 (vblank), 5 (timer or from I/O), 6 (hopper signal)
- both games throws "HOPPER EMPTY" if pressing payout button after some time.
- parentj: lower part of dealer arm GFX is x flipped,
is it even supposed to be shown but rather be masked by the text layer?
- eibise: middle reel shows sprite wraparound glitch;
- interrupts (sources) - valid levels 4 (vblank), 5 (timer or from I/O), 6 (hopper signal?)
Notes:
- Press SERVICE1 to reset errors;
@ -86,17 +89,19 @@ private:
u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(interrupt);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int priority);
u32 draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, u32 start_offset);
void prg_map(address_map &map);
};
void taitoo_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int priority)
u32 taitoo_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, u32 start_offset)
{
for (int offs = 0x03f8 / 2; offs >= 0; offs -= 0x008 / 2)
for (int offs = start_offset; offs >= 0; offs -= 0x008 / 2)
{
if (offs < 0x01b0 && priority == 0) continue;
if (offs >= 0x01b0 && priority == 1) continue;
// cfr. taito/taitoair_v.cpp, eibise cares
if (m_tc0080vco->sprram_r(offs + 0) == 0xc00 ||
m_tc0080vco->sprram_r(offs + 0) == 0xcff)
return offs - 8/2;
m_tc0080vco->get_sprite_params(offs, true);
@ -105,6 +110,8 @@ void taitoo_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect,
m_tc0080vco->draw_single_sprite(bitmap, cliprect);
}
}
return 0;
}
@ -116,12 +123,13 @@ u32 taitoo_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, con
m_tc0080vco->tilemap_draw(screen, bitmap, cliprect, 0, TILEMAP_DRAW_OPAQUE, 0);
draw_sprites(bitmap, cliprect, 0);
draw_sprites(bitmap, cliprect, 1);
u32 sprite_ptr = draw_sprites(bitmap, cliprect, 0x3f8 / 2);
m_tc0080vco->tilemap_draw(screen, bitmap, cliprect, 1, 0, 0);
m_tc0080vco->tilemap_draw(screen, bitmap, cliprect, 2, 0, 0);
draw_sprites(bitmap, cliprect, sprite_ptr);
return 0;
}