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https://github.com/holub/mame
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Fixed Virtual Boy regression with Red Alarm & Space Invaders
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@ -8,6 +8,8 @@
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and http://www.vr32.de/modules/dokuwiki/doku.php?
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TODO:
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- sound is way incomplete
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- various timing issues (irq & events aren't known)
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- 3dtetris: missing gfxs on gameplay (writes to framebuffer)
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- boundh: game is way too fast
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- galactic: ball goes out of bounds sometimes?
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@ -17,8 +19,6 @@
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- redalarm: gameplay doesn't work
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- spaceinv: Taito logo only if you press the button, framebuffer?
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- spaceinv: missing shots
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- telerobo: crashes if you die
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- telerobo: hangs after winning first match;
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- vlab: doesn't boot (irq issue?)
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- wariolnd: brightness gets suddently darker during intro.
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@ -142,7 +142,7 @@ public:
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m_vboy_regs.tlb = 0;
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m_vboy_regs.tcr = 0;
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m_vboy_regs.wcr = 0;
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m_vboy_regs.kcr = 0;
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m_vboy_regs.kcr = 0x80;
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m_vboy_timer.count = 0;
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m_vboy_timer.latch = 0;
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@ -1196,7 +1196,7 @@ void vboy_state::machine_reset()
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m_vboy_regs.thb = 0xff;
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m_vboy_regs.tcr = 0xe4;
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m_vboy_regs.wcr = 0xfc;
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m_vboy_regs.kcr = 0x4c;
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m_vboy_regs.kcr = 0x4c | 0x80;
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m_vip_regs.DPCTRL = 2; // ssquash relies on this at boot otherwise no frame_start irq is fired
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m_displayfb = 0;
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m_drawfb = 0;
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