Fix palette-related regressions in Konami GX games (nw)

This commit is contained in:
AJR 2017-04-07 22:10:48 -04:00
parent e23dd34558
commit 86171551b7

View File

@ -928,6 +928,9 @@ k055673_device::k055673_device(const machine_config &mconfig, const char *tag, d
void k055673_device::device_start()
{
if (!palette().device().started())
throw device_missing_dependencies();
int gfx_index = 0;
uint32_t total;
@ -1090,6 +1093,9 @@ k053247_device::k053247_device(const machine_config &mconfig, device_type type,
void k053247_device::device_start()
{
if (!palette().device().started())
throw device_missing_dependencies();
uint32_t total;
static const gfx_layout spritelayout =
{