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Fix palette-related regressions in Konami GX games (nw)
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@ -928,6 +928,9 @@ k055673_device::k055673_device(const machine_config &mconfig, const char *tag, d
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void k055673_device::device_start()
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{
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if (!palette().device().started())
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throw device_missing_dependencies();
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int gfx_index = 0;
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uint32_t total;
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@ -1090,6 +1093,9 @@ k053247_device::k053247_device(const machine_config &mconfig, device_type type,
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void k053247_device::device_start()
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{
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if (!palette().device().started())
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throw device_missing_dependencies();
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uint32_t total;
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static const gfx_layout spritelayout =
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{
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