New working machine added (#4259)

* New working machine added
-----------
Tropical Fish (Nintendo Game & Watch) [algestam]

* Improved naming of gnw_tfish

* Fixed lcd screen description for gnw_tfish
This commit is contained in:
algestam 2018-11-06 10:52:07 +01:00 committed by hap
parent 6457905014
commit 8625e6d93b
2 changed files with 85 additions and 0 deletions

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@ -1728,6 +1728,80 @@ MACHINE_CONFIG_END
/***************************************************************************
Nintendo Game & Watch: Tropical Fish (model TF-104)
* PCB label TF-104
* Sharp SM510 label TF-104 8739A (no decap)
* lcd screen with custom segments, 1-bit sound
***************************************************************************/
class gnw_tfish_state : public hh_sm510_state
{
public:
gnw_tfish_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_sm510_state(mconfig, type, tag)
{
m_inp_lines = 2;
}
void gnw_tfish(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_tfish )
PORT_START("IN.0") // S1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // S2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
PORT_START("B") // MCU B(beta) pin pulled to GND
PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
MACHINE_CONFIG_START(gnw_tfish_state::gnw_tfish)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", SM510)
MCFG_SM510_R_MASK_OPTION(2) // confirmed
MCFG_SM510_WRITE_SEGS_CB(WRITE16(*this, hh_sm510_state, sm510_lcd_segment_w))
MCFG_SM510_READ_K_CB(READ8(*this, hh_sm510_state, input_r))
MCFG_SM510_WRITE_S_CB(WRITE8(*this, hh_sm510_state, input_w))
MCFG_SM510_WRITE_R_CB(WRITE8(*this, hh_sm510_state, piezo_r1_w))
MCFG_SM510_READ_B_CB(IOPORT("B"))
/* video hardware */
MCFG_SCREEN_SVG_ADD("screen", "svg")
MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_SIZE(1572, 1080)
MCFG_SCREEN_VISIBLE_AREA(0, 1572-1, 0, 1080-1)
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_sm510_state, display_decay_tick, attotime::from_msec(1))
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("speaker", SPEAKER_SOUND)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Nintendo Game & Watch: Super Mario Bros. (model: see below)
@ -6806,6 +6880,15 @@ ROM_START( gnw_mariocm )
ROM_END
ROM_START( gnw_tfish )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "tf-104", 0x0000, 0x1000, CRC(53cde918) SHA1(bc1e1b8f8b282bb886bb076c1c7ce35d00eca6fc) )
ROM_REGION( 257088, "svg", 0)
ROM_LOAD( "gnw_tfish.svg", 0, 257088, CRC(11cd56c1) SHA1(151b627ed667e33d7e9f4f2f4a57eb5fe6cd9ac1) )
ROM_END
ROM_START( gnw_smb )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "ym-105.program", 0x0000, 0x1000, CRC(0dff3b12) SHA1(3fa83f88e49ea9d7080fe935ec90ce69acbe8850) )
@ -7332,6 +7415,7 @@ CONS( 1983, gnw_mario, 0, 0, gnw_mario, gnw_mario, gnw_mario_stat
// new wide screen
CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (new wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_mariocm, 0, 0, gnw_mariocm, gnw_mariocm, gnw_mariocm_state, empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (new wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE )
CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE )
// micro vs.

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@ -14961,6 +14961,7 @@ gnw_mariocm // Nintendo
gnw_mmouse // Nintendo
gnw_mickdon // Nintendo
gnw_smb // Nintendo
gnw_tfish // Nintendo
kbilly // Konami
kblades // Konami
kbucky // Konami