Cleaned up astinvad driver:

* Proper video timing
 * Hooked up 8255 PPIs
 * Correct interrupt timing
 * Consolidated code into single file
This commit is contained in:
Aaron Giles 2008-01-12 21:36:25 +00:00
parent 3e6ab87dba
commit 864e14b28d
7 changed files with 435 additions and 429 deletions

3
.gitattributes vendored
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@ -1015,7 +1015,6 @@ src/lib/zlib/zutil.h svneol=native#text/plain
src/mame/audio/8080bw.c svneol=native#text/plain
src/mame/audio/amiga.c svneol=native#text/plain
src/mame/audio/asteroid.c svneol=native#text/plain
src/mame/audio/astinvad.c svneol=native#text/plain
src/mame/audio/astrof.c svneol=native#text/plain
src/mame/audio/atarifb.c svneol=native#text/plain
src/mame/audio/atarijsa.c svneol=native#text/plain
@ -2103,7 +2102,6 @@ src/mame/includes/arcadecl.h svneol=native#text/plain
src/mame/includes/arkanoid.h svneol=native#text/plain
src/mame/includes/artmagic.h svneol=native#text/plain
src/mame/includes/asteroid.h svneol=native#text/plain
src/mame/includes/astinvad.h svneol=native#text/plain
src/mame/includes/astrocde.h svneol=native#text/plain
src/mame/includes/astrof.h svneol=native#text/plain
src/mame/includes/atari.h svneol=native#text/plain
@ -2580,7 +2578,6 @@ src/mame/video/armedf.c svneol=native#text/plain
src/mame/video/artmagic.c svneol=native#text/plain
src/mame/video/ashnojoe.c svneol=native#text/plain
src/mame/video/asterix.c svneol=native#text/plain
src/mame/video/astinvad.c svneol=native#text/plain
src/mame/video/astrocde.c svneol=native#text/plain
src/mame/video/asuka.c svneol=native#text/plain
src/mame/video/atari.c svneol=native#text/plain

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@ -1,138 +0,0 @@
/***********************************
updated: 1997-04-09 08:46 TT
updated 20-3-1998 LT Added colour changes on base explosion
updated 02-6-1998 HJB copied from 8080bw and removed unneeded code
*
* Author : Tormod Tjaberg
* Created : 1997-04-09
* Description : Sound routines for the 'astinvad' games
*
* The samples were taken from Michael Strutt's (mstrutt@pixie.co.za)
* excellent space invader emulator and converted to signed samples so
* they would work under SEAL. The port info was also gleaned from
* his emulator. These sounds should also work on all the invader games.
*
*/
#include "driver.h"
#include "sound/samples.h"
#include "includes/astinvad.h"
static const char *const astinvad_sample_names[] =
{
"*invaders",
"0.wav",
"1.wav",
"2.wav",
"3.wav",
"4.wav",
"5.wav",
"6.wav",
"7.wav",
"8.wav",
0
};
/* sample sound IDs - must match sample file name table above */
enum
{
SND_UFO = 0,
SND_SHOT,
SND_BASEHIT,
SND_INVADERHIT,
SND_FLEET1,
SND_FLEET2,
SND_FLEET3,
SND_FLEET4,
SND_UFOHIT
};
const struct Samplesinterface astinvad_samples_interface =
{
6, /* channels */
astinvad_sample_names
};
WRITE8_HANDLER( astinvad_sound1_w )
{
static int state;
int bitsGoneHi = data & ~state;
sound_global_enable(data & 0x20);
if (!(data & 1))
{
sample_stop(0);
}
if (bitsGoneHi & 0x01) sample_start(0, SND_UFO, 1);
if (bitsGoneHi & 0x02) sample_start(1, SND_SHOT, 0);
if (bitsGoneHi & 0x04) sample_start(2, SND_BASEHIT, 0);
if (bitsGoneHi & 0x08) sample_start(3, SND_INVADERHIT, 0);
astinvad_set_screen_red(data & 0x04);
state = data;
}
WRITE8_HANDLER( astinvad_sound2_w )
{
static int state;
int bitsGoneHi = data & ~state;
if (bitsGoneHi & 0x01) sample_start(5, SND_FLEET1, 0);
if (bitsGoneHi & 0x02) sample_start(5, SND_FLEET2, 0);
if (bitsGoneHi & 0x04) sample_start(5, SND_FLEET3, 0);
if (bitsGoneHi & 0x08) sample_start(5, SND_FLEET4, 0);
if (bitsGoneHi & 0x10) sample_start(4, SND_UFOHIT, 0);
flip_screen_set(readinputport(3) & data & 0x20);
state = data;
}
WRITE8_HANDLER( spaceint_sound1_w )
{
static int state;
int bitsGoneHi = data & ~state;
if (!(data & 0x08))
{
sample_stop(0);
}
if (bitsGoneHi & 0x01) sample_start(1, SND_SHOT, 0);
if (bitsGoneHi & 0x02) sample_start(2, SND_BASEHIT, 0);
if (bitsGoneHi & 0x04) sample_start(4, SND_UFOHIT, 0);
if (bitsGoneHi & 0x08) sample_start(0, SND_UFO, 1);
if (bitsGoneHi & 0x10) sample_start(5, SND_FLEET1, 0);
if (bitsGoneHi & 0x20) sample_start(5, SND_FLEET2, 0);
if (bitsGoneHi & 0x40) sample_start(5, SND_FLEET3, 0);
if (bitsGoneHi & 0x80) sample_start(5, SND_FLEET4, 0);
state = data;
}
WRITE8_HANDLER( spaceint_sound2_w )
{
static int state;
int bitsGoneHi = data & ~state;
sound_global_enable(data & 0x02);
if (bitsGoneHi & 0x04) sample_start(3, SND_INVADERHIT, 0);
flip_screen_set(readinputport(3) & data & 0x80);
state = data;
}

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@ -14,78 +14,360 @@ Space Intruder emulation by Lee Taylor (lee@defender.demon.co.uk),
***************************************************************************/
#include "driver.h"
#include "machine/8255ppi.h"
#include "sound/samples.h"
#include "includes/astinvad.h"
static ADDRESS_MAP_START( kamikaze_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1bff) AM_READ(MRA8_ROM)
AM_RANGE(0x1c00, 0x3fff) AM_READ(MRA8_RAM)
ADDRESS_MAP_END
#define MASTER_CLOCK XTAL_2MHz
#define VIDEO_CLOCK XTAL_4_9152MHz
static ADDRESS_MAP_START( kamikaze_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1bff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x1c00, 0x1fff) AM_WRITE(MWA8_RAM)
AM_RANGE(0x2000, 0x3fff) AM_WRITE(MWA8_RAM) AM_BASE(&videoram) AM_SIZE(&videoram_size)
AM_RANGE(0x4000, 0x4fff) AM_WRITE(MWA8_NOP) /* sloppy game code writes here */
/* sample sound IDs - must match sample file name table below */
enum
{
SND_UFO = 0,
SND_SHOT,
SND_BASEHIT,
SND_INVADERHIT,
SND_FLEET1,
SND_FLEET2,
SND_FLEET3,
SND_FLEET4,
SND_UFOHIT
};
/*************************************
*
* Globals
*
*************************************/
static emu_timer *int_timer;
static UINT8 sound_state[2];
static UINT8 screen_flip;
static UINT8 screen_red;
static UINT8 flip_yoffs;
static UINT8 color_latch;
/*************************************
*
* Prototypes and interfaces
*
*************************************/
static WRITE8_HANDLER( astinvad_sound1_w );
static WRITE8_HANDLER( astinvad_sound2_w );
static const ppi8255_interface ppi8255_intf =
{
2,
{ input_port_0_r, NULL },
{ input_port_1_r, input_port_3_r },
{ input_port_2_r, NULL },
{ NULL, astinvad_sound1_w },
{ NULL, astinvad_sound2_w },
{ NULL, NULL },
};
/*************************************
*
* Spaceint color RAM handling
*
*************************************/
static VIDEO_START( spaceint )
{
colorram = auto_malloc(videoram_size);
}
static WRITE8_HANDLER( color_latch_w )
{
color_latch = data & 0x0f;
}
static WRITE8_HANDLER( spaceint_videoram_w )
{
videoram[offset] = data;
colorram[offset] = color_latch;
}
/*************************************
*
* Spaceint color RAM handling
*
*************************************/
static void plot_byte(mame_bitmap *bitmap, UINT8 y, UINT8 x, UINT8 data, UINT8 color)
{
pen_t fore_pen = MAKE_RGB(pal1bit(color >> 0), pal1bit(color >> 2), pal1bit(color >> 1));
UINT8 flip_xor = screen_flip & 7;
*BITMAP_ADDR32(bitmap, y, x + (0 ^ flip_xor)) = (data & 0x01) ? fore_pen : RGB_BLACK;
*BITMAP_ADDR32(bitmap, y, x + (1 ^ flip_xor)) = (data & 0x02) ? fore_pen : RGB_BLACK;
*BITMAP_ADDR32(bitmap, y, x + (2 ^ flip_xor)) = (data & 0x04) ? fore_pen : RGB_BLACK;
*BITMAP_ADDR32(bitmap, y, x + (3 ^ flip_xor)) = (data & 0x08) ? fore_pen : RGB_BLACK;
*BITMAP_ADDR32(bitmap, y, x + (4 ^ flip_xor)) = (data & 0x10) ? fore_pen : RGB_BLACK;
*BITMAP_ADDR32(bitmap, y, x + (5 ^ flip_xor)) = (data & 0x20) ? fore_pen : RGB_BLACK;
*BITMAP_ADDR32(bitmap, y, x + (6 ^ flip_xor)) = (data & 0x40) ? fore_pen : RGB_BLACK;
*BITMAP_ADDR32(bitmap, y, x + (7 ^ flip_xor)) = (data & 0x80) ? fore_pen : RGB_BLACK;
}
static VIDEO_UPDATE( astinvad )
{
const UINT8 *color_prom = memory_region(REGION_PROMS);
UINT8 yoffs = flip_yoffs & screen_flip;
int x, y;
/* red screen: just fill with red and exit */
if (screen_red)
{
fillbitmap(bitmap, MAKE_RGB(0xff,0x00,0x00), cliprect);
return 0;
}
/* render the visible pixels */
for (y = cliprect->min_y; y <= cliprect->max_y; y++)
for (x = cliprect->min_x & ~7; x <= cliprect->max_x; x += 8)
{
UINT8 color = color_prom[((y & 0xf8) << 2) | (x >> 3)] >> (screen_flip ? 0 : 4);
UINT8 data = videoram[(((y ^ screen_flip) + yoffs) << 5) | ((x ^ screen_flip) >> 3)];
plot_byte(bitmap, y, x, data, color);
}
return 0;
}
static VIDEO_UPDATE( spaceint )
{
int offs;
for (offs = 0; offs < videoram_size; offs++)
{
UINT8 data = videoram[offs];
UINT8 color = colorram[offs];
UINT8 y = ~offs;
UINT8 x = offs >> 8 << 3;
/* this is almost certainly wrong */
offs_t n = ((offs >> 5) & 0xf0) | color;
color = memory_region(REGION_PROMS)[n] & 0x07;
plot_byte(bitmap, y, x, data, color);
}
return 0;
}
/*************************************
*
* Interrupts
*
*************************************/
static TIMER_CALLBACK( kamikaze_int_off )
{
cpunum_set_input_line(0, 0, CLEAR_LINE);
}
static TIMER_CALLBACK( kamizake_int_gen )
{
/* interrupts are asserted on every state change of the 128V line */
cpunum_set_input_line(0, 0, ASSERT_LINE);
param ^= 128;
timer_adjust(int_timer, video_screen_get_time_until_pos(0, param, 0), param, attotime_never);
/* an RC circuit turns the interrupt off after a short amount of time */
timer_set(double_to_attotime(300 * 0.1e-6), NULL, 0, kamikaze_int_off);
}
static MACHINE_START( kamikaze )
{
ppi8255_init(&ppi8255_intf);
int_timer = timer_alloc(kamizake_int_gen, NULL);
timer_adjust(int_timer, video_screen_get_time_until_pos(0, 128, 0), 128, attotime_never);
}
static INTERRUPT_GEN( spaceint_interrupt )
{
if (readinputport(2) & 1) /* coin */
cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
cpunum_set_input_line(0, 0, HOLD_LINE);
}
/*************************************
*
* 8255 PPI handlers
*
*************************************/
static READ8_HANDLER( kamikaze_ppi_r )
{
UINT8 result = 0xff;
/* the address lines are used for /CS; yes, they can overlap! */
if (!(offset & 4))
result &= ppi8255_0_r(offset);
if (!(offset & 8))
result &= ppi8255_1_r(offset);
return result;
}
static WRITE8_HANDLER( kamikaze_ppi_w )
{
/* the address lines are used for /CS; yes, they can overlap! */
if (!(offset & 4))
ppi8255_0_w(offset, data);
if (!(offset & 8))
ppi8255_1_w(offset, data);
}
/*************************************
*
* Sound and I/O port handlers
*
*************************************/
static WRITE8_HANDLER( astinvad_sound1_w )
{
int bits_gone_hi = data & ~sound_state[0];
sound_state[0] = data;
if (bits_gone_hi & 0x01) sample_start(0, SND_UFO, 1);
if (!(data & 0x01)) sample_stop(0);
if (bits_gone_hi & 0x02) sample_start(1, SND_SHOT, 0);
if (bits_gone_hi & 0x04) sample_start(2, SND_BASEHIT, 0);
if (bits_gone_hi & 0x08) sample_start(3, SND_INVADERHIT, 0);
sound_global_enable(data & 0x20);
screen_red = data & 0x04;
}
static WRITE8_HANDLER( astinvad_sound2_w )
{
int bits_gone_hi = data & ~sound_state[1];
sound_state[1] = data;
if (bits_gone_hi & 0x01) sample_start(5, SND_FLEET1, 0);
if (bits_gone_hi & 0x02) sample_start(5, SND_FLEET2, 0);
if (bits_gone_hi & 0x04) sample_start(5, SND_FLEET3, 0);
if (bits_gone_hi & 0x08) sample_start(5, SND_FLEET4, 0);
if (bits_gone_hi & 0x10) sample_start(4, SND_UFOHIT, 0);
screen_flip = (readinputport(3) & data & 0x20) ? 0xff : 0x00;
}
static WRITE8_HANDLER( spaceint_sound1_w )
{
int bits_gone_hi = data & ~sound_state[0];
sound_state[0] = data;
if (bits_gone_hi & 0x01) sample_start(1, SND_SHOT, 0);
if (bits_gone_hi & 0x02) sample_start(2, SND_BASEHIT, 0);
if (bits_gone_hi & 0x04) sample_start(4, SND_UFOHIT, 0);
if (bits_gone_hi & 0x08) sample_start(0, SND_UFO, 1);
if (!(data & 0x08)) sample_stop(0);
if (bits_gone_hi & 0x10) sample_start(5, SND_FLEET1, 0);
if (bits_gone_hi & 0x20) sample_start(5, SND_FLEET2, 0);
if (bits_gone_hi & 0x40) sample_start(5, SND_FLEET3, 0);
if (bits_gone_hi & 0x80) sample_start(5, SND_FLEET4, 0);
}
static WRITE8_HANDLER( spaceint_sound2_w )
{
int bits_gone_hi = data & ~sound_state[1];
sound_state[1] = data;
sound_global_enable(data & 0x02);
if (bits_gone_hi & 0x04) sample_start(3, SND_INVADERHIT, 0);
screen_flip = (readinputport(3) & data & 0x80) ? 0xff : 0x00;
}
/*************************************
*
* Main CPU memory handlers
*
*************************************/
static ADDRESS_MAP_START( kamikaze_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(14) )
AM_RANGE(0x0000, 0x1bff) AM_ROM
AM_RANGE(0x1c00, 0x1fff) AM_RAM
AM_RANGE(0x2000, 0x3fff) AM_RAM AM_BASE(&videoram) AM_SIZE(&videoram_size)
ADDRESS_MAP_END
static ADDRESS_MAP_START( spaceint_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM)
AM_RANGE(0x2000, 0x23ff) AM_READ(MRA8_RAM)
AM_RANGE(0x4000, 0x5fff) AM_READ(MRA8_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( spaceint_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x17ff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x2000, 0x23ff) AM_WRITE(MWA8_RAM)
AM_RANGE(0x4000, 0x5fff) AM_WRITE(spaceint_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
static ADDRESS_MAP_START( spaceint_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x17ff) AM_ROM
AM_RANGE(0x2000, 0x23ff) AM_RAM
AM_RANGE(0x4000, 0x5fff) AM_READWRITE(MRA8_RAM, spaceint_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
ADDRESS_MAP_END
static ADDRESS_MAP_START( kamikaze_readport, ADDRESS_SPACE_IO, 8 )
static ADDRESS_MAP_START( kamikaze_portmap, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x08, 0x08) AM_READ(input_port_0_r)
AM_RANGE(0x09, 0x09) AM_READ(input_port_1_r)
AM_RANGE(0x0a, 0x0a) AM_READ(input_port_2_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( kamikaze_writeport, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x04, 0x04) AM_WRITE(astinvad_sound1_w)
AM_RANGE(0x05, 0x05) AM_WRITE(astinvad_sound2_w)
AM_RANGE(0x00, 0xff) AM_READWRITE(kamikaze_ppi_r, kamikaze_ppi_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( spaceint_readport, ADDRESS_SPACE_IO, 8 )
static ADDRESS_MAP_START( spaceint_portmap, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r)
AM_RANGE(0x01, 0x01) AM_READ(input_port_1_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( spaceint_writeport, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x02, 0x02) AM_WRITE(spaceint_sound1_w)
AM_RANGE(0x03, 0x03) AM_WRITE(spaceint_color_w)
AM_RANGE(0x03, 0x03) AM_WRITE(color_latch_w)
AM_RANGE(0x04, 0x04) AM_WRITE(spaceint_sound2_w)
ADDRESS_MAP_END
#define COMMON_INPUT_BITS \
PORT_START_TAG("IN0") \
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) \
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) \
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) \
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) \
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) \
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY \
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY \
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) \
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( kamikaze )
COMMON_INPUT_BITS
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
@ -93,17 +375,15 @@ static INPUT_PORTS_START( kamikaze )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x88, 0x88, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x88, "5000" )
PORT_DIPSETTING( 0x80, "10000" )
PORT_DIPSETTING( 0x08, "15000" )
PORT_DIPSETTING( 0x00, "20000" )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
@ -115,10 +395,11 @@ static INPUT_PORTS_START( kamikaze )
PORT_DIPSETTING( 0xff, DEF_STR( Cocktail ) )
INPUT_PORTS_END
static INPUT_PORTS_START( astinvad )
COMMON_INPUT_BITS
PORT_START_TAG("IN1")
static INPUT_PORTS_START( astinvad )
PORT_INCLUDE(kamikaze)
PORT_MODIFY("IN1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
@ -131,53 +412,27 @@ static INPUT_PORTS_START( astinvad )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START_TAG("IN3")
PORT_DIPNAME( 0xff, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0xff, DEF_STR( Cocktail ) )
INPUT_PORTS_END
static INPUT_PORTS_START( spcking2 )
COMMON_INPUT_BITS
PORT_START_TAG("IN1")
static INPUT_PORTS_START( spcking2 )
PORT_INCLUDE(kamikaze)
PORT_MODIFY("IN1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "1000" )
PORT_DIPSETTING( 0x00, "2000" )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_DIPNAME( 0x80, 0x00, "Coin Info" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START_TAG("IN3")
PORT_DIPNAME( 0xff, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
INPUT_PORTS_END
static INPUT_PORTS_START( spaceint )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
@ -211,22 +466,50 @@ static INPUT_PORTS_START( spaceint )
INPUT_PORTS_END
static INTERRUPT_GEN( spaceint_interrupt )
/*************************************
*
* Sound definitions
*
*************************************/
static const char *const astinvad_sample_names[] =
{
if (readinputport(2) & 1) /* coin */
cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
"*invaders",
"0.wav",
"1.wav",
"2.wav",
"3.wav",
"4.wav",
"5.wav",
"6.wav",
"7.wav",
"8.wav",
0
};
cpunum_set_input_line(0, 0, HOLD_LINE);
}
static const struct Samplesinterface astinvad_samples_interface =
{
6, /* channels */
astinvad_sample_names
};
/*************************************
*
* Machine drivers
*
*************************************/
static MACHINE_DRIVER_START( kamikaze )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 2000000)
MDRV_CPU_PROGRAM_MAP(kamikaze_readmem,kamikaze_writemem)
MDRV_CPU_IO_MAP(kamikaze_readport,kamikaze_writeport)
MDRV_CPU_VBLANK_INT(irq0_line_hold,2) /* two interrupts per frame */
MDRV_CPU_ADD(Z80, MASTER_CLOCK)
MDRV_CPU_PROGRAM_MAP(kamikaze_map,0)
MDRV_CPU_IO_MAP(kamikaze_portmap,0)
MDRV_MACHINE_START(kamikaze)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
@ -234,10 +517,7 @@ static MACHINE_DRIVER_START( kamikaze )
MDRV_SCREEN_ADD("main", 0)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 32*8-1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_SCREEN_RAW_PARAMS(VIDEO_CLOCK, 320, 0, 256, 256, 32, 256)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
@ -252,20 +532,17 @@ static MACHINE_DRIVER_START( spcking2 )
/* basic machine hardware */
MDRV_IMPORT_FROM(kamikaze)
/* video hardware */
MDRV_VIDEO_UPDATE( spcking2 )
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_SCREEN_MODIFY("main")
MDRV_SCREEN_RAW_PARAMS(VIDEO_CLOCK, 320, 0, 256, 256, 16, 240)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( spaceint )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 2000000) /* 2 MHz? */
MDRV_CPU_PROGRAM_MAP(spaceint_readmem,spaceint_writemem)
MDRV_CPU_IO_MAP(spaceint_readport,spaceint_writeport)
MDRV_CPU_ADD(Z80, MASTER_CLOCK) /* a guess */
MDRV_CPU_PROGRAM_MAP(spaceint_map,0)
MDRV_CPU_IO_MAP(spaceint_portmap,0)
MDRV_CPU_VBLANK_INT(spaceint_interrupt,1)
/* video hardware */
@ -288,6 +565,13 @@ static MACHINE_DRIVER_START( spaceint )
MACHINE_DRIVER_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( kamikaze )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "km01", 0x0000, 0x0800, CRC(8aae7414) SHA1(91cb5c268a03960d50401000903d70dc29f904fb) )
@ -365,9 +649,37 @@ ROM_START( spaceinj )
ROM_END
GAME( 1979, kamikaze, 0, kamikaze, kamikaze, 0, ROT270, "Leijac Corporation", "Kamikaze", 0 )
GAME( 1980, astinvad, kamikaze, kamikaze, astinvad, 0, ROT270, "Stern", "Astro Invader", 0 )
GAME( 19??, kosmokil, kamikaze, kamikaze, kamikaze, 0, ROT270, "bootleg", "Kosmo Killer", 0 ) // says >BEM< Mi Italy but it looks hacked in, dif revision of game tho.
GAME( 1979, spcking2, 0, spcking2, spcking2, 0, ROT270, "Konami", "Space King 2", 0 )
GAME( 1980, spaceint, 0, spaceint, spaceint, 0, ROT90, "Shoei", "Space Intruder", GAME_WRONG_COLORS )
GAME( 1980, spaceinj, spaceint, spaceint, spaceint, 0, ROT90, "Shoei", "Space Intruder (Japan)", GAME_WRONG_COLORS )
/*************************************
*
* Driver initialization
*
*************************************/
static DRIVER_INIT( kamikaze )
{
/* the flip screen logic adds 32 to the Y after flipping */
flip_yoffs = 32;
}
static DRIVER_INIT( spcking2 )
{
/* don't have the schematics, but the blanking must center the screen here */
flip_yoffs = 0;
}
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1979, kamikaze, 0, kamikaze, kamikaze, kamikaze, ROT270, "Leijac Corporation", "Kamikaze", 0 )
GAME( 1980, astinvad, kamikaze, kamikaze, astinvad, kamikaze, ROT270, "Stern", "Astro Invader", 0 )
GAME( 19??, kosmokil, kamikaze, kamikaze, kamikaze, kamikaze, ROT270, "bootleg", "Kosmo Killer", 0 ) // says >BEM< Mi Italy but it looks hacked in, dif revision of game tho.
GAME( 1979, spcking2, 0, spcking2, spcking2, spcking2, ROT270, "Konami", "Space King 2", 0 )
GAME( 1980, spaceint, 0, spaceint, spaceint, 0, ROT90, "Shoei", "Space Intruder", GAME_WRONG_COLORS )
GAME( 1980, spaceinj, spaceint, spaceint, spaceint, 0, ROT90, "Shoei", "Space Intruder (Japan)", GAME_WRONG_COLORS )

View File

@ -1118,6 +1118,8 @@ static ADDRESS_MAP_START( crushs_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x5080, 0x5080) AM_MIRROR(0xaf3f) AM_READ(input_port_1_r)
ADDRESS_MAP_END
/*************************************
*
* Main CPU port handlers
@ -1204,6 +1206,8 @@ static ADDRESS_MAP_START( crushs_writeport, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_control_port_0_w)
ADDRESS_MAP_END
/*************************************
*
* Port definitions
@ -2966,6 +2970,8 @@ static INPUT_PORTS_START( cannonbp )
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
/*************************************
*
* Graphics layouts
@ -3334,6 +3340,8 @@ static MACHINE_DRIVER_START( crushs )
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75)
MACHINE_DRIVER_END
/*************************************
*
* ROM definitions

View File

@ -1,25 +0,0 @@
#include "sound/samples.h"
/*----------- defined in video/astinvad.c -----------*/
VIDEO_UPDATE( astinvad );
VIDEO_UPDATE( spcking2 );
VIDEO_UPDATE( spaceint );
VIDEO_START( spaceint );
WRITE8_HANDLER( spaceint_videoram_w );
WRITE8_HANDLER( spaceint_color_w);
void astinvad_set_screen_red(int data);
/*----------- defined in audio/astinvad.c -----------*/
extern const struct Samplesinterface astinvad_samples_interface;
WRITE8_HANDLER( astinvad_sound1_w );
WRITE8_HANDLER( astinvad_sound2_w );
WRITE8_HANDLER( spaceint_sound1_w );
WRITE8_HANDLER( spaceint_sound2_w );

View File

@ -1234,7 +1234,7 @@ $(MAMEOBJ)/snk.a: \
$(DRIVERS)/snk68.o $(VIDEO)/snk68.o \
$(MAMEOBJ)/stern.a: \
$(DRIVERS)/astinvad.o $(AUDIO)/astinvad.o $(VIDEO)/astinvad.o \
$(DRIVERS)/astinvad.o \
$(DRIVERS)/berzerk.o $(AUDIO)/berzerk.o \
$(DRIVERS)/cliffhgr.o $(AUDIO)/cliffhgr.o \
$(DRIVERS)/mazerbla.o \

View File

@ -1,148 +0,0 @@
/***************************************************************************
Video emulation for Astro Invader, Space Intruder et al
***************************************************************************/
#include "driver.h"
#include "includes/astinvad.h"
static UINT8 spaceint_color;
static UINT8 screen_red;
void astinvad_set_screen_red(int data)
{
screen_red = data;
}
WRITE8_HANDLER( spaceint_color_w )
{
spaceint_color = data & 0x0f;
}
WRITE8_HANDLER( spaceint_videoram_w )
{
videoram[offset] = data;
colorram[offset] = spaceint_color;
}
VIDEO_START( spaceint )
{
colorram = auto_malloc(videoram_size);
}
static void plot_byte(mame_bitmap *bitmap, UINT8 y, UINT8 x, UINT8 data, UINT8 color)
{
int i;
pen_t fore_pen = MAKE_RGB(pal1bit(color >> 0), pal1bit(color >> 2), pal1bit(color >> 1));
for (i = 0; i < 8; i++)
{
pen_t pen = (data & 0x01) ? fore_pen : RGB_BLACK;
if (flip_screen)
*BITMAP_ADDR32(bitmap, 255 - y, 255 - x) = pen;
else
*BITMAP_ADDR32(bitmap, y, x) = pen;
x = x + 1;
data = data >> 1;
}
}
VIDEO_UPDATE( astinvad )
{
if (screen_red)
{
fillbitmap(bitmap, MAKE_RGB(pal1bit(1), pal1bit(0), pal1bit(0)), cliprect);
}
else
{
offs_t offs;
for (offs = 0; offs < videoram_size; offs++)
{
UINT8 color;
UINT8 data = videoram[offs];
UINT8 y = offs >> 5;
UINT8 x = offs << 3;
offs_t n = ((offs >> 3) & ~0x1f) | (offs & 0x1f);
if (flip_screen)
color = (memory_region(REGION_PROMS)[n] >> 4) & 0x07;
else
color = (memory_region(REGION_PROMS)[(~n + 0x80) & 0x3ff]) & 0x07;
plot_byte(bitmap, y, x, data, color);
}
}
return 0;
}
VIDEO_UPDATE( spcking2 )
{
if (screen_red)
{
fillbitmap(bitmap, MAKE_RGB(pal1bit(1), pal1bit(0), pal1bit(0)), cliprect);
}
else
{
offs_t offs;
for (offs = 0; offs < videoram_size; offs++)
{
UINT8 color;
UINT8 data = videoram[offs];
UINT8 y = offs >> 5;
UINT8 x = offs << 3;
offs_t n = ((offs >> 3) & ~0x1f) | (offs & 0x1f);
if (flip_screen)
color = (memory_region(REGION_PROMS)[n] >> 4) & 0x07;
else
color = (memory_region(REGION_PROMS)[n ^ 0x03ff]) & 0x07;
plot_byte(bitmap, y, x, data, color);
}
}
return 0;
}
VIDEO_UPDATE( spaceint )
{
offs_t offs;
for (offs = 0; offs < videoram_size; offs++)
{
UINT8 data = videoram[offs];
UINT8 color = colorram[offs];
UINT8 y = ~offs;
UINT8 x = offs >> 8 << 3;
/* this is almost certainly wrong */
offs_t n = ((offs >> 5) & 0xf0) | color;
color = memory_region(REGION_PROMS)[n] & 0x07;
plot_byte(bitmap, y, x, data, color);
}
return 0;
}