zac_proto: added sound, added outputs, added save states.

This commit is contained in:
Robbbert 2021-10-02 05:16:38 +10:00
parent 219f92203e
commit 86504d022d

View File

@ -14,39 +14,58 @@
The ball number is how many balls are left. 1 = last ball.
Status:
- All games are working.
ToDo:
- Mechanical
- Sound board, no info available. Also knocker output not known.
- Doesn't appear to have a knocker. To be confirmed.
- Find out how to enter test mode.
**********************************************************************/
#include "emu.h"
#include "machine/clock.h"
#include "machine/genpin.h"
#include "sound/spkrdev.h"
#include "cpu/scmp/scmp.h"
#include "speaker.h"
#include "zac_proto.lh"
namespace {
class zac_proto_state : public genpin_class
{
public:
zac_proto_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_speaker(*this, "speaker")
, m_digits(*this, "digit%u", 0U)
, m_io_lamps(*this, "lamp%u", 0U)
, m_io_solenoids(*this, "sol%u", 0U)
{ }
void zac_proto(machine_config &config);
private:
void out0_w(offs_t offset, uint8_t data);
void out1_w(uint8_t data);
void out1_w(offs_t offset, uint8_t data);
void digit_w(offs_t offset, uint8_t data);
void sound_w(uint8_t data);
void sound_w(offs_t offset, uint8_t data);
DECLARE_WRITE_LINE_MEMBER(audio_clock);
void zac_proto_map(address_map &map);
u8 m_u36 = 0; // preset divider for u44/u45
u8 m_u37 = 0; // selector for u48
u8 m_u44u45 = 0; // counters for u44/u45
u8 m_u46u47 = 0; // counters for u46/u47
virtual void machine_reset() override;
virtual void machine_start() override { m_digits.resolve(); }
virtual void machine_start() override;
required_device<cpu_device> m_maincpu;
required_device<speaker_sound_device> m_speaker;
output_finder<11> m_digits;
output_finder<84> m_io_lamps;
output_finder<12> m_io_solenoids;
};
@ -66,7 +85,7 @@ void zac_proto_state::zac_proto_map(address_map &map)
map(0x0e02, 0x0e06).w(FUNC(zac_proto_state::digit_w));
map(0x0e07, 0x0e08).w(FUNC(zac_proto_state::sound_w));
map(0x0e09, 0x0e16).w(FUNC(zac_proto_state::out1_w));
map(0x1400, 0x1bff).rom();
map(0x1400, 0x17ff).rom();
}
static INPUT_PORTS_START( zac_proto )
@ -75,38 +94,38 @@ static INPUT_PORTS_START( zac_proto )
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_TILT)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Z)
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_COLON)
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z)
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A)
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B)
PORT_START("PL1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Q)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_W)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_E)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_R)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_Y)
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_U)
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_I)
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_O)
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G)
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H)
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I)
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J)
PORT_START("PL2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_A)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_S)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_D)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_G)
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_H)
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_J)
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_K)
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O)
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_P)
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q)
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R)
PORT_START("PL3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_L)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_C)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_V)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_B)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_N)
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_M)
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_COMMA)
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_STOP)
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W)
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y)
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA)
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP)
PORT_START("PL4")
PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
@ -196,7 +215,8 @@ INPUT_PORTS_END
// solenoids (not knocker)
void zac_proto_state::out0_w(offs_t offset, uint8_t data)
{
uint16_t t = data | (offset << 8);
data &= 0x3f;
uint16_t t = data | (offset << 6);
switch (t)
{
@ -213,11 +233,16 @@ void zac_proto_state::out0_w(offs_t offset, uint8_t data)
m_samples->start(5, 0); // bumpers
break;
}
for (u8 i = 0; i < 6; i++)
m_io_solenoids[offset*6+i] = BIT(data, i);
}
void zac_proto_state::out1_w(uint8_t data)
{
// lamps
void zac_proto_state::out1_w(offs_t offset, uint8_t data)
{
data &= 0x3f;
for (u8 i = 0; i < 6; i++)
m_io_lamps[offset*6+i] = BIT(data, i);
}
// need to implement blanking of leading zeroes
@ -231,9 +256,48 @@ void zac_proto_state::digit_w(offs_t offset, uint8_t data)
m_digits[offset] = patterns[data>>4] | decimals[offset];
}
void zac_proto_state::sound_w(uint8_t data)
void zac_proto_state::sound_w(offs_t offset, uint8_t data)
{
// to unknown sound board
data &= 0x3f;
if (offset)
{
data ^= 0x0e;
// sch labels shows bit 1 as enable, but pin numbers show bit 4 being enable.
// we will go by the pin numbers.
m_u37 = BIT(data, 1, 4);
m_u36 = (m_u36 & 0x3f) | (BIT(data, 0) << 6) | 0x80;
}
else
{
m_u36 = (m_u36 & 0x40) | data | 0x80;
}
}
WRITE_LINE_MEMBER(zac_proto_state::audio_clock)
{
if (state)// && BIT(m_u37, 3))
{
m_u44u45--;
if (m_u44u45 == 0)
{
m_u44u45 = m_u36;
m_u46u47--;
if (BIT(m_u37, 3))
m_speaker->level_w(BIT(m_u46u47, m_u37 & 7) ? 1 : -1);
}
}
}
void zac_proto_state::machine_start()
{
m_digits.resolve();
m_io_lamps.resolve();
m_io_solenoids.resolve();
save_item(NAME(m_u36));
save_item(NAME(m_u37));
save_item(NAME(m_u44u45));
save_item(NAME(m_u46u47));
}
void zac_proto_state::machine_reset()
@ -254,41 +318,51 @@ void zac_proto_state::zac_proto(machine_config &config)
/* Sound */
genpin_audio(config);
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.50);
clock_device &snd_clock(CLOCK(config, "sys_clock", XTAL(4'000'000) / 2));
snd_clock.signal_handler().set(FUNC(zac_proto_state::audio_clock));
}
// The PCB has a space for another rom, U27, @0x1800, but it was never used.
/*--------------------------------
/ Strike
/-------------------------------*/
ROM_START(strike)
ROM_REGION(0x8000, "maincpu", 0)
ROM_LOAD("strike1.bin", 0x0000, 0x0400, CRC(650abc54) SHA1(6a4f83016a38338ba6a04271532f0880264e61a7))
ROM_LOAD("strike2.bin", 0x0400, 0x0400, CRC(13c5a168) SHA1(2da3a5bc0c28a2aacd8c1396dac95cf35f8797cd))
ROM_LOAD("strike3.bin", 0x0800, 0x0400, CRC(ebbbf315) SHA1(c87e961c8e5e99b0672cd632c5e104ea52088b5d))
ROM_LOAD("strike4.bin", 0x1400, 0x0400, CRC(ca0eddd0) SHA1(52f9faf791c56b68b1806e685d0479ea67aba019))
ROM_REGION(0x1800, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("strike1.u23", 0x0000, 0x0400, CRC(650abc54) SHA1(6a4f83016a38338ba6a04271532f0880264e61a7))
ROM_LOAD("strike2.u24", 0x0400, 0x0400, CRC(13c5a168) SHA1(2da3a5bc0c28a2aacd8c1396dac95cf35f8797cd))
ROM_LOAD("strike3.u25", 0x0800, 0x0400, CRC(ebbbf315) SHA1(c87e961c8e5e99b0672cd632c5e104ea52088b5d))
ROM_LOAD("strike4.u26", 0x1400, 0x0400, CRC(ca0eddd0) SHA1(52f9faf791c56b68b1806e685d0479ea67aba019))
ROM_END
/*--------------------------------
/ Ski Jump (10/78)
/-------------------------------*/
ROM_START(skijump)
ROM_REGION(0x8000, "maincpu", 0)
ROM_LOAD("skijump1.bin", 0x0000, 0x0400, CRC(c0c0e18c) SHA1(d28ec2541f6c2e86e5b5514c7f9e558df68be72a))
ROM_LOAD("skijump2.bin", 0x0400, 0x0400, CRC(b08aafb5) SHA1(ff6df4efa20a4461d525209a487d04896eeef29e))
ROM_LOAD("skijump3.bin", 0x0800, 0x0400, CRC(9a8731c0) SHA1(9f7aaa8c6df04b925c8beff8b426c59bc3696f50))
ROM_LOAD("skijump4.bin", 0x1400, 0x0400, CRC(fa064b51) SHA1(d4d02ca661e4084805f00247f31c0701320ab62d))
ROM_REGION(0x1800, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("skijump1.u23", 0x0000, 0x0400, CRC(c0c0e18c) SHA1(d28ec2541f6c2e86e5b5514c7f9e558df68be72a))
ROM_LOAD("skijump2.u24", 0x0400, 0x0400, CRC(b08aafb5) SHA1(ff6df4efa20a4461d525209a487d04896eeef29e))
ROM_LOAD("skijump3.u25", 0x0800, 0x0400, CRC(9a8731c0) SHA1(9f7aaa8c6df04b925c8beff8b426c59bc3696f50))
ROM_LOAD("skijump4.u26", 0x1400, 0x0400, CRC(fa064b51) SHA1(d4d02ca661e4084805f00247f31c0701320ab62d))
ROM_END
/*--------------------------------
/ Space City (09/79)
/-------------------------------*/
ROM_START(spacecty)
ROM_REGION(0x8000, "maincpu", 0)
ROM_LOAD("zsc1.dat", 0x0000, 0x0400, CRC(4405368f) SHA1(037ad7e7158424bb714b28e4effa2c96c8736ce4))
ROM_LOAD("zsc2.dat", 0x0400, 0x0400, CRC(a6c41475) SHA1(7d7d851efb2db7d9a1988265cdff676260d753c3))
ROM_LOAD("zsc3.dat", 0x0800, 0x0400, CRC(e6a2dcee) SHA1(d2dfff896ae90208c28179f9bbe43f93d7f2131c))
ROM_LOAD("zsc4.dat", 0x1400, 0x0400, CRC(69e0bb95) SHA1(d9a1d0159bf49445b0ece0f9d7806ed80657c2b2))
ROM_REGION(0x1800, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("zsc1.u23", 0x0000, 0x0400, CRC(4405368f) SHA1(037ad7e7158424bb714b28e4effa2c96c8736ce4))
ROM_LOAD("zsc2.u24", 0x0400, 0x0400, CRC(a6c41475) SHA1(7d7d851efb2db7d9a1988265cdff676260d753c3))
ROM_LOAD("zsc3.u25", 0x0800, 0x0400, CRC(e6a2dcee) SHA1(d2dfff896ae90208c28179f9bbe43f93d7f2131c))
ROM_LOAD("zsc4.u26", 0x1400, 0x0400, CRC(69e0bb95) SHA1(d9a1d0159bf49445b0ece0f9d7806ed80657c2b2))
ROM_END
GAME(1978, skijump, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Ski Jump", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME(1979, spacecty, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Space City", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
GAME(1978, strike, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Strike", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
} // anonymous namespace
GAME(1978, skijump, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Ski Jump", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME(1979, spacecty, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Space City", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME(1978, strike, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Strike", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )