restore original refresh rates to Galaxia/Astro Wars, fixes wrong sound for time being. (nw)

Speed issues still need to be figured out, perhaps something relating to S2650 interrupts?
This commit is contained in:
kazblox 2017-07-25 19:37:52 -05:00 committed by Vas Crabb
parent 8f7b7af0d5
commit 8673f54929

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@ -61,6 +61,8 @@ HW has many similarities with quasar.c / cvs.c / zac2650.c
---
TODO:
- speed is wrong for all games. needs investigation, interrupt related?
real hardware video of Astro Wars can be seen here: youtu.be/eSrQFBMeDlM
- correct color/star generation using info from Galaxia technical manual and schematics
- add sound board emulation
- improve bullets
@ -296,7 +298,7 @@ static MACHINE_CONFIG_START( galaxia )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0*8, 30*8-1, 2*8, 32*8-1)
@ -340,7 +342,7 @@ static MACHINE_CONFIG_START( astrowar )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 32*8-1)