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usgames.cpp: fixed MT08306
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@ -106,8 +106,6 @@ void usgames_state::video_start()
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{
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// assumes it can make an address mask from m_videoram.length() - 1
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assert(!(m_videoram.length() & (m_videoram.length() - 1)));
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m_gfxdecode->gfx(0)->set_source(m_charram);
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}
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void usgames_state::charram_w(offs_t offset, uint8_t data)
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@ -303,7 +301,7 @@ INPUT_PORTS_END
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static GFXDECODE_START( gfx_usgames )
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GFXDECODE_ENTRY( nullptr, 0x2800, gfx_8x8x1, 0, 1 )
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GFXDECODE_RAM( "charram", 0x2800, gfx_8x8x1, 0, 1 )
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GFXDECODE_END
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