Fix magic10, incorrect tilemap size

This commit is contained in:
Olivier Galibert 2020-11-27 17:59:13 +01:00
parent c57c3e5be5
commit 86a90d4fda

View File

@ -255,7 +255,7 @@ void magic10_state::video_start()
{
m_layer0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(magic10_state::get_layer0_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_layer1_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(magic10_state::get_layer1_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_layer2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(magic10_state::get_layer2_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64, 64);
m_layer2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(magic10_state::get_layer2_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_layer1_tilemap->set_transparent_pen(0);
m_layer2_tilemap->set_transparent_pen(0);