Standardize platform window pointer storage in osd_window.

Also encapsulate show/hide capture/release cursor functionality.
This commit is contained in:
Brad Hughes 2016-04-17 18:27:07 -04:00
parent 55d3e544e0
commit 870db16e99
21 changed files with 222 additions and 152 deletions

View File

@ -236,7 +236,7 @@ void debugger_windows::show_all()
void debugger_windows::hide_all()
{
SetForegroundWindow(win_window_list->m_hwnd);
SetForegroundWindow(win_window_list->platform_window<HWND>());
for (debugwin_info &info : m_window_list)
info.hide();
}

View File

@ -35,7 +35,7 @@ debugwin_info::debugwin_info(debugger_windows_interface &debugger, bool is_main_
register_window_class();
m_wnd = win_create_window_ex_utf8(DEBUG_WINDOW_STYLE_EX, "MAMEDebugWindow", title, DEBUG_WINDOW_STYLE,
0, 0, 100, 100, win_window_list->m_hwnd, create_standard_menubar(), GetModuleHandleUni(), this);
0, 0, 100, 100, win_window_list->platform_window<HWND>(), create_standard_menubar(), GetModuleHandleUni(), this);
if (m_wnd == NULL)
return;

View File

@ -103,7 +103,7 @@ public:
}
// set the cooperative level
result = devinfo->dinput.device->SetCooperativeLevel(win_window_list->m_hwnd, cooperative_level);
result = devinfo->dinput.device->SetCooperativeLevel(win_window_list->platform_window<HWND>(), cooperative_level);
if (result != DI_OK)
goto error;

View File

@ -475,7 +475,7 @@ public:
registration.usUsagePage = usagepage();
registration.usUsage = usage();
registration.dwFlags = m_global_inputs_enabled ? 0x00000100 : 0;
registration.hwndTarget = win_window_list->m_hwnd;
registration.hwndTarget = win_window_list->platform_window<HWND>();
// register the device
register_rawinput_devices(&registration, 1, sizeof(registration));

View File

@ -43,7 +43,7 @@ static inline sdl_window_info * window_from_id(Uint32 windowID)
for (w = sdl_window_list; w != NULL; w = w->m_next)
{
//printf("w->window_id: %d\n", w->window_id);
if (w->sdl_window() == window)
if (w->platform_window<SDL_Window*>() == window)
{
return w;
}

View File

@ -152,7 +152,7 @@ public:
mouse.lY = (cursor_info.ptScreenPos.y - win32_mouse.last_point.y) * INPUT_RELATIVE_PER_PIXEL;
RECT window_pos = {0};
GetWindowRect(win_window_list->m_hwnd, &window_pos);
GetWindowRect(win_window_list->platform_window<HWND>(), &window_pos);
// We reset the cursor position to the middle of the window each frame
win32_mouse.last_point.x = window_pos.left + (window_pos.right - window_pos.left) / 2;
@ -274,8 +274,8 @@ public:
RECT client_rect;
// get the position relative to the window
GetClientRect(win_window_list->m_hwnd, &client_rect);
ScreenToClient(win_window_list->m_hwnd, &mousepos);
GetClientRect(win_window_list->platform_window<HWND>(), &client_rect);
ScreenToClient(win_window_list->platform_window<HWND>(), &mousepos);
// convert to absolute coordinates
xpos = normalize_absolute_axis(mousepos.x, client_rect.left, client_rect.right);
@ -335,10 +335,10 @@ private:
POINT mousepos;
// get the position relative to the window
GetClientRect(win_window_list->m_hwnd, &client_rect);
GetClientRect(win_window_list->platform_window<HWND>(), &client_rect);
mousepos.x = args.xpos;
mousepos.y = args.ypos;
ScreenToClient(win_window_list->m_hwnd, &mousepos);
ScreenToClient(win_window_list->platform_window<HWND>(), &mousepos);
// convert to absolute coordinates
mouse.lX = normalize_absolute_axis(mousepos.x, client_rect.left, client_rect.right);

View File

@ -112,12 +112,13 @@ public:
osd_window()
:
#ifndef OSD_SDL
m_hwnd(0), m_dc(0), m_focus_hwnd(0), m_resize_state(0),
m_dc(0), m_resize_state(0),
#endif
m_primlist(nullptr),
m_index(0),
m_main(nullptr),
m_prescale(1)
m_prescale(1),
m_platform_window(nullptr)
{}
virtual ~osd_window() { }
@ -142,19 +143,30 @@ public:
virtual osd_monitor_info *monitor() const = 0;
#ifdef OSD_SDL
virtual SDL_Window *sdl_window() = 0;
#else
template <class TWindow>
TWindow platform_window() const { return static_cast<TWindow>(m_platform_window); }
void set_platform_window(void *window)
{
assert(window == nullptr || m_platform_window == nullptr);
m_platform_window = window;
}
// Clips the pointer to the bounds of this window
virtual void capture_pointer() = 0;
// Releases the pointer from a previously captured state
virtual void release_pointer() = 0;
virtual void show_pointer() = 0;
virtual void hide_pointer() = 0;
#ifndef OSD_SDL
virtual bool win_has_menu() = 0;
// FIXME: cann we replace winwindow_video_window_monitor(NULL) with monitor() ?
virtual osd_monitor_info *winwindow_video_window_monitor(const osd_rect *proposed) = 0;
// window handle and info
HWND m_hwnd;
HDC m_dc; // only used by GDI renderer!
// FIXME: this is the same as win_window_list->m_hwnd, i.e. first window.
// During modularization, this should be passed in differently
HWND m_focus_hwnd;
int m_resize_state;
#endif
@ -165,6 +177,8 @@ public:
osd_window *m_main;
protected:
int m_prescale;
private:
void *m_platform_window;
};
class osd_renderer

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@ -437,9 +437,9 @@ int renderer_sdl1::create()
}
if (video_config.waitvsync)
m_sdl_renderer = SDL_CreateRenderer(window().sdl_window(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
m_sdl_renderer = SDL_CreateRenderer(window().platform_window<SDL_Window*>(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
else
m_sdl_renderer = SDL_CreateRenderer(window().sdl_window(), -1, SDL_RENDERER_ACCELERATED);
m_sdl_renderer = SDL_CreateRenderer(window().platform_window<SDL_Window*>(), -1, SDL_RENDERER_ACCELERATED);
if (!m_sdl_renderer)
{

View File

@ -164,9 +164,9 @@ int renderer_bgfx::create()
bgfx::setPlatformData(blank_pd);
}
#ifdef OSD_WINDOWS
bgfx::winSetHwnd(window().m_hwnd);
bgfx::winSetHwnd(window().platform_window<HWND>());
#else
bgfx::sdlSetWindow(window().sdl_window());
bgfx::sdlSetWindow(window().platform_window<SDL_Window*>());
#endif
std::string backend(m_options.bgfx_backend());
if (backend == "auto")
@ -213,9 +213,9 @@ int renderer_bgfx::create()
if (window().m_index != 0)
{
#ifdef OSD_WINDOWS
m_framebuffer = m_targets->create_backbuffer(window().m_hwnd, m_width[window().m_index], m_height[window().m_index]);
m_framebuffer = m_targets->create_backbuffer(window().platform_window<HWND>(), m_width[window().m_index], m_height[window().m_index]);
#else
m_framebuffer = m_targets->create_backbuffer(sdlNativeWindowHandle(window().sdl_window()), m_width[window().m_index], m_height[window().m_index]);
m_framebuffer = m_targets->create_backbuffer(sdlNativeWindowHandle(window().platform_window<SDL_Window*>()), m_width[window().m_index], m_height[window().m_index]);
#endif
bgfx::touch(window().m_index);
}
@ -803,9 +803,9 @@ bool renderer_bgfx::update_dimensions()
delete m_framebuffer;
#ifdef OSD_WINDOWS
m_framebuffer = m_targets->create_backbuffer(window().m_hwnd, width, height);
m_framebuffer = m_targets->create_backbuffer(window().platform_window<HWND>(), width, height);
#else
m_framebuffer = m_targets->create_backbuffer(sdlNativeWindowHandle(window().sdl_window()), width, height);
m_framebuffer = m_targets->create_backbuffer(sdlNativeWindowHandle(window().platform_window<SDL_Window*>()), width, height);
#endif
bgfx::setViewFrameBuffer(s_current_view, m_framebuffer->target());

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@ -200,7 +200,7 @@ render_primitive_list *renderer_d3d9::get_primitives()
{
RECT client;
GetClientRectExceptMenu(window().m_hwnd, &client, window().fullscreen());
GetClientRectExceptMenu(window().platform_window<HWND>(), &client, window().fullscreen());
if (rect_width(&client) > 0 && rect_height(&client) > 0)
{
window().target()->set_bounds(rect_width(&client), rect_height(&client), window().pixel_aspect());
@ -581,7 +581,7 @@ int renderer_d3d9::initialize()
}
// create the device immediately for the full screen case (defer for window mode)
if (window().fullscreen() && device_create(window().m_focus_hwnd))
if (window().fullscreen() && device_create(window().m_main->platform_window<HWND>()))
{
return false;
}
@ -827,7 +827,7 @@ try_again:
m_presentation.BackBufferCount = video_config.triplebuf ? 2 : 1;
m_presentation.MultiSampleType = D3DMULTISAMPLE_NONE;
m_presentation.SwapEffect = D3DSWAPEFFECT_DISCARD;
m_presentation.hDeviceWindow = window().m_hwnd;
m_presentation.hDeviceWindow = window().platform_window<HWND>();
m_presentation.Windowed = !window().fullscreen() || window().win_has_menu();
m_presentation.EnableAutoDepthStencil = FALSE;
m_presentation.AutoDepthStencilFormat = D3DFMT_D16;
@ -1200,7 +1200,7 @@ int renderer_d3d9::config_adapter_mode()
RECT client;
// bounds are from the window client rect
GetClientRectExceptMenu(window().m_hwnd, &client, window().fullscreen());
GetClientRectExceptMenu(window().platform_window<HWND>(), &client, window().fullscreen());
m_width = client.right - client.left;
m_height = client.bottom - client.top;
@ -1363,7 +1363,7 @@ int renderer_d3d9::update_window_size()
{
// get the current window bounds
RECT client;
GetClientRectExceptMenu(window().m_hwnd, &client, window().fullscreen());
GetClientRectExceptMenu(window().platform_window<HWND>(), &client, window().fullscreen());
// if we have a device and matching width/height, nothing to do
if (m_device != nullptr && rect_width(&client) == m_width && rect_height(&client) == m_height)
@ -1381,7 +1381,7 @@ int renderer_d3d9::update_window_size()
// set the new bounds and create the device again
m_width = rect_width(&client);
m_height = rect_height(&client);
if (device_create(window().m_focus_hwnd))
if (window().m_main != nullptr && device_create(window().m_main->platform_window<HWND>()))
return FALSE;
// reset the resize state to normal, and indicate we made a change

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@ -46,7 +46,7 @@ int renderer_gdi::create()
render_primitive_list *renderer_gdi::get_primitives()
{
RECT client;
GetClientRect(window().m_hwnd, &client);
GetClientRect(window().platform_window<HWND>(), &client);
window().target()->set_bounds(rect_width(&client), rect_height(&client), window().pixel_aspect());
return &window().target()->get_primitives();
}
@ -63,7 +63,7 @@ int renderer_gdi::draw(const int update)
// get the target bounds
RECT bounds;
GetClientRect(window().m_hwnd, &bounds);
GetClientRect(window().platform_window<HWND>(), &bounds);
// compute width/height/pitch of target
int width = rect_width(&bounds);

View File

@ -22,7 +22,7 @@
render_primitive_list *renderer_none::get_primitives()
{
RECT client;
GetClientRect(window().m_hwnd, &client);
GetClientRect(window().platform_window<HWND>(), &client);
window().target()->set_bounds(rect_width(&client), rect_height(&client), window().pixel_aspect());
return &window().target()->get_primitives();
}

View File

@ -563,9 +563,9 @@ int renderer_ogl::create()
{
// create renderer
#if defined(OSD_WINDOWS)
m_gl_context = global_alloc(win_gl_context(window().m_hwnd));
m_gl_context = global_alloc(win_gl_context(window().platform_window<HWND>()));
#else
m_gl_context = global_alloc(sdl_gl_context(window().sdl_window()));
m_gl_context = global_alloc(sdl_gl_context(window().platform_window<SDL_Window*>()));
#endif
if (m_gl_context->LastErrorMsg() != nullptr)
{

View File

@ -193,16 +193,16 @@ int renderer_sdl2::create()
if (video_config.waitvsync)
m_sdl_renderer = SDL_CreateRenderer(window().sdl_window(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
m_sdl_renderer = SDL_CreateRenderer(window().platform_window<SDL_Window*>(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
else
m_sdl_renderer = SDL_CreateRenderer(window().sdl_window(), -1, SDL_RENDERER_ACCELERATED);
m_sdl_renderer = SDL_CreateRenderer(window().platform_window<SDL_Window*>(), -1, SDL_RENDERER_ACCELERATED);
if (!m_sdl_renderer)
{
if (video_config.waitvsync)
m_sdl_renderer = SDL_CreateRenderer(window().sdl_window(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_SOFTWARE);
m_sdl_renderer = SDL_CreateRenderer(window().platform_window<SDL_Window*>(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_SOFTWARE);
else
m_sdl_renderer = SDL_CreateRenderer(window().sdl_window(), -1, SDL_RENDERER_SOFTWARE);
m_sdl_renderer = SDL_CreateRenderer(window().platform_window<SDL_Window*>(), -1, SDL_RENDERER_SOFTWARE);
}
if (!m_sdl_renderer)

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@ -404,10 +404,10 @@ HRESULT sound_direct_sound::dsound_init()
#ifdef SDLMAME_WIN32
SDL_SysWMinfo wminfo;
SDL_VERSION(&wminfo.version);
SDL_GetWindowWMInfo(sdl_window_list->sdl_window(), &wminfo);
SDL_GetWindowWMInfo(sdl_window_list->platform_window<SDL_Window*>(), &wminfo);
HWND const window = wminfo.info.win.window;
#else // SDLMAME_WIN32
HWND const window = win_window_list->m_hwnd;
HWND const window = win_window_list->platform_window<HWND>();
#endif // SDLMAME_WIN32
result = m_dsound->SetCooperativeLevel(window, DSSCL_PRIORITY);
}

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@ -377,6 +377,31 @@ void sdl_osd_interface::window_exit()
}
void sdl_window_info::capture_pointer()
{
if (!SDL_GetWindowGrab(platform_window<SDL_Window*>()))
SDL_SetWindowGrab(platform_window<SDL_Window*>(), SDL_TRUE);
SDL_SetRelativeMouseMode(SDL_TRUE);
}
void sdl_window_info::release_pointer()
{
if (SDL_GetWindowGrab(platform_window<SDL_Window*>()))
SDL_SetWindowGrab(platform_window<SDL_Window*>(), SDL_FALSE);
SDL_SetRelativeMouseMode(SDL_FALSE);
}
void sdl_window_info::hide_pointer()
{
SDL_ShowCursor(SDL_DISABLE);
}
void sdl_window_info::show_pointer()
{
SDL_ShowCursor(SDL_ENABLE);
}
//============================================================
// sdlwindow_resize
@ -392,7 +417,7 @@ OSDWORK_CALLBACK( sdl_window_info::sdlwindow_resize_wt )
ASSERT_WINDOW_THREAD();
SDL_SetWindowSize(window->sdl_window(), width, height);
SDL_SetWindowSize(window->platform_window<SDL_Window*>(), width, height);
window->renderer().notify_changed();
osd_free(wp);
@ -475,11 +500,11 @@ OSDWORK_CALLBACK( sdl_window_info::sdlwindow_toggle_full_screen_wt )
#endif
if (window->fullscreen() && (video_config.switchres || is_osx))
{
SDL_SetWindowFullscreen(window->sdl_window(), 0); // Try to set mode
SDL_SetWindowDisplayMode(window->sdl_window(), &window->m_original_mode->mode); // Try to set mode
SDL_SetWindowFullscreen(window->sdl_window(), SDL_WINDOW_FULLSCREEN); // Try to set mode
SDL_SetWindowFullscreen(window->platform_window<SDL_Window*>(), 0); // Try to set mode
SDL_SetWindowDisplayMode(window->platform_window<SDL_Window*>(), &window->m_original_mode->mode); // Try to set mode
SDL_SetWindowFullscreen(window->platform_window<SDL_Window*>(), SDL_WINDOW_FULLSCREEN); // Try to set mode
}
SDL_DestroyWindow(window->sdl_window());
SDL_DestroyWindow(window->platform_window<SDL_Window*>());
downcast<sdl_osd_interface &>(window->machine().osd()).release_keys();
@ -555,20 +580,17 @@ void sdl_window_info::update_cursor_state()
if (!fullscreen() && !should_hide_mouse)
{
SDL_ShowCursor(SDL_ENABLE);
if (SDL_GetWindowGrab(sdl_window() ))
SDL_SetWindowGrab(sdl_window(), SDL_FALSE);
SDL_SetRelativeMouseMode(SDL_FALSE);
show_pointer();
release_pointer();
}
else
{
SDL_ShowCursor(SDL_DISABLE);
if (!SDL_GetWindowGrab(sdl_window()))
SDL_SetWindowGrab(sdl_window(), SDL_TRUE);
SDL_SetRelativeMouseMode(SDL_TRUE);
hide_pointer();
capture_pointer();
}
SDL_SetCursor(nullptr); // Force an update in case the underlying driver has changed visibility
}
}
#endif
}
@ -657,11 +679,11 @@ OSDWORK_CALLBACK( sdl_window_info::sdlwindow_video_window_destroy_wt )
if (window->fullscreen() && video_config.switchres)
{
SDL_SetWindowFullscreen(window->sdl_window(), 0); // Try to set mode
SDL_SetWindowDisplayMode(window->sdl_window(), &window->m_original_mode->mode); // Try to set mode
SDL_SetWindowFullscreen(window->sdl_window(), SDL_WINDOW_FULLSCREEN); // Try to set mode
SDL_SetWindowFullscreen(window->platform_window<SDL_Window*>(), 0); // Try to set mode
SDL_SetWindowDisplayMode(window->platform_window<SDL_Window*>(), &window->m_original_mode->mode); // Try to set mode
SDL_SetWindowFullscreen(window->platform_window<SDL_Window*>(), SDL_WINDOW_FULLSCREEN); // Try to set mode
}
SDL_DestroyWindow(window->sdl_window());
SDL_DestroyWindow(window->platform_window<SDL_Window*>());
// release all keys ...
downcast<sdl_osd_interface &>(window->machine().osd()).release_keys();
@ -928,14 +950,14 @@ OSDWORK_CALLBACK( sdl_window_info::complete_create_wt )
osd_rect work = window->monitor()->usuable_position_size();
// create the SDL window
window->m_sdl_window = SDL_CreateWindow(window->m_title,
auto sdlwindow = SDL_CreateWindow(window->m_title,
work.left() + (work.width() - temp.width()) / 2,
work.top() + (work.height() - temp.height()) / 2,
temp.width(), temp.height(), window->m_extra_flags);
//window().sdl_window() = SDL_CreateWindow(window().m_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
// width, height, m_extra_flags);
if ( window->m_sdl_window == nullptr )
if (sdlwindow == nullptr )
{
if (window->renderer().has_flags(osd_renderer::FLAG_NEEDS_OPENGL))
osd_printf_error("OpenGL not supported on this driver: %s\n", SDL_GetError());
@ -944,18 +966,20 @@ OSDWORK_CALLBACK( sdl_window_info::complete_create_wt )
return (void *) &result[1];
}
window->set_platform_window(sdlwindow);
if (window->fullscreen() && video_config.switchres)
{
SDL_DisplayMode mode;
//SDL_GetCurrentDisplayMode(window().monitor()->handle, &mode);
SDL_GetWindowDisplayMode(window->sdl_window(), &mode);
SDL_GetWindowDisplayMode(window->platform_window<SDL_Window*>(), &mode);
window->m_original_mode->mode = mode;
mode.w = temp.width();
mode.h = temp.height();
if (window->m_win_config.refresh)
mode.refresh_rate = window->m_win_config.refresh;
SDL_SetWindowDisplayMode(window->sdl_window(), &mode); // Try to set mode
SDL_SetWindowDisplayMode(window->platform_window<SDL_Window*>(), &mode); // Try to set mode
#ifndef SDLMAME_WIN32
/* FIXME: Warp the mouse to 0,0 in case a virtual desktop resolution
* is in place after the mode switch - which will most likely be the case
@ -971,14 +995,14 @@ OSDWORK_CALLBACK( sdl_window_info::complete_create_wt )
// show window
SDL_ShowWindow(window->sdl_window());
SDL_ShowWindow(window->platform_window<SDL_Window*>());
//SDL_SetWindowFullscreen(window->sdl_window(), 0);
//SDL_SetWindowFullscreen(window->sdl_window(), window->fullscreen());
SDL_RaiseWindow(window->sdl_window());
SDL_RaiseWindow(window->platform_window<SDL_Window*>());
#ifdef SDLMAME_WIN32
if (window->fullscreen())
SDL_SetWindowGrab(window->sdl_window(), SDL_TRUE);
SDL_SetWindowGrab(window->platform_window<SDL_Window*>(), SDL_TRUE);
#endif
// set main window
@ -1308,7 +1332,7 @@ osd_dim sdl_window_info::get_min_bounds(int constrain)
osd_dim sdl_window_info::get_size()
{
int w=0; int h=0;
SDL_GetWindowSize(m_sdl_window, &w, &h);
SDL_GetWindowSize(platform_window<SDL_Window*>(), &w, &h);
return osd_dim(w,h);
}
@ -1368,7 +1392,6 @@ sdl_window_info::sdl_window_info(running_machine &a_machine, int index, osd_moni
m_minimum_dim(0,0),
m_windowed_dim(0,0),
m_rendered_event(0, 1), m_target(0),
m_sdl_window(NULL),
m_machine(a_machine), m_monitor(a_monitor), m_fullscreen(0)
{
m_win_config = *config;

View File

@ -47,6 +47,11 @@ public:
void resize(INT32 width, INT32 height);
void destroy();
void capture_pointer() override;
void release_pointer() override;
void show_pointer() override;
void hide_pointer() override;
void notify_changed();
osd_dim get_size() override;
@ -58,7 +63,6 @@ public:
int fullscreen() const override { return m_fullscreen; }
render_target *target() override { return m_target; }
SDL_Window *sdl_window() override { return m_sdl_window; }
int prescale() const { return m_prescale; }
osd_renderer &renderer() const { return *m_renderer; }
@ -84,8 +88,6 @@ private:
osd_event m_rendered_event;
render_target * m_target;
// Needs to be here as well so we can identify window
SDL_Window *m_sdl_window;
// Original display_mode
SDL_DM_Wrapper *m_original_mode;

View File

@ -81,7 +81,7 @@ bool windows_osd_interface::video_init()
}
if (video_config.mode != VIDEO_MODE_NONE)
SetForegroundWindow(win_window_list->m_hwnd);
SetForegroundWindow(win_window_list->platform_window<HWND>());
return true;
}

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@ -304,6 +304,9 @@ void windows_osd_interface::window_exit()
{
assert(GetCurrentThreadId() == main_threadid);
// if we hid the cursor during the emulation, show it
win_window_list->show_pointer();
// free all the windows
while (win_window_list != nullptr)
{
@ -343,9 +346,6 @@ void windows_osd_interface::window_exit()
// kill the window thread ready event
if (window_thread_ready_event)
CloseHandle(window_thread_ready_event);
// if we hid the cursor during the emulation, show it
while (ShowCursor(TRUE) < 0) ;
}
win_window_info::win_window_info(running_machine &machine)
@ -380,9 +380,44 @@ win_window_info::~win_window_info()
if (m_renderer != nullptr)
{
delete m_renderer;
}
}
}
POINT win_window_info::s_saved_cursor_pos = { -1, -1 };
void win_window_info::capture_pointer()
{
RECT bounds;
GetClientRect(platform_window<HWND>(), &bounds);
ClientToScreen(platform_window<HWND>(), &reinterpret_cast<POINT *>(&bounds)[0]);
ClientToScreen(platform_window<HWND>(), &reinterpret_cast<POINT *>(&bounds)[1]);
ClipCursor(&bounds);
}
void win_window_info::release_pointer()
{
ClipCursor(nullptr);
}
void win_window_info::hide_pointer()
{
GetCursorPos(&s_saved_cursor_pos);
while (ShowCursor(FALSE) >= -1) {};
ShowCursor(TRUE);
}
void win_window_info::show_pointer()
{
if (s_saved_cursor_pos.x != -1 || s_saved_cursor_pos.y != -1)
{
SetCursorPos(s_saved_cursor_pos.x, s_saved_cursor_pos.y);
s_saved_cursor_pos.x = s_saved_cursor_pos.y = -1;
}
while (ShowCursor(TRUE) < 1) {};
ShowCursor(FALSE);
}
//============================================================
// winwindow_process_events_periodic
@ -410,7 +445,7 @@ void winwindow_process_events_periodic(running_machine &machine)
static BOOL is_mame_window(HWND hwnd)
{
for (win_window_info *window = win_window_list; window != nullptr; window = window->m_next)
if (window->m_hwnd == hwnd)
if (window->platform_window<HWND>() == hwnd)
return TRUE;
return FALSE;
@ -658,8 +693,8 @@ void winwindow_toggle_full_screen(void)
// iterate over windows and toggle their fullscreen state
for (window = win_window_list; window != nullptr; window = window->m_next)
SendMessage(window->m_hwnd, WM_USER_SET_FULLSCREEN, !video_config.windowed, 0);
SetForegroundWindow(win_window_list->m_hwnd);
SendMessage(window->platform_window<HWND>(), WM_USER_SET_FULLSCREEN, !video_config.windowed, 0);
SetForegroundWindow(win_window_list->platform_window<HWND>());
}
@ -676,7 +711,7 @@ BOOL winwindow_has_focus(void)
// see if one of the video windows has focus
for (window = win_window_list; window != nullptr; window = window->m_next)
if (focuswnd == window->m_hwnd)
if (focuswnd == window->platform_window<HWND>())
return TRUE;
return FALSE;
@ -690,10 +725,10 @@ BOOL winwindow_has_focus(void)
void winwindow_update_cursor_state(running_machine &machine)
{
static POINT saved_cursor_pos = { -1, -1 };
assert(GetCurrentThreadId() == main_threadid);
win_window_info *window = win_window_list;
// if we should hide the mouse cursor, then do it
// rules are:
// 1. we must have focus before hiding the cursor
@ -702,35 +737,19 @@ void winwindow_update_cursor_state(running_machine &machine)
// the input system requests it
if (winwindow_has_focus() && ((!video_config.windowed && !win_window_list->win_has_menu()) || (!machine.paused() && downcast<windows_osd_interface&>(machine.osd()).should_hide_mouse())))
{
win_window_info *window = win_window_list;
RECT bounds;
// hide cursor
while (ShowCursor(FALSE) >= -1) { };
ShowCursor(TRUE);
window->hide_pointer();
// store the cursor position
GetCursorPos(&saved_cursor_pos);
// clip cursor to game video window
GetClientRect(window->m_hwnd, &bounds);
ClientToScreen(window->m_hwnd, &((POINT *)&bounds)[0]);
ClientToScreen(window->m_hwnd, &((POINT *)&bounds)[1]);
ClipCursor(&bounds);
// clip pointer to game video window
window->capture_pointer();
}
else
{
// show cursor
while (ShowCursor(TRUE) < 1) { };
ShowCursor(FALSE);
window->show_pointer();
// allow cursor to move freely
ClipCursor(nullptr);
if (saved_cursor_pos.x != -1 || saved_cursor_pos.y != -1)
{
SetCursorPos(saved_cursor_pos.x, saved_cursor_pos.y);
saved_cursor_pos.x = saved_cursor_pos.y = -1;
}
window->release_pointer();
}
}
@ -766,6 +785,12 @@ void win_window_info::create(running_machine &machine, int index, osd_monitor_in
}
}
}
else
{
// Give the main window a reference to itself
window->m_main = window;
}
// see if we are safe for fullscreen
window->m_fullscreen_safe = TRUE;
for (win = win_window_list; win != nullptr; win = win->m_next)
@ -828,8 +853,8 @@ void win_window_info::destroy()
}
// destroy the window
if (m_hwnd != nullptr)
SendMessage(m_hwnd, WM_USER_SELF_TERMINATE, 0, 0);
if (platform_window<HWND>() != nullptr)
SendMessage(platform_window<HWND>(), WM_USER_SELF_TERMINATE, 0, 0);
// free the render target
machine().render().target_free(m_target);
@ -865,14 +890,14 @@ void win_window_info::update()
if (!m_fullscreen)
{
if (m_isminimized)
SendMessage(m_hwnd, WM_USER_SET_MINSIZE, 0, 0);
SendMessage(platform_window<HWND>(), WM_USER_SET_MINSIZE, 0, 0);
if (m_ismaximized)
SendMessage(m_hwnd, WM_USER_SET_MAXSIZE, 0, 0);
SendMessage(platform_window<HWND>(), WM_USER_SET_MAXSIZE, 0, 0);
}
}
// if we're visible and running and not in the middle of a resize, draw
if (m_hwnd != nullptr && m_target != nullptr && m_renderer != nullptr)
if (platform_window<HWND>() != nullptr && m_target != nullptr && m_renderer != nullptr)
{
bool got_lock = true;
@ -900,7 +925,7 @@ void win_window_info::update()
// post a redraw request with the primitive list as a parameter
last_update_time = timeGetTime();
mtlog_add("winwindow_video_window_update: PostMessage start");
SendMessage(m_hwnd, WM_USER_REDRAW, 0, (LPARAM)primlist);
SendMessage(platform_window<HWND>(), WM_USER_REDRAW, 0, (LPARAM)primlist);
mtlog_add("winwindow_video_window_update: PostMessage end");
}
}
@ -932,7 +957,7 @@ osd_monitor_info *win_window_info::winwindow_video_window_monitor(const osd_rect
monitor = win_monitor_info::monitor_from_handle(MonitorFromRect(&p, MONITOR_DEFAULTTONEAREST));
}
else
monitor = win_monitor_info::monitor_from_handle(MonitorFromWindow(m_hwnd, MONITOR_DEFAULTTONEAREST));
monitor = win_monitor_info::monitor_from_handle(MonitorFromWindow(platform_window<HWND>(), MONITOR_DEFAULTTONEAREST));
}
// in full screen, just use the configured monitor
@ -1238,7 +1263,7 @@ int win_window_info::complete_create()
}
// create the window, but don't show it yet
m_hwnd = win_create_window_ex_utf8(
HWND hwnd = win_create_window_ex_utf8(
m_fullscreen ? FULLSCREEN_STYLE_EX : WINDOW_STYLE_EX,
"MAME",
m_title,
@ -1249,14 +1274,14 @@ int win_window_info::complete_create()
menu,
GetModuleHandleUni(),
nullptr);
if (m_hwnd == nullptr)
if (hwnd == nullptr)
return 1;
// set window #0 as the focus window for all windows, required for D3D & multimonitor
m_focus_hwnd = win_window_list->m_hwnd;
set_platform_window(hwnd);
// set a pointer back to us
SetWindowLongPtr(m_hwnd, GWLP_USERDATA, (LONG_PTR)this);
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)this);
// skip the positioning stuff for -video none */
if (video_config.mode == VIDEO_MODE_NONE)
@ -1265,7 +1290,7 @@ int win_window_info::complete_create()
// adjust the window position to the initial width/height
tempwidth = (m_win_config.width != 0) ? m_win_config.width : 640;
tempheight = (m_win_config.height != 0) ? m_win_config.height : 480;
SetWindowPos(m_hwnd, nullptr, monitorbounds.left() + 20, monitorbounds.top() + 20,
SetWindowPos(platform_window<HWND>(), nullptr, monitorbounds.left() + 20, monitorbounds.top() + 20,
monitorbounds.left() + tempwidth + wnd_extra_width(),
monitorbounds.top() + tempheight + wnd_extra_height(),
SWP_NOZORDER);
@ -1289,14 +1314,14 @@ int win_window_info::complete_create()
if (m_renderer->create())
return 1;
ShowWindow(m_hwnd, SW_SHOW);
ShowWindow(platform_window<HWND>(), SW_SHOW);
}
// clear the window
dc = GetDC(m_hwnd);
GetClientRect(m_hwnd, &client);
dc = GetDC(platform_window<HWND>());
GetClientRect(platform_window<HWND>(), &client);
FillRect(dc, &client, (HBRUSH)GetStockObject(BLACK_BRUSH));
ReleaseDC(m_hwnd, dc);
ReleaseDC(platform_window<HWND>(), dc);
return 0;
}
@ -1329,7 +1354,7 @@ LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPAR
HDC hdc = BeginPaint(wnd, &pstruct);
window->draw_video_contents(hdc, TRUE);
if (window->win_has_menu())
DrawMenuBar(window->m_hwnd);
DrawMenuBar(window->platform_window<HWND>());
EndPaint(wnd, &pstruct);
break;
}
@ -1484,7 +1509,7 @@ LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPAR
case WM_DESTROY:
global_free(window->m_renderer);
window->m_renderer = nullptr;
window->m_hwnd = nullptr;
window->set_platform_window(nullptr);
return DefWindowProc(wnd, message, wparam, lparam);
// self redraw: draw ourself in a non-painty way
@ -1503,7 +1528,7 @@ LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPAR
// self destruct
case WM_USER_SELF_TERMINATE:
DestroyWindow(window->m_hwnd);
DestroyWindow(window->platform_window<HWND>());
break;
// fullscreen set
@ -1566,13 +1591,13 @@ void win_window_info::draw_video_contents(HDC dc, int update)
mtlog_add("draw_video_contents: render lock acquired");
// if we're iconic, don't bother
if (m_hwnd != nullptr && !IsIconic(m_hwnd))
if (platform_window<HWND>() != nullptr && !IsIconic(platform_window<HWND>()))
{
// if no bitmap, just fill
if (m_primlist == nullptr)
{
RECT fill;
GetClientRect(m_hwnd, &fill);
GetClientRect(platform_window<HWND>(), &fill);
FillRect(dc, &fill, (HBRUSH)GetStockObject(BLACK_BRUSH));
}
@ -1820,7 +1845,7 @@ void win_window_info::update_minmax_state()
// compare the maximum bounds versus the current bounds
osd_dim minbounds = get_min_bounds(video_config.keepaspect);
osd_dim maxbounds = get_max_bounds(video_config.keepaspect);
GetWindowRect(m_hwnd, &bounds);
GetWindowRect(platform_window<HWND>(), &bounds);
// if either the width or height matches, we were maximized
m_isminimized = (rect_width(&bounds) == minbounds.width()) ||
@ -1850,12 +1875,12 @@ void win_window_info::minimize_window()
// get the window rect
RECT bounds;
GetWindowRect(m_hwnd, &bounds);
GetWindowRect(platform_window<HWND>(), &bounds);
osd_rect newrect(bounds.left, bounds.top, newsize );
SetWindowPos(m_hwnd, nullptr, newrect.left(), newrect.top(), newrect.width(), newrect.height(), SWP_NOZORDER);
SetWindowPos(platform_window<HWND>(), nullptr, newrect.left(), newrect.top(), newrect.width(), newrect.height(), SWP_NOZORDER);
}
@ -1877,7 +1902,7 @@ void win_window_info::maximize_window()
work.top() + (work.height() - newsize.height()) / 2,
newsize);
SetWindowPos(m_hwnd, nullptr, newrect.left(), newrect.top(), newrect.width(), newrect.height(), SWP_NOZORDER);
SetWindowPos(platform_window<HWND>(), nullptr, newrect.left(), newrect.top(), newrect.width(), newrect.height(), SWP_NOZORDER);
}
@ -1894,7 +1919,7 @@ void win_window_info::adjust_window_position_after_major_change()
assert(GetCurrentThreadId() == window_threadid);
// get the current size
GetWindowRect(m_hwnd, &oldrect);
GetWindowRect(platform_window<HWND>(), &oldrect);
osd_rect newrect = RECT_to_osd_rect(oldrect);
// adjust the window size so the client area is what we want
@ -1915,7 +1940,7 @@ void win_window_info::adjust_window_position_after_major_change()
// adjust the position if different
if (oldrect.left != newrect.left() || oldrect.top != newrect.top() ||
oldrect.right != newrect.right() || oldrect.bottom != newrect.bottom())
SetWindowPos(m_hwnd, m_fullscreen ? HWND_TOPMOST : HWND_TOP,
SetWindowPos(platform_window<HWND>(), m_fullscreen ? HWND_TOPMOST : HWND_TOP,
newrect.left(), newrect.top(),
newrect.width(), newrect.height(), 0);
@ -1948,24 +1973,24 @@ void win_window_info::set_fullscreen(int fullscreen)
m_renderer = nullptr;
// hide ourself
ShowWindow(m_hwnd, SW_HIDE);
ShowWindow(platform_window<HWND>(), SW_HIDE);
// configure the window if non-fullscreen
if (!fullscreen)
{
// adjust the style
SetWindowLong(m_hwnd, GWL_STYLE, WINDOW_STYLE);
SetWindowLong(m_hwnd, GWL_EXSTYLE, WINDOW_STYLE_EX);
SetWindowPos(m_hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
SetWindowLong(platform_window<HWND>(), GWL_STYLE, WINDOW_STYLE);
SetWindowLong(platform_window<HWND>(), GWL_EXSTYLE, WINDOW_STYLE_EX);
SetWindowPos(platform_window<HWND>(), 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
// force to the bottom, then back on top
SetWindowPos(m_hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(m_hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(platform_window<HWND>(), HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(platform_window<HWND>(), HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
// if we have previous non-fullscreen bounds, use those
if (m_non_fullscreen_bounds.right != m_non_fullscreen_bounds.left)
{
SetWindowPos(m_hwnd, HWND_TOP, m_non_fullscreen_bounds.left, m_non_fullscreen_bounds.top,
SetWindowPos(platform_window<HWND>(), HWND_TOP, m_non_fullscreen_bounds.left, m_non_fullscreen_bounds.top,
rect_width(&m_non_fullscreen_bounds), rect_height(&m_non_fullscreen_bounds),
SWP_NOZORDER);
}
@ -1973,7 +1998,7 @@ void win_window_info::set_fullscreen(int fullscreen)
// otherwise, set a small size and maximize from there
else
{
SetWindowPos(m_hwnd, HWND_TOP, 0, 0, MIN_WINDOW_DIM, MIN_WINDOW_DIM, SWP_NOZORDER);
SetWindowPos(platform_window<HWND>(), HWND_TOP, 0, 0, MIN_WINDOW_DIM, MIN_WINDOW_DIM, SWP_NOZORDER);
maximize_window();
}
}
@ -1982,15 +2007,15 @@ void win_window_info::set_fullscreen(int fullscreen)
else
{
// save the bounds
GetWindowRect(m_hwnd, &m_non_fullscreen_bounds);
GetWindowRect(platform_window<HWND>(), &m_non_fullscreen_bounds);
// adjust the style
SetWindowLong(m_hwnd, GWL_STYLE, FULLSCREEN_STYLE);
SetWindowLong(m_hwnd, GWL_EXSTYLE, FULLSCREEN_STYLE_EX);
SetWindowPos(m_hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
SetWindowLong(platform_window<HWND>(), GWL_STYLE, FULLSCREEN_STYLE);
SetWindowLong(platform_window<HWND>(), GWL_EXSTYLE, FULLSCREEN_STYLE_EX);
SetWindowPos(platform_window<HWND>(), 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
// set topmost
SetWindowPos(m_hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(platform_window<HWND>(), HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
}
// adjust the window to compensate for the change
@ -2000,7 +2025,7 @@ void win_window_info::set_fullscreen(int fullscreen)
if (!m_fullscreen || m_fullscreen_safe)
{
if (video_config.mode != VIDEO_MODE_NONE)
ShowWindow(m_hwnd, SW_SHOW);
ShowWindow(platform_window<HWND>(), SW_SHOW);
m_renderer = reinterpret_cast<osd_renderer *>(osd_renderer::make_for_type(video_config.mode, reinterpret_cast<osd_window *>(this)));
if (m_renderer->create())

View File

@ -59,7 +59,7 @@ public:
virtual bool win_has_menu() override
{
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
return GetMenu(m_hwnd) ? true : false;
return GetMenu(platform_window<HWND>()) ? true : false;
#else
return false;
#endif
@ -69,13 +69,18 @@ public:
{
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
RECT client;
GetClientRect(m_hwnd, &client);
GetClientRect(platform_window<HWND>(), &client);
return osd_dim(client.right - client.left, client.bottom - client.top);
#else
throw ref new Platform::NotImplementedException();
#endif
}
void capture_pointer() override;
void release_pointer() override;
void show_pointer() override;
void hide_pointer() override;
virtual osd_monitor_info *monitor() const override { return m_monitor; }
void destroy();
@ -137,6 +142,7 @@ private:
void adjust_window_position_after_major_change();
void set_fullscreen(int fullscreen);
static POINT s_saved_cursor_pos;
running_machine & m_machine;
};

View File

@ -73,7 +73,7 @@ public:
winwindow_toggle_full_screen();
vsnprintf(buffer, ARRAY_LENGTH(buffer), msg, args);
win_message_box_utf8(win_window_list ? win_window_list->m_hwnd : nullptr, buffer, emulator_info::get_appname(), MB_OK);
win_message_box_utf8(win_window_list ? win_window_list->platform_window<HWND>() : nullptr, buffer, emulator_info::get_appname(), MB_OK);
}
else
chain_output(channel, msg, args);